Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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- Sat Jan 04, 2014 12:46 pm
- Forum: Discussion
- Topic: Help us make Oolite more immersive!
- Replies: 67
- Views: 27671
Re: Help us make Oolite more immersive!
It's funny how the phrase generator looks like spam generator code . Another source of radio chatter could be what the ships see, essentially other ships and pirate ships. This would be useful as well because their radar coverage being different than yours if you cruise at a certain distance, it wou...
- Fri Aug 30, 2013 5:02 pm
- Forum: Expansion Pack
- Topic: Bug in Random Hits
- Replies: 6
- Views: 2292
Re: Bug in Random Hits
Looks like a bug reported here . It's fixed in RH 1.5.3. You can fix it yourself for an older version by editing the descriptions.plist file. Find the line reported in the bug report and add brackets around misbehaving text. If you edit the file, don't use notepad, it breaks the file. IIRC one shou...
- Wed Aug 28, 2013 6:11 pm
- Forum: Expansion Pack
- Topic: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
- Replies: 61
- Views: 37650
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Thank you for the appreciation. :) For target sensitivity, at first it was enabled... but I did't liked it. I found that sometimes is unreliable (I was able to hit ships when the reticle was green) and distracting. To know when I hit my target, I prefer listening to the laser sound. However, you ca...
- Wed Aug 28, 2013 5:12 pm
- Forum: Discussion
- Topic: The Oolite NPC ecosystem (and other questions)
- Replies: 299
- Views: 91055
Re: The Oolite NPC ecosystem (and other questions)
It might be difficult to tell the difference between discharging a weapon irresponsibly (and illegally) within the aegis, and shooting at a legitimate target but missing ... but there definitely should be targets that you can shoot at. I'd suggest adding "fugitives" and "asteroids&qu...
- Wed Aug 28, 2013 4:46 pm
- Forum: Expansion Pack
- Topic: Display_reputation.oxp v1.2 now available
- Replies: 32
- Views: 20713
Re: Display_reputation.oxp v1.2 now available
I am amazed to see that this seems to be my most popular OXP by far... That surprises me too... I'd have thought Random Ship Names would be up there. In all fairness, randomshipnames 1.2 had 1602 downloads in about a year, and v1.3 has 485 in about four months. Display_reputation 1.1 had been up fo...
- Tue Aug 27, 2013 4:35 pm
- Forum: Expansion Pack
- Topic: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
- Replies: 61
- Views: 37650
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
This HUD is well thought-out. The only thing I miss is the little red dot in the centre of the cross-hair and/or target sensitivity. I know there's a compatible version of sniper sight for this hud, but I find sniper HUD too unreliable. Auto-crosshair OXP doesn't seem to work properly with it either...
- Thu Jul 25, 2013 5:33 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 266200
Re: Oolite Multiplayer? Please read
I've only read the few last pages of this thread, so sorry if I repeat things that have already been discussed. I feel like when people say "multiplayer", they don't necessary mean "player versus player". Just letting a bunch of player play together would be a nice enhancement: w...
- Sun Jul 21, 2013 5:36 pm
- Forum: Outworld
- Topic: Elite: Dangerous - Design Decision Forum
- Replies: 396
- Views: 129259
Re: Elite: Dangerous - Design Decision Forum
Hi Astrobe, Welcome to the friendliest board this side of Riedquat. :) Oh, hi. Sorry I spent a couple hour reading this thread and others before posting, so I felt kinda like I was already in. This board is nice and friendly indeed, that's one of the two reasons I registered (the other being, that ...
- Sun Jul 21, 2013 12:56 pm
- Forum: Outworld
- Topic: Elite: Dangerous - Design Decision Forum
- Replies: 396
- Views: 129259
Re: Elite: Dangerous - Design Decision Forum
I think the multi-player mode creates a brand new role. When it comes to small scale PvP team battles, what happens in other games is that players go to teamspeak, mumble or skype in order to coordinate their actions. Among them, sometimes one player is the informal leader of the team that tells/sug...