Search found 404 matches

by Sendraks
Thu Apr 02, 2015 11:10 am
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2084
Views: 781850

Re: Elite: Dangerous - and other stuff!

[*] You need shields when exploring to protect yourself from the NPC Eagles and Sidewinders that have somehow made it 1,000's of light years from the nearest inhabited system without the use of a fuel scoop. They've got interdictors though. And they demand cargo, even though you sold your cargo bay...
by Sendraks
Fri Jan 30, 2015 5:01 pm
Forum: Expansion Pack
Topic: Galactic Navy Licensing
Replies: 17
Views: 12437

Re: Galactic Navy Licensing

Tone down the market so that it's still worth to visit, but it's not worth to do milk runs between the main station and SecCom station. Equipment discounts need to be restricted somehow. Maybe they are available only after accomplishing a mission or something. Sort of access to the military shipyar...
by Sendraks
Fri Jan 30, 2015 4:59 pm
Forum: Expansion Pack
Topic: Galactic Navy [question]
Replies: 27
Views: 13050

Re: Galactic Navy [question]

Smivs wrote:
True, and very intentionally so.
Yes I know that, but it is also why HMISN is neither better than nor a replacement for the Gal Navy expansion. It is a different expansion that caters to different tastes and expectations.

As you say, each to their own.
by Sendraks
Thu Jan 29, 2015 2:15 pm
Forum: Expansion Pack
Topic: Galactic Navy [question]
Replies: 27
Views: 13050

Re: Galactic Navy [question]

I think it would be a shame if development and maintenance of galactic navy were to cease. For me it is one of the KEY expansions for Oolite and I honestly couldn't imagine playing the game without it. :( Although the work on HMISN looks quite promising, the design ethos of that is very different fr...
by Sendraks
Fri Jan 23, 2015 12:07 pm
Forum: Discussion
Topic: 15KK CR in about two weeks
Replies: 14
Views: 11077

Re: 15KK CR in about two weeks

600 jumps take about 100 hours if the jump lasts 10 minutes. So, about 7-8 hours per day you need in the standart game to earn 1KK in two week time. 7-8hrs a day is not "a few hours" a day. It is waaaaaaaaay more free time than most working folk have. Certainly more than I have. 3-4hrs a ...
by Sendraks
Fri Jan 16, 2015 2:47 pm
Forum: Discussion
Topic: Will Oolite survive with the release of Elite Dangerous?
Replies: 94
Views: 55969

Re: Will Oolite survive with the release of Elite Dangerous?

I wasn't aware of Limit Theory so I'll add that to my watch list of forthcoming space games along with No Man's Sky.
by Sendraks
Fri Jan 16, 2015 1:06 pm
Forum: Discussion
Topic: Will Oolite survive with the release of Elite Dangerous?
Replies: 94
Views: 55969

Re: Will Oolite survive with the release of Elite Dangerous?

One thing I have noticed regardless of what game you play, the PvP bunch seem to be more wired than most. There is just something about multiplayer that brings out or attracts (possibly both) an undesirable type of personality that reminds me of professional footballers. A bunch of selfish, elitist...
by Sendraks
Fri Jan 16, 2015 11:10 am
Forum: Discussion
Topic: Will Oolite survive with the release of Elite Dangerous?
Replies: 94
Views: 55969

Re: Will Oolite survive with the release of Elite Dangerous?

Mad Hollander wrote:
ED has shown, that no-pixel-aiming approach is significantly better.
Ah, I guess you have some sort of metric that objectively demonstrates that, yes?
Or are you just presenting your opinion as fact.
by Sendraks
Fri Jan 16, 2015 11:07 am
Forum: Discussion
Topic: Will Oolite survive with the release of Elite Dangerous?
Replies: 94
Views: 55969

Re: Will Oolite survive with the release of Elite Dangerous?

That's not correct. It is correct. See I can play that game too. Viper in ED with a proper outfitting can defeat any ship. As a single player game, the Python as a combat ship is significantly advantaged over the Viper as a combat ship. The Python sacrifices very little manoeuvrability over the vip...
by Sendraks
Thu Jan 15, 2015 3:02 pm
Forum: Discussion
Topic: Will Oolite survive with the release of Elite Dangerous?
Replies: 94
Views: 55969

Re: Will Oolite survive with the release of Elite Dangerous?

I think the only things ED has going for it right now are its UI, the flight model for controlling your spaceship and how wonderful docking at space stations is. Otherwise ED feels a bit lifeless compared to Oolite, especially when you have a few expansion packs installed. Certainly on a VFM basis, ...
by Sendraks
Mon Mar 17, 2014 3:44 pm
Forum: Discussion
Topic: Falcon or Caddy?
Replies: 37
Views: 15411

Re: Falcon or Caddy?

I love the Caddy, it has some of the best background of any ship and is such an easy vessel to write stories about in my head. They're not exactly a cheap vessel to run, given most engineers scratch their heads in bewilderment at Shulth bio-engineering and if you don't turn off the biometric sensors...
by Sendraks
Tue Mar 04, 2014 4:10 pm
Forum: Expansion Pack
Topic: WIP: witchdrive/Torus gameplay "fix"
Replies: 23
Views: 13795

Re: WIP: witchdrive/Torus gameplay "fix"

I'd rather see the Torus drive to remove the damage aborbing capacity of shields while it is active, because I agree it shouldn't enable the player to just "bulldoze" through stuff. I'd be quite happy to see that worked into the core game. But having the drive deactivate the shields and fo...
by Sendraks
Tue Mar 04, 2014 11:18 am
Forum: Suggestion Box
Topic: Warehouse storage facility
Replies: 10
Views: 7260

Re: Warehouse storage facility

I am sure there would be many other examples of other goods that could also make use of a storage facility in this way. Basically any goods that are not gold, plat and gems. I'm not opposed to the idea. Indeed, for the forward planning player, if you started stockpiling a product likely to be parti...
by Sendraks
Mon Mar 03, 2014 1:48 pm
Forum: Suggestion Box
Topic: Warehouse storage facility
Replies: 10
Views: 7260

Re: Warehouse storage facility

Well that kind of circumvents one of the core parts of the gameplay, i.e. working away to afford the larger ship to move your cargo around. Also, as I already stated, having a warehouse located in one system is of limited use if the location for making profits is many jumps away. So i'm not sure thi...
by Sendraks
Mon Mar 03, 2014 11:34 am
Forum: Discussion
Topic: Unusual combat strategy
Replies: 3
Views: 5052

Re: Unusual combat strategy

Laser overheated on the Ferdie? Seems like the most likely scenario.