Search found 647 matches
- Wed Nov 08, 2023 7:56 am
- Forum: Discussion
- Topic: Controversy Corner
- Replies: 64
- Views: 14979
Re: Controversy Corner
Unfortunately (from a surface reading), any masslock saving made heading to the station would be lost if subsequently headed to the witchpoint. Add in the time to cover the distance and travel times have increased overall. Traffic Redistributer oxp was a bit disapointing (speaking as the author) in...
- Wed Nov 08, 2023 1:06 am
- Forum: Discussion
- Topic: Controversy Corner
- Replies: 64
- Views: 14979
Re: Controversy Corner
I am going to throw in an idea that would require a change to the game but would give a reason for ships to head to the witchpoint. This is to make the accuracy of a jump be dependent on the distance from the planet/sun. If you jump straight after leaving the station (and out of the aegis) then you...
- Tue Nov 07, 2023 12:13 pm
- Forum: Discussion
- Topic: Controversy Corner
- Replies: 64
- Views: 14979
Re: Controversy Corner
I am going to throw in an idea that would require a change to the game but would give a reason for ships to head to the witchpoint. This is to make the accuracy of a jump be dependent on the distance from the planet/sun. If you jump straight after leaving the station (and out of the aegis) then you ...
- Wed Sep 13, 2023 6:28 am
- Forum: Discussion
- Topic: Oolite Diagrams?
- Replies: 6
- Views: 1757
Re: Oolite Diagrams?
The graph data is for the graphviz open source visualization application. This feature was introduced long ago for assisting with visualizing AI states, planet description generation rules (back when this was all procedural, not useful now that we have everything fully laid out in planetinfo.plist)...
- Mon Sep 11, 2023 11:41 am
- Forum: Discussion
- Topic: WE ARE DESTROYING OUR FUTURE!!
- Replies: 58
- Views: 8458
Re: WE ARE DESTROYING OUR FUTURE!!
I never used X. Who can post there? Plus according to https://oolite.space/#community we also have an IRC channel and a gift shop... I used to run the IRC (I am not the owner that was _ds_) but I haven't been in there for something like a decade after the number of visitors dropped off. Phantor Gorth
- Sun Sep 03, 2023 8:59 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89190
Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
The main map https://bit.ly/OoliteInteractiveMap2 has been updated to v0.8.2 so is the same as the Bleeding Edge version.
Phantor Gorth
Phantor Gorth
- Fri Sep 01, 2023 11:57 am
- Forum: Discussion
- Topic: WE ARE DESTROYING OUR FUTURE!!
- Replies: 58
- Views: 8458
Re: WE ARE DESTROYING OUR FUTURE!!
So how can we benefit from the last three years (and counting) development effort? I am not a developer or a programmer of any kind, so my question is naive, but here we go: Barring any breakage to OXPs in nightly builds above 1.90, what reason would there be not to simply release what exists now a...
- Thu Aug 31, 2023 4:52 pm
- Forum: Discussion
- Topic: WE ARE DESTROYING OUR FUTURE!!
- Replies: 58
- Views: 8458
Re: WE ARE DESTROYING OUR FUTURE!!
<snip /> I am not a developer or a programmer of any kind, so my question is naive, but here we go: Barring any breakage to OXPs in nightly builds above 1.90, what reason would there be not to simply release what exists now as 1.90a or 1.91? Three years seems like a long time to have development on...
- Tue Aug 29, 2023 10:07 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89190
Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
I have updated the Bleeding Edge version of the map ( http://www.pcooper.net/oolite2/OoliteInteractiveMap.html ) so that it now looks for "Mac OS" from the User Agent value sent by your browser and changes the button behaviour accordingly. It also puts up a legend for the keyboard/mouse ac...
- Mon Aug 28, 2023 5:38 am
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89190
Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
I will discuss in PMs.Cholmondely wrote: ↑Sun Aug 27, 2023 10:21 pm
Maestro.
Dynastic exigencies are over for the moment.
When would you care to explore the dreaded AppleMac mapping mysteries?
Phantor Gorth
- Sun Aug 27, 2023 9:10 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89190
- Sat Aug 19, 2023 11:44 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89190
Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map
Place to add comments for missions and systems - I should see if the Filesystem API can let me save the data to a file. I could put this on the left of the map. Would this be a useful addition to the tool? Mis-jump planning. This is now I think this should work: Select the end point with alt/option...
- Sat Aug 19, 2023 11:31 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89190
Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map
Click on entries in the legend to filter the systems - filtered out systems would return to default blue or have a X icon or similar. I am thinking about this and I think if you filter out say on one of the categories in the fill keys then it returns to default blue irrespective of what border it h...
- Sat Aug 19, 2023 11:16 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89190
Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map
Thoughts welcome. The one thing that immediately comes to mind is labelling. On my Laptop there is space in the margins. Some notes indicating how to plot a route, how to add a dogleg, would make it more likely that people would use it. I never realised without your mentioning it in a post. But mig...
- Sat Aug 19, 2023 9:43 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 89190
Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map
I am considering what else I could add. [*] Add Productivity - This in theory* ranges from 96 Mcr to 62480 Mcr and would need to be put in bins (e.g. 0-5K Mcr, 5-10K Mcr, 10-15K Mcr, 15-20K Mcr, 20-30 Mcr, 40-50 Mcr and 50 Mcr+) [*] Add Population - This in theory* ranges from 0.1 Billion to 7.1 Bi...