Search found 332 matches

by zevans
Fri Apr 10, 2020 8:47 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400046

Re: Split: Re-scaling experiment

planet_plist_ops = { "planet_distance": " * 6.6", # Planet to Witchpoint "sun_distance": " * 1", # Planet to Sun "sun_distance_multiplier": " * 1", # > 1.81 and only if _modifier not set "sun_distance_modifier": " * 1",...
by zevans
Thu Apr 09, 2020 5:28 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400046

Re: Split: Re-scaling experiment

Aha - I am knocking together a Python script to do these multiplications in planetinfo.plist - I thought that might radically speed up your experiments!
by zevans
Wed Apr 08, 2020 1:16 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400046

Re: Split: Re-scaling experiment

But I will stop here, it looks like we are seiously derailing Redspear's thread. The discussion is indeed very interesting, but it would be best if it were to continue on another thread. I've edited another_commander's amazing summary of the lighting model and used it to raise Issue 345 as a featur...
by zevans
Wed Apr 08, 2020 12:54 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400046

Re: Split: Re-scaling experiment

Created a fork as a place to dump info and assemble PRs. I broke the changes down into 5 issues (on the fork, not the parent!) which I think can work more or less independently of each other, so you can have five PRs for better clarity on the sets of changes. (Or fewer, if we decide things work toge...
by zevans
Wed Apr 08, 2020 12:33 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400046

Re: Split: Re-scaling experiment

Shaders only though, so I should probably make the default a similar brightness to the core game, without any sun distance multiplier (unless we're going shaders as standard...) Maybe I can go half-way with the ambient light, for a dark but less extreme look than is normally achieved with a distant...
by zevans
Tue Apr 07, 2020 9:34 am
Forum: Oolite-PC
Topic: Help building with MinGW64/MSYS2
Replies: 2
Views: 5454

Re: Help building with MinGW64/MSYS2

. /mingw/../devlibs/gnustep1201/System/Library/Makefiles/GNUstep.sh That was what I needed, thank you. The question here is, why try to build with a system that is not tested with the Oolite codebase, when there is a single-download development envrionment prepared already with everything that is n...
by zevans
Mon Apr 06, 2020 5:11 pm
Forum: Oolite-PC
Topic: Help building with MinGW64/MSYS2
Replies: 2
Views: 5454

Help building with MinGW64/MSYS2

I have MinGW64/MSYS2 installed and I've used it to do some quite complex builds of other software so I think the environment itself is OK. For instance I cloned libobjc2 itself and ran configure, which seems happy with all the dependencies. I installed all the clang/objc/GNUstep bits and bobs using ...
by zevans
Mon Apr 06, 2020 12:05 pm
Forum: Discussion
Topic: Oooops ... how far can I go?
Replies: 15
Views: 15078

Re: Oooops ... how far can I go?

The only way to travel: it's a shame. I imagine the game could be changed (with some work) to allow allow a manual switch from one system to another. If so, then when one leaves one's ship running its jump drive in deep space and comes back, what, a few days later (or less than that if one is using...
by zevans
Mon Apr 06, 2020 11:49 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 400046

Re: Split: Re-scaling experiment

Hello guys. Almost cosmic-scale long time no speak... Like everybody else I now have three hours a day I used to spend stuck on trains, that I can use to do interesting things instead! So I am volunteering my services to this thread... two of my favourite vintage games are Frontier and Dark Angel on...
by zevans
Sun Jan 19, 2020 10:49 pm
Forum: Suggestion Box
Topic: New ship: Any one able to make it?
Replies: 9
Views: 10195

Re: New ship: Any one able to make it?

Big ships don't work terrifically well with game balance (which seems to be why it's not in E:D either...) Here's a thread on the Andromeda OXP for instance - give that a try. If you like it, re-skining it to look like a Panther Clipper should be pretty easy... http://bb.aegidian.org/viewtopic.php?f...
by zevans
Thu Jan 10, 2019 8:36 pm
Forum: Discussion
Topic: Physics and Momentum
Replies: 4
Views: 6535

Re: Physics and Momentum

Cody wrote: Tue Jan 01, 2019 11:06 am
Welcome aboard, Commander! If you're craving FEII-like Newtonian physics, there's always Pioneer.
And, if you download an Archimedes emulator, there's Black Angel. I think. Although I too may have mixed that up with Frontier a bit...
by zevans
Mon Sep 10, 2018 7:54 pm
Forum: Oolite-Mac
Topic: Building with XCode 10 ... tweaks needed
Replies: 4
Views: 10653

Re: Building with XCode 10 ... tweaks needed

Aha.

Code: Select all

src/Cocoa/oolite-targets.xcconfig
had it hard-wired. (Found it by looking at the "levels" instead of "combined" in the Build Settings.

Now can we have a little chat about the 1413 warnings... :-)
by zevans
Mon Sep 10, 2018 7:32 pm
Forum: Oolite-Mac
Topic: Building with XCode 10 ... tweaks needed
Replies: 4
Views: 10653

Building with XCode 10 ... tweaks needed

I had a go building with XCode 10. 10 finally removes support for the long-deprecated libstdc++. I am surprised to find that if you switch the Frameworks/libjs target, libjs will build - BUT you have to change the build target to MacOS 10.7 minimum. Unfortunately there's another setting somewhere wh...
by zevans
Sun Aug 27, 2017 11:25 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7363
Views: 1756233

Re: Science Fiction Trivia

Cody wrote: Thu Aug 24, 2017 11:25 am
Time for a musical question: this song references a TV sci-fi series - which one?
The always magnificent Dirk Maggs included a live version of this in the H2G2 tour a few years ago - so there's another sci-fi link. (Along with Adams himself appearing WITH Pink Floyd once on rhythm guitar.)
by zevans
Sun Aug 20, 2017 3:34 pm
Forum: Outworld
Topic: Music Thread!
Replies: 48
Views: 55810

Re: Music Thread!

gsagostinho wrote: Wed Aug 16, 2017 11:08 pm
Deru's 1979 is also an amazing album for soundtrack.
That's very Philip Glass / Terry Riley / Steve Reich. I'll have a listen!

The Orb, anyone?