Search found 41 matches
- Thu Apr 06, 2006 3:52 pm
- Forum: Testing and Bug reports
- Topic: Framerate right down in r425
- Replies: 12
- Views: 8754
- Thu Apr 06, 2006 2:03 pm
- Forum: Discussion
- Topic: Instant docking feature being unfair?
- Replies: 17
- Views: 15829
Agreed in one point: docking has become way too harmless and thus became boring. But skipping it entirely can't be the solution. A good game has to be challenging, but if the player needs to shoot in his own knees to make it a challenge, then there's something wrong with the game. Oolite as it is no...
- Thu Apr 06, 2006 1:43 pm
- Forum: Testing and Bug reports
- Topic: Framerate right down in r425
- Replies: 12
- Views: 8754
- Thu Apr 06, 2006 9:58 am
- Forum: Testing and Bug reports
- Topic: Framerate right down in r425
- Replies: 12
- Views: 8754
To end your confusion, there are exactly three builds for Linux: Snip and thanks for your thorough explanation, but I'm still confused (or just too stupid): If the nightly is only available via rsync, where would you place my current SVN version rev 440? Updates are almost too frequent (on a daily ...
- Thu Apr 06, 2006 8:25 am
- Forum: Discussion
- Topic: Instant docking feature being unfair?
- Replies: 17
- Views: 15829
- Thu Apr 06, 2006 3:05 am
- Forum: Discussion
- Topic: Instant docking feature being unfair?
- Replies: 17
- Views: 15829
In general I agree with Arkanoid and Ponder, but even would like to go a little further and take a small fee for instant docking: 0.1% (rounded) of your current Cr, starting when you have a minimum of 5000 Cr (=5 Cr, before you wouldn't have to pay anything). What do you think? It's like taxes: the ...
- Thu Apr 06, 2006 2:23 am
- Forum: Suggestion Box
- Topic: Spacer bar
- Replies: 39
- Views: 26649
- Thu Apr 06, 2006 1:56 am
- Forum: Testing and Bug reports
- Topic: Framerate right down in r425
- Replies: 12
- Views: 8754
I'm on SVN rev 439 (meanwhile I'm pretty confused, so many different versions. I guess the nightly builds are something else....) On my low-end system (1Ghz Athlon, GeForce2-Gts) everything's smooth with 50 FPS on average. Some month ago FPS was higher (~80-100), but also higher CPU load which is no...
- Fri Feb 10, 2006 8:25 am
- Forum: Suggestion Box
- Topic: Mount Point Control Switching
- Replies: 12
- Views: 10034
Mining was generally pretty boring and unrewarding (financially) though - I wonder if it's any more rewarding in Oolite... Interesting thought. There really should be something to spice up mining, e.g. some valuable cargo/equipment (as a replacement of a splinter), randomly and with a probability b...
- Mon Feb 06, 2006 1:48 am
- Forum: Oolite-Linux
- Topic: Oolite consumes all memory
- Replies: 58
- Views: 42452
Somehow this thread reminds me to an old bug, from which I thought was fixed in v1.53:
Something out of Control
Are you sure this here is something different?
Not that it would help, I'm just curious...
Something out of Control
Are you sure this here is something different?
Not that it would help, I'm just curious...
- Sat Jan 21, 2006 3:48 am
- Forum: Discussion
- Topic: Fuel Scoops
- Replies: 36
- Views: 34040
- Wed Oct 26, 2005 3:19 pm
- Forum: Suggestion Box
- Topic: Oolite Manual
- Replies: 62
- Views: 64588
- Wed Oct 26, 2005 2:26 pm
- Forum: Suggestion Box
- Topic: Oolite Manual
- Replies: 62
- Views: 64588
- Sun Oct 23, 2005 6:19 pm
- Forum: Discussion
- Topic: Egoboo!
- Replies: 28
- Views: 20975
- Sat Oct 22, 2005 5:59 pm
- Forum: Oolite-Linux
- Topic: Revisiting the old chestnut of full screen vs windowed
- Replies: 2
- Views: 6786
Re: Revisiting the old chestnut of full screen vs windowed
There's certainly arguments for starting windowed (it's safer - if something gets screwed up or the game hangs, the user doesn't have to switch to console mode and kill -9 the game) Exactly for that reason I voted for windowed. I hope I got you right and you were talking about the very first start ...