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by Rustybolts
Tue Dec 01, 2009 4:35 pm
Forum: Expansion Pack
Topic: Help with AI
Replies: 4
Views: 1860

Just one warning. performHyperSpaceExit adds a new ship with the same role at the current witch-space entry point. (don't confuse this with the jumping ship because that only appears in the other system after a jump). This is to keep the number of ships in the current system constant. It is mainly ...
by Rustybolts
Mon Nov 30, 2009 10:31 pm
Forum: Expansion Pack
Topic: Help with AI
Replies: 4
Views: 1860

Thanks for reply. One question just to clarify things for me the GLOBAL state is this just the first "stack" in the AI.plist. So in above code the GLOBAL state would be in stack "TRAVEL_ON_SIGHT_OF_PLAYER" = { *edit* have just re-read page on wiki i now understand it to be that t...
by Rustybolts
Mon Nov 30, 2009 7:05 pm
Forum: Expansion Pack
Topic: Help with AI
Replies: 4
Views: 1860

Help with AI

What i am wanting to achieve is for the player to follow a ship defined in mission through a wormhole. For this to happen i think it would be best for said ship to only start its hyperspace on sight of player ship or maybe if it has been targeted by playership any thoughts on this and how would i ac...
by Rustybolts
Sun Nov 29, 2009 9:53 pm
Forum: Discussion
Topic: Problems with the fuzz – OT
Replies: 6
Views: 2924

wow :shock: sly edit above
by Rustybolts
Tue Nov 24, 2009 9:34 pm
Forum: Expansion Pack
Topic: Dominatrix
Replies: 50
Views: 16103

I wouldn't mind taking that for a test drive 8)
by Rustybolts
Tue Nov 24, 2009 5:00 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2050850

You have a thing for reversed wings? :) Nice ship but I think it's to small for interstellar flight. Maybe as a shuttle... BTW, it's not so hard as I thought: Its not the wings that are reversed i just put the cockpit and boosters on backwards to mess with your mind :wink: Yeah i liked the wings on...
by Rustybolts
Sun Nov 22, 2009 8:12 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2050850

Image
Have not got a name for it yet ,stats or a role. I originally designed it as something similar to a Hatchling hence the wings filename. Hopefully will have a mission to go with it
by Rustybolts
Wed Nov 18, 2009 9:26 pm
Forum: Expansion Pack
Topic: Ship recommendations?
Replies: 30
Views: 11278

**Blatant Plug Alert** Try my S.T.E i designed it to be a step up from cobra3 slightly faster 0.390LS and a larger cargo bay 55T with cargo extension and just your price range with maybe some change to spare depending on the honesty of your local ship trader. 8) The rarer green and orange ones are a...
by Rustybolts
Tue Nov 17, 2009 7:17 pm
Forum: Discussion
Topic: Freelancer Vs. Oolite.
Replies: 28
Views: 23883

We might just be able to add customisable backgrounds to 1.74! If everything goes well, we should be able to specify a near distance 'foreground' image, a mid-distance 3d model, and a far distance backrgound image. But it all depends on finding the actual time to do so! Fingers crossed! ;) Looking ...
by Rustybolts
Tue Nov 17, 2009 2:45 pm
Forum: Discussion
Topic: Freelancer Vs. Oolite.
Replies: 28
Views: 23883

I was trying to accomplish the above, using mission screens before you entered each area but the mission screen once ended reverts back to main screen and not screen you want to be.
see post
https://bb.oolite.space/viewtopic.php?t=7105
by Rustybolts
Tue Nov 17, 2009 2:36 pm
Forum: Discussion
Topic: Freelancer Vs. Oolite.
Replies: 28
Views: 23883

Thats cool but it would be nice if it was oxp-able maybe to add static screens in background of gui screens
by Rustybolts
Tue Nov 17, 2009 2:15 pm
Forum: Discussion
Topic: Freelancer Vs. Oolite.
Replies: 28
Views: 23883

Its not the third person aspect i like its the graphical presentation which can also be achieved in the first person. You know, text based menus are one of the main reasons why I prefer Oolite to Freelancer. In Oolite it's all supposed to be happening through your ship's monitors/viewscreens and the...
by Rustybolts
Mon Nov 16, 2009 6:40 pm
Forum: Discussion
Topic: Freelancer Vs. Oolite.
Replies: 28
Views: 23883

Interaction between npc on Freelancer to make you feel like your not alone. I also like the graphical buying of ships in a shipyard , also when buying goods and going to a spacebar to get missions and news on the system all help to enhance this. These are things freelancer does better than oolite ra...
by Rustybolts
Mon Nov 16, 2009 6:29 pm
Forum: Discussion
Topic: Oolite Icon Competition
Replies: 160
Views: 170132

The second one and last one are very good
by Rustybolts
Mon Nov 16, 2009 4:49 pm
Forum: Expansion Pack
Topic: Gui events
Replies: 8
Views: 3669

Not what i wanted to hear. Oh well that pisses on my fire.
T.y for help