Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 389 matches

by pmw57
Fri Oct 09, 2009 1:07 pm
Forum: Testing and Bug reports
Topic: Did you ever wish for just a little more space in your hold?
Replies: 31
Views: 6149

Hmmm, doing changes to the cargo space only if there's no cargo in the way does sound like the simplest way to implement this... If the size of the cargo bay is greater than or equal to the space available on the ship, then go right ahead. There doesn't seem to be any ways that that could go wrong.
by pmw57
Fri Oct 09, 2009 12:47 pm
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79369

Thargoid wrote:
Certainly, you just asked for feedback here :)

I'll have a look at it when I get a bit of free time.
Thanks, I'll add your comments though to the discussion page http://wiki.alioth.net/index.php/Talk:O ... ip_scripts so that they don't get lost.
by pmw57
Fri Oct 09, 2009 12:40 pm
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79369

A good beginning there. But there is a little room for expansion: May I suggest that you expand the contents of the page with more useful information. I'm afraid that I don't know half of what you're talking about there, but if you'd be willing to put together some content about it, I would be capa...
by pmw57
Fri Oct 09, 2009 12:33 pm
Forum: Testing and Bug reports
Topic: Did you ever wish for just a little more space in your hold?
Replies: 31
Views: 6149

Eric Walch wrote:
When you press Dump cargo it is also a random item. (Unless you have scooped items on board)
I thought that Dump cargo dumped the last thing that was added, that that before dumping you can cycle through your cargo to select what will get dumped.
by pmw57
Fri Oct 09, 2009 12:27 pm
Forum: Outworld
Topic: Happy (belated) National Poetry Day!
Replies: 34
Views: 6416

Purchase trumbles now!
There's nothing else quite like them,
Get them while they're hot.
by pmw57
Fri Oct 09, 2009 12:18 pm
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10034

... static ...
by pmw57
Fri Oct 09, 2009 11:56 am
Forum: Testing and Bug reports
Topic: Did you ever wish for just a little more space in your hold?
Replies: 31
Views: 6149

Ok, unless there are any objections, I'm going to make the following changes to add / remove equipment: Adding the large cargo bay via script will add extra space, and removing it via script will remove the extra cargo space, as defined by the ships extra cargo space overrides. Same thing will happ...
by pmw57
Fri Oct 09, 2009 11:36 am
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79369

How do you feel about back-breaking labour-intensive hand-coded conversions instead? I’m in favour of someone else doing them. ;-) I may finish the converter, but for use as an offline tool. In most cases, though, the resulting code would still require a complete rewrite from the “tickle”-based app...
by pmw57
Fri Oct 09, 2009 11:20 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210034

Dangerously inducing temptation
by pmw57
Fri Oct 09, 2009 10:48 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210034

Perspicaciously capable observer
by pmw57
Fri Oct 09, 2009 10:38 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210034

Yellowpages or whitepages?
by pmw57
Fri Oct 09, 2009 10:37 am
Forum: Discussion
Topic: Vector Map
Replies: 642
Views: 167149

But they're not significant. They're the product of a pseudorandom seed. If we try too hard to force meaning on the inherently meaningless, we'll only produce something that feels like an obvious kludge. Their generation may be by a pseudo-random seed, however that randomness was initially carefull...
by pmw57
Fri Oct 09, 2009 2:19 am
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10034

How about add support for a new tag describing aspect ratios and what to do in case of rendering emergency - and have the default assumption "4:3" and "nothing" so that HUDs that don't know about the new stuff continue to behave in the old way? Why should we even have to be awar...
by pmw57
Fri Oct 09, 2009 2:16 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210034

Interleaving character ascenders
by pmw57
Thu Oct 08, 2009 9:29 pm
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79369

I would like to take this opportunity to put my hand forward to perform a scripted conversion of this code from openstep to javascript. There’s a partial implementation of a legacy-to-JavaScript converter, but I’ve decided against transparent conversion. Further details on the reasoning behind that...