Search found 41 matches

by Rubinstein
Thu Apr 06, 2006 3:52 pm
Forum: Testing and Bug reports
Topic: Framerate right down in r425
Replies: 12
Views: 8754

Sorts it out for me, thanks a lot! :P
by Rubinstein
Thu Apr 06, 2006 2:03 pm
Forum: Discussion
Topic: Instant docking feature being unfair?
Replies: 17
Views: 15829

Agreed in one point: docking has become way too harmless and thus became boring. But skipping it entirely can't be the solution. A good game has to be challenging, but if the player needs to shoot in his own knees to make it a challenge, then there's something wrong with the game. Oolite as it is no...
by Rubinstein
Thu Apr 06, 2006 1:43 pm
Forum: Testing and Bug reports
Topic: Framerate right down in r425
Replies: 12
Views: 8754

If the nightly is only available via rsync, where would you place my current SVN version rev 440? That sounds like your own private build. Huh? Not all too long ago that was the "official" way to go with SVN: svn checkout svn://svn.berlios.de/oolite-linux I compile with 'make' in the ~/oo...
by Rubinstein
Thu Apr 06, 2006 9:58 am
Forum: Testing and Bug reports
Topic: Framerate right down in r425
Replies: 12
Views: 8754

To end your confusion, there are exactly three builds for Linux: Snip and thanks for your thorough explanation, but I'm still confused (or just too stupid): If the nightly is only available via rsync, where would you place my current SVN version rev 440? Updates are almost too frequent (on a daily ...
by Rubinstein
Thu Apr 06, 2006 8:25 am
Forum: Discussion
Topic: Instant docking feature being unfair?
Replies: 17
Views: 15829

I hope you don't confuse autodocking with instant docking.
Nothing against autodocking, the latter is cheesy and stinks.
Also, when we talk about "original", the C-64 version was surely
one of the more popular versions close to the original. And it had
no instant docking.
by Rubinstein
Thu Apr 06, 2006 3:05 am
Forum: Discussion
Topic: Instant docking feature being unfair?
Replies: 17
Views: 15829

In general I agree with Arkanoid and Ponder, but even would like to go a little further and take a small fee for instant docking: 0.1% (rounded) of your current Cr, starting when you have a minimum of 5000 Cr (=5 Cr, before you wouldn't have to pay anything). What do you think? It's like taxes: the ...
by Rubinstein
Thu Apr 06, 2006 2:23 am
Forum: Suggestion Box
Topic: Spacer bar
Replies: 39
Views: 26649

The whole idea is not really new: it's known from Terminus and used to trigger linear story missions.
Personally, I'm no great fan of linear story lines, but real random missions (=> not bound to specific OXPs)
would be something for my taste! 8) Though it also wouldn't be something new...
by Rubinstein
Thu Apr 06, 2006 1:56 am
Forum: Testing and Bug reports
Topic: Framerate right down in r425
Replies: 12
Views: 8754

I'm on SVN rev 439 (meanwhile I'm pretty confused, so many different versions. I guess the nightly builds are something else....) On my low-end system (1Ghz Athlon, GeForce2-Gts) everything's smooth with 50 FPS on average. Some month ago FPS was higher (~80-100), but also higher CPU load which is no...
by Rubinstein
Fri Feb 10, 2006 8:25 am
Forum: Suggestion Box
Topic: Mount Point Control Switching
Replies: 12
Views: 10034

Mining was generally pretty boring and unrewarding (financially) though - I wonder if it's any more rewarding in Oolite... Interesting thought. There really should be something to spice up mining, e.g. some valuable cargo/equipment (as a replacement of a splinter), randomly and with a probability b...
by Rubinstein
Mon Feb 06, 2006 1:48 am
Forum: Oolite-Linux
Topic: Oolite consumes all memory
Replies: 58
Views: 42452

Somehow this thread reminds me to an old bug, from which I thought was fixed in v1.53:
Something out of Control
Are you sure this here is something different?
Not that it would help, I'm just curious...
by Rubinstein
Sat Jan 21, 2006 3:48 am
Forum: Discussion
Topic: Fuel Scoops
Replies: 36
Views: 34040

Ahruman wrote:
mikaellq wrote:
"Going Slooowly" should be mentioned, speed-bar at green.
Nah. I’ve successfully scooped on afterburner.
Sometimes you just have too, eg chasing an escape capsule. Absolute speed isn't relevant, your relative speed to the object is what counts.
by Rubinstein
Wed Oct 26, 2005 3:19 pm
Forum: Suggestion Box
Topic: Oolite Manual
Replies: 62
Views: 64588

Exactly, you got it.
But Linux is fortunately sophisticated enough to serve them quite well. ;-)
by Rubinstein
Wed Oct 26, 2005 2:26 pm
Forum: Suggestion Box
Topic: Oolite Manual
Replies: 62
Views: 64588

BlunderBuss Carrotcat II wrote:
Mac users are intelligent enough to work out how to do things with only a tiny amount of direction.

8)
Yeah, and a single dot would be quite sufficient for Linux users... :twisted:
by Rubinstein
Sun Oct 23, 2005 6:19 pm
Forum: Discussion
Topic: Egoboo!
Replies: 28
Views: 20975

Rxke wrote:
Ah darn, Oolite has become mainstream, I'm outa here! :wink: :wink: :wink:
I'm absolutely with you. Everyone should pass a freak-check before being allowed to download Oolite! :wink:
by Rubinstein
Sat Oct 22, 2005 5:59 pm
Forum: Oolite-Linux
Topic: Revisiting the old chestnut of full screen vs windowed
Replies: 2
Views: 6786

Re: Revisiting the old chestnut of full screen vs windowed

There's certainly arguments for starting windowed (it's safer - if something gets screwed up or the game hangs, the user doesn't have to switch to console mode and kill -9 the game) Exactly for that reason I voted for windowed. I hope I got you right and you were talking about the very first start ...