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Search found 293 matches
- Tue Dec 01, 2009 4:35 pm
- Forum: Expansion Pack
- Topic: Help with AI
- Replies: 4
- Views: 1860
Just one warning. performHyperSpaceExit adds a new ship with the same role at the current witch-space entry point. (don't confuse this with the jumping ship because that only appears in the other system after a jump). This is to keep the number of ships in the current system constant. It is mainly ...
- Mon Nov 30, 2009 10:31 pm
- Forum: Expansion Pack
- Topic: Help with AI
- Replies: 4
- Views: 1860
- Mon Nov 30, 2009 7:05 pm
- Forum: Expansion Pack
- Topic: Help with AI
- Replies: 4
- Views: 1860
Help with AI
What i am wanting to achieve is for the player to follow a ship defined in mission through a wormhole. For this to happen i think it would be best for said ship to only start its hyperspace on sight of player ship or maybe if it has been targeted by playership any thoughts on this and how would i ac...
- Sun Nov 29, 2009 9:53 pm
- Forum: Discussion
- Topic: Problems with the fuzz – OT
- Replies: 6
- Views: 2924
- Tue Nov 24, 2009 9:34 pm
- Forum: Expansion Pack
- Topic: Dominatrix
- Replies: 50
- Views: 16103
- Tue Nov 24, 2009 5:00 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2050850
You have a thing for reversed wings? :) Nice ship but I think it's to small for interstellar flight. Maybe as a shuttle... BTW, it's not so hard as I thought: Its not the wings that are reversed i just put the cockpit and boosters on backwards to mess with your mind :wink: Yeah i liked the wings on...
- Sun Nov 22, 2009 8:12 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2050850
- Wed Nov 18, 2009 9:26 pm
- Forum: Expansion Pack
- Topic: Ship recommendations?
- Replies: 30
- Views: 11278
**Blatant Plug Alert** Try my S.T.E i designed it to be a step up from cobra3 slightly faster 0.390LS and a larger cargo bay 55T with cargo extension and just your price range with maybe some change to spare depending on the honesty of your local ship trader. 8) The rarer green and orange ones are a...
- Tue Nov 17, 2009 7:17 pm
- Forum: Discussion
- Topic: Freelancer Vs. Oolite.
- Replies: 28
- Views: 23883
We might just be able to add customisable backgrounds to 1.74! If everything goes well, we should be able to specify a near distance 'foreground' image, a mid-distance 3d model, and a far distance backrgound image. But it all depends on finding the actual time to do so! Fingers crossed! ;) Looking ...
- Tue Nov 17, 2009 2:45 pm
- Forum: Discussion
- Topic: Freelancer Vs. Oolite.
- Replies: 28
- Views: 23883
I was trying to accomplish the above, using mission screens before you entered each area but the mission screen once ended reverts back to main screen and not screen you want to be.
see post
https://bb.oolite.space/viewtopic.php?t=7105
see post
https://bb.oolite.space/viewtopic.php?t=7105
- Tue Nov 17, 2009 2:36 pm
- Forum: Discussion
- Topic: Freelancer Vs. Oolite.
- Replies: 28
- Views: 23883
- Tue Nov 17, 2009 2:15 pm
- Forum: Discussion
- Topic: Freelancer Vs. Oolite.
- Replies: 28
- Views: 23883
Its not the third person aspect i like its the graphical presentation which can also be achieved in the first person. You know, text based menus are one of the main reasons why I prefer Oolite to Freelancer. In Oolite it's all supposed to be happening through your ship's monitors/viewscreens and the...
- Mon Nov 16, 2009 6:40 pm
- Forum: Discussion
- Topic: Freelancer Vs. Oolite.
- Replies: 28
- Views: 23883
Interaction between npc on Freelancer to make you feel like your not alone. I also like the graphical buying of ships in a shipyard , also when buying goods and going to a spacebar to get missions and news on the system all help to enhance this. These are things freelancer does better than oolite ra...
- Mon Nov 16, 2009 6:29 pm
- Forum: Discussion
- Topic: Oolite Icon Competition
- Replies: 160
- Views: 170132
- Mon Nov 16, 2009 4:49 pm
- Forum: Expansion Pack
- Topic: Gui events
- Replies: 8
- Views: 3669