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More details in this thread.
More details in this thread.
Search found 389 matches
- Fri Oct 09, 2009 1:07 pm
- Forum: Testing and Bug reports
- Topic: Did you ever wish for just a little more space in your hold?
- Replies: 31
- Views: 6149
- Fri Oct 09, 2009 12:47 pm
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79369
Thanks, I'll add your comments though to the discussion page http://wiki.alioth.net/index.php/Talk:O ... ip_scripts so that they don't get lost.Thargoid wrote:Certainly, you just asked for feedback here
I'll have a look at it when I get a bit of free time.
- Fri Oct 09, 2009 12:40 pm
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79369
A good beginning there. But there is a little room for expansion: May I suggest that you expand the contents of the page with more useful information. I'm afraid that I don't know half of what you're talking about there, but if you'd be willing to put together some content about it, I would be capa...
- Fri Oct 09, 2009 12:33 pm
- Forum: Testing and Bug reports
- Topic: Did you ever wish for just a little more space in your hold?
- Replies: 31
- Views: 6149
- Fri Oct 09, 2009 12:27 pm
- Forum: Outworld
- Topic: Happy (belated) National Poetry Day!
- Replies: 34
- Views: 6416
- Fri Oct 09, 2009 12:18 pm
- Forum: Discussion
- Topic: Non-standard aspect ratio - now solved for Fighter HUD
- Replies: 53
- Views: 10034
- Fri Oct 09, 2009 11:56 am
- Forum: Testing and Bug reports
- Topic: Did you ever wish for just a little more space in your hold?
- Replies: 31
- Views: 6149
Ok, unless there are any objections, I'm going to make the following changes to add / remove equipment: Adding the large cargo bay via script will add extra space, and removing it via script will remove the extra cargo space, as defined by the ships extra cargo space overrides. Same thing will happ...
- Fri Oct 09, 2009 11:36 am
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79369
How do you feel about back-breaking labour-intensive hand-coded conversions instead? I’m in favour of someone else doing them. ;-) I may finish the converter, but for use as an offline tool. In most cases, though, the resulting code would still require a complete rewrite from the “tickle”-based app...
- Fri Oct 09, 2009 11:20 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210034
- Fri Oct 09, 2009 10:48 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210034
- Fri Oct 09, 2009 10:38 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210034
- Fri Oct 09, 2009 10:37 am
- Forum: Discussion
- Topic: Vector Map
- Replies: 642
- Views: 167149
But they're not significant. They're the product of a pseudorandom seed. If we try too hard to force meaning on the inherently meaningless, we'll only produce something that feels like an obvious kludge. Their generation may be by a pseudo-random seed, however that randomness was initially carefull...
- Fri Oct 09, 2009 2:19 am
- Forum: Discussion
- Topic: Non-standard aspect ratio - now solved for Fighter HUD
- Replies: 53
- Views: 10034
- Fri Oct 09, 2009 2:16 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210034
- Thu Oct 08, 2009 9:29 pm
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79369
I would like to take this opportunity to put my hand forward to perform a scripted conversion of this code from openstep to javascript. There’s a partial implementation of a legacy-to-JavaScript converter, but I’ve decided against transparent conversion. Further details on the reasoning behind that...