Search found 162 matches

by treczoks
Tue Feb 22, 2011 8:21 pm
Forum: Discussion
Topic: milk runs
Replies: 45
Views: 15260

Re: milk runs

There are 5 optimal trade routes in galaxy 1, where the greatest differences in prices will give you maximum profits:- Ararus - Ensoreus Raleen - Maesin Inera - Raale Erlage - Xeesenri Qudira - Bierle Hmm, depends on what one calls "optimal". My "Milkrun Calculator" seems to hav...
by treczoks
Sat Jan 29, 2011 7:54 am
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Re: Generation of System Data - Game source question

Galactic Navy has Sector Commands -- those are listed at/off of its OXP wiki page. Yes, but they don't alter the systems per se, except for adding a command station. This is already part of the Galaxy guide. See Aanteso for example. The portal pages for Galaxy Sector one and Galaxy Sector Two list ...
by treczoks
Fri Jan 28, 2011 1:51 pm
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Re: Generation of System Data - Game source question

The 2 mentioned OXPs only changed system description F7 key as far as I know, I only mentioned them because technically it is a system "change". :lol: Can you tell me in which systems these alterations take place? I have not found any, but I might have overlooked these changes if they wer...
by treczoks
Fri Jan 28, 2011 6:56 am
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Re: Generation of System Data - Game source question

Galactic Navy OXP and probably Constrictor hints OXP also alter system description, if only slightly. I've already included the Galactic Navy, but so far I have not found changes to any system by this OXP, they just add their ships and stations to the Ooniverse, which is duly noted. The Constrictor...
by treczoks
Thu Jan 27, 2011 8:55 pm
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Re: Generation of System Data - Game source question

Thank you very much! Here’s the data for the first eight planets in system 0: 74, 90, 72, 2, 83,183, 227,185,144, 2, 0.675781, 0.933594, 0.933594, 0.316406, 0.031250, 0.673828 128,205,184,152, 29,122, 142, 18,112,152, 0.250000, 0.394531, 0.394531, 0.339844, 0.070313, 0.707031 42,243,156, 77, 27, 33,...
by treczoks
Thu Jan 27, 2011 3:32 pm
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Re: Generation of System Data - Game source question

I assume you agree that every planet should look the same when no oxp is installed. Yes, indeed. As I currently don't know what kind of other options/variables depend on this 12/14 problem, this might pose a major problem for an OXP. You probably remember a few Oolites back were the number of rando...
by treczoks
Thu Jan 27, 2011 3:27 pm
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Re: Generation of System Data - Game source question

Example: in your thread somebody pointed you to Ionics.oxp, which alters a couple of planets in the upper right corner of Gal 2. Which means that for every player who has installed Ionics, the planet look different, have different techlevels from vanilla Oolite, and so forth. But for everybody who ...
by treczoks
Thu Jan 27, 2011 12:31 pm
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Re: Generation of System Data - Game source question

You can't. 14 calls are used if the player has chosen the option for procedurally textured planets, 12 are used if he hasn't. Neither are relevant if he uses any planet-texturing OXP, which overrides the base colours anyway. Ah, ok. I assumed that this "use or not use texture" depends on ...
by treczoks
Thu Jan 27, 2011 8:29 am
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Re: Generation of System Data - Game source question

Thanks for helping that quick! The base colours are determined in PlanetEntity.m (line 406-407 in trunk), as: land_hsb.x = gen_rnd_number() / 256.0; land_hsb.y = gen_rnd_number() / 256.0; land_hsb.z = 0.5 + gen_rnd_number() / 512.0; sea_hsb.x = gen_rnd_number() / 256.0; sea_hsb.y = gen_rnd_number() ...
by treczoks
Wed Jan 26, 2011 9:53 pm
Forum: Suggestion Box
Topic: Generation of System Data - Game source question
Replies: 19
Views: 7613

Generation of System Data - Game source question

Hi! I've got a question regarding the games' interna. In the original Elite and in Oolite, the systems positions, names, governments and techlevels are the same, and I've re-implemented all those classical Elite System variables in my perl program which I need for the generation of the Wiki Galaxy G...
by treczoks
Sun Jan 23, 2011 5:21 pm
Forum: Discussion
Topic: Galaxy Guide - I'm Back!
Replies: 36
Views: 7257

Re: Galaxy Guide - I'm Back!

You have done a cracking job on making the Galaxy Guide a joy to use and read. I like the spinning globes. I just thought it a neat idea, after all, there were nice textures that were made to be wrapped around a sphere. placing a camera, getting the lighting (almost) right, an animation script and ...
by treczoks
Fri Jan 21, 2011 11:13 am
Forum: Discussion
Topic: Galaxy Guide - I'm Back!
Replies: 36
Views: 7257

Re: Galaxy Guide - I'm Back!

Excellent. I love it. Did you had any success including the planet images. If you need any help pm me. Sorry, I haven't done the planet images yet. But they are still on the list. Currently, I'm fixing a lot of minor stuff to get a good idea what to change in the software before starting Galaxy Sec...
by treczoks
Tue Jan 18, 2011 8:20 am
Forum: Discussion
Topic: Galaxy Guide - I'm Back!
Replies: 36
Views: 7257

Re: Galaxy Guide - I'm Back!

Hi Treczoks. In the map topic there is I believe some history about some routes in the Vector map topic. Ah, great. I was wondering where the name "Butchers Row" originated. Following your advice, I digested the first pages of this rather long discussion and extracted some 'facts' : Regio...
by treczoks
Sat Jan 15, 2011 9:20 pm
Forum: Discussion
Topic: Galaxy Guide - I'm Back!
Replies: 36
Views: 7257

Re: Galaxy Guide - I'm Back!

Status update: I did over 200 minor updates and a good hundred changes today, just for fixing things my program did correctly wrong (i.e. it had two bugs and produced accordingly bad results). Additionally, I added the systems modified by the Ionics OXP. And I added the Takla Makan 'region'. Todo: I...
by treczoks
Wed Jan 12, 2011 11:10 am
Forum: Discussion
Topic: Galaxy Guide - I'm Back!
Replies: 36
Views: 7257

Re: Galaxy Guide - I'm Back!

Mauiby de Fug wrote:
The Ionics oxp affects the northwest corner of Galaxy 2 - I think that it alters tech levels, and it definitely changes planetary descriptions...
OK, marked for inclusion.

Yours, Christian Treczoks