Point taken on the rotations. I’ll try to split up the Cobra one, maybe have a different angle cross the nose so you get a shot of the station behind. With the FdL, I was also trying to match the change of dynamics in the music. I might try adding some camera drone shots, with the goal being the re...
Firstly, good job, you've chosen many of the elements well and for the most part it's nicely framed and the length is probably about right but... I'm a nit-picker so make what you will of the following. Rotations usually work best when they stay shy of 180 degrees - the first on the cobra is maybe a...
Next version is ready bar the testing. Key difference is a gradient of entry requirements with there being more ways to enter some systems than others. Some alien types (mammals) no longer require special entry conditions. There are two main reasons for these changes: one method won't necessarily wo...
Colonial (Insect in this case) systems established at the same time but as a consequence of a civil war. The war eventually resulted in the habitable destruction of their native planet and the two factions left for different destinations, both choosing the name of their former home for their respect...
I want a thick pea-souper. And the atmosphere seems rather thin for the size of the planet (or is it just me?) Clouds in oolite are... on the subtle side. I too would like much thicker clouds (in some cases at least). I 'baked in' clouds layers for additional planets based on Earth's clouds. Much m...
Afraid I don't use Alien Systems because of the whole limiting which systems you can visit thing, which clashes too much with my preferred playstyle and my view of how GalCop operates. No problem but I wish to clarify to anyone reading this that it actually limits HOW you can enter a some systems n...
If I ever get my arse sufficiently into gear then that is one of the things Alien Systems will do based on inhabitants. Although you'll have to work out how to gain access to any of those systems as explained in the relevant thread. Meanwhile Solos Alt Stations already does as much for the poorer sy...
How do we know they all have legs? We don't and you're quite right to point out the assumption. However, the idea of a human comparable intelligence evolving with a slug-like locomotory system (I'm not a star wars expert) is rather unlikely for reasons I'd rather not take the time to spell out here...
Hutts : large frogs . :shock: What would you classify them as, then? All of the elite 'species' have legs, prominently so in the case of frogs. Hutts don't, so it's a tricky one. Molluscs (slugs etc.) aren't really represented. Molluscs are invertebrates, more like 'insects' and 'lobsters' than fro...