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More details in this thread.
More details in this thread.
Search found 28 matches
- Sat Sep 11, 2010 11:47 pm
- Forum: Expansion Pack
- Topic: Preventing witchspace jumps
- Replies: 24
- Views: 5137
Preventing witchspace jumps
I've been looking at this http://starwars.wikia.com/wiki/Immobilizer_418_cruiser and wondering how such a think could be implemented for Oolite. Basically, the idea would be to prevent any ship entering witchspace within a certain radius (big for an interdictor navy ship, smaller for an interdictor ...
- Thu Sep 09, 2010 11:48 am
- Forum: Discussion
- Topic: Ship Positioning and Population Mechanics
- Replies: 11
- Views: 1571
I was on a naval reserve sortie last night into an Anarchy system, with a mission to destroy a pirate base. Usually these are several minutes' flight from the witchpoint. Anyway, I emerged into realspace from the witchspace tunnel to find 1) Yardies and the Mafia having a huge ding-dong around the w...
- Mon Sep 06, 2010 8:45 am
- Forum: Suggestion Box
- Topic: Scripting requests
- Replies: 833
- Views: 332804
- Tue Aug 31, 2010 8:59 am
- Forum: Discussion
- Topic: Mass suicide at the sun
- Replies: 3
- Views: 1220
- Thu Aug 26, 2010 9:17 am
- Forum: Expansion Pack
- Topic: Civil War
- Replies: 23
- Views: 4182
In Galaxy1 alone there are four Multi-Governments in civil war: # 6. Rabedira The planet Rabedira is well known for its inhabitants' ancient loathing of sit coms but ravaged by dreadful civil war. # 70. Regeatge Regeatge is reasonably well known for its great dense forests but scourged by frequent c...
- Thu Aug 26, 2010 9:10 am
- Forum: Expansion Pack
- Topic: Cadeceus
- Replies: 5
- Views: 2321
- Wed Aug 25, 2010 7:37 pm
- Forum: Expansion Pack
- Topic: Civil War
- Replies: 23
- Views: 4182
- Wed Aug 25, 2010 2:36 pm
- Forum: Expansion Pack
- Topic: Civil War
- Replies: 23
- Views: 4182
Civil War
OK, so I can't make beautiful textures or model striking ships, but I can write a bit of javascript. So I was wondering what I could do with that, and then I was inspired by the final act of the Long Way Round mission. Civil War But first I wanted to check if anyone else had done anything similar, a...
- Fri Aug 20, 2010 8:56 am
- Forum: Expansion Pack
- Topic: [UPDATE] Deep Horizon - Systems v.0.5.1
- Replies: 57
- Views: 16023
- Wed Aug 18, 2010 9:15 pm
- Forum: Expansion Pack
- Topic: Some OXP Comments
- Replies: 7
- Views: 2183
Some OXP Comments
Can I begin by saying that I love all the hard work everyone puts into this game. It gives me endless hours of enjoyment. All comments should be taken as having the intention to make everything even better, not to criticize! Some comments on various OXPs I have been trying out. Deep Horizons - Syste...
- Thu Jul 02, 2009 11:16 am
- Forum: Expansion Pack
- Topic: Help me write my first OXP
- Replies: 3
- Views: 1318
Help me write my first OXP
OK, so having explored a bit of the Ooniverse, I feel that I want to have a crack at writing a sort of mission-based oxp. I have a little background in coding, so javascript won't be a mystery to me. I am not asking for anyone to write code for me - what I would like is links to documentation, examp...
- Tue Jun 30, 2009 12:52 pm
- Forum: Discussion
- Topic: Rickshaws
- Replies: 3
- Views: 1237
That's disappointing
You'll be telling me next that buying War Bonds at the navy stations doesn't do anything either...
- Mon Jun 29, 2009 10:57 am
- Forum: Discussion
- Topic: Rickshaws
- Replies: 3
- Views: 1237
Rickshaws
These chatty fellows are usually hanging around the jump points, and I usually just ignore them. However, just recently I was carrying a passenger who DID want transportation to the main station, but I couldn't work out how to interact with the rickshaw guy. How do I transfer my passenger to him?