Search found 647 matches

by PhantorGorth
Wed Nov 08, 2023 7:56 am
Forum: Discussion
Topic: Controversy Corner
Replies: 64
Views: 13439

Re: Controversy Corner

Unfortunately (from a surface reading), any masslock saving made heading to the station would be lost if subsequently headed to the witchpoint. Add in the time to cover the distance and travel times have increased overall. Traffic Redistributer oxp was a bit disapointing (speaking as the author) in...
by PhantorGorth
Wed Nov 08, 2023 1:06 am
Forum: Discussion
Topic: Controversy Corner
Replies: 64
Views: 13439

Re: Controversy Corner

I am going to throw in an idea that would require a change to the game but would give a reason for ships to head to the witchpoint. This is to make the accuracy of a jump be dependent on the distance from the planet/sun. If you jump straight after leaving the station (and out of the aegis) then you...
by PhantorGorth
Tue Nov 07, 2023 12:13 pm
Forum: Discussion
Topic: Controversy Corner
Replies: 64
Views: 13439

Re: Controversy Corner

I am going to throw in an idea that would require a change to the game but would give a reason for ships to head to the witchpoint. This is to make the accuracy of a jump be dependent on the distance from the planet/sun. If you jump straight after leaving the station (and out of the aegis) then you ...
by PhantorGorth
Wed Sep 13, 2023 6:28 am
Forum: Discussion
Topic: Oolite Diagrams?
Replies: 6
Views: 1409

Re: Oolite Diagrams?

The graph data is for the graphviz open source visualization application. This feature was introduced long ago for assisting with visualizing AI states, planet description generation rules (back when this was all procedural, not useful now that we have everything fully laid out in planetinfo.plist)...
by PhantorGorth
Mon Sep 11, 2023 11:41 am
Forum: Discussion
Topic: WE ARE DESTROYING OUR FUTURE!!
Replies: 58
Views: 7847

Re: WE ARE DESTROYING OUR FUTURE!!

I never used X. Who can post there? Plus according to https://oolite.space/#community we also have an IRC channel and a gift shop... I used to run the IRC (I am not the owner that was _ds_) but I haven't been in there for something like a decade after the number of visitors dropped off. Phantor Gorth
by PhantorGorth
Sun Sep 03, 2023 8:59 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87428

Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map

The main map https://bit.ly/OoliteInteractiveMap2 has been updated to v0.8.2 so is the same as the Bleeding Edge version.

Phantor Gorth
by PhantorGorth
Fri Sep 01, 2023 11:57 am
Forum: Discussion
Topic: WE ARE DESTROYING OUR FUTURE!!
Replies: 58
Views: 7847

Re: WE ARE DESTROYING OUR FUTURE!!

So how can we benefit from the last three years (and counting) development effort? I am not a developer or a programmer of any kind, so my question is naive, but here we go: Barring any breakage to OXPs in nightly builds above 1.90, what reason would there be not to simply release what exists now a...
by PhantorGorth
Thu Aug 31, 2023 4:52 pm
Forum: Discussion
Topic: WE ARE DESTROYING OUR FUTURE!!
Replies: 58
Views: 7847

Re: WE ARE DESTROYING OUR FUTURE!!

<snip /> I am not a developer or a programmer of any kind, so my question is naive, but here we go: Barring any breakage to OXPs in nightly builds above 1.90, what reason would there be not to simply release what exists now as 1.90a or 1.91? Three years seems like a long time to have development on...
by PhantorGorth
Tue Aug 29, 2023 10:07 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87428

Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map

I have updated the Bleeding Edge version of the map ( http://www.pcooper.net/oolite2/OoliteInteractiveMap.html ) so that it now looks for "Mac OS" from the User Agent value sent by your browser and changes the button behaviour accordingly. It also puts up a legend for the keyboard/mouse ac...
by PhantorGorth
Mon Aug 28, 2023 5:38 am
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87428

Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map

Cholmondely wrote: Sun Aug 27, 2023 10:21 pm

Maestro.

Dynastic exigencies are over for the moment.

When would you care to explore the dreaded AppleMac mapping mysteries?
I will discuss in PMs.

Phantor Gorth
by PhantorGorth
Sun Aug 27, 2023 9:10 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87428

Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map

Griff wrote: Sun Aug 27, 2023 6:35 pm
This is amazing! what a brilliant reinvention of the map :) Love the 3D view and its ability to rotate the star chart!
You do know that the 3D mode has been there for over a decade? :D

Phantor Gorth
by PhantorGorth
Sat Aug 19, 2023 11:44 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87428

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

Place to add comments for missions and systems - I should see if the Filesystem API can let me save the data to a file. I could put this on the left of the map. Would this be a useful addition to the tool? Mis-jump planning. This is now I think this should work: Select the end point with alt/option...
by PhantorGorth
Sat Aug 19, 2023 11:31 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87428

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

Click on entries in the legend to filter the systems - filtered out systems would return to default blue or have a X icon or similar. I am thinking about this and I think if you filter out say on one of the categories in the fill keys then it returns to default blue irrespective of what border it h...
by PhantorGorth
Sat Aug 19, 2023 11:16 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87428

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

Thoughts welcome. The one thing that immediately comes to mind is labelling. On my Laptop there is space in the margins. Some notes indicating how to plot a route, how to add a dogleg, would make it more likely that people would use it. I never realised without your mentioning it in a post. But mig...
by PhantorGorth
Sat Aug 19, 2023 9:43 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87428

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

I am considering what else I could add. [*] Add Productivity - This in theory* ranges from 96 Mcr to 62480 Mcr and would need to be put in bins (e.g. 0-5K Mcr, 5-10K Mcr, 10-15K Mcr, 15-20K Mcr, 20-30 Mcr, 40-50 Mcr and 50 Mcr+) [*] Add Population - This in theory* ranges from 0.1 Billion to 7.1 Bi...