Search found 2831 matches
- Fri Jul 04, 2025 10:53 pm
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 10
- Views: 168
Re: "This is Oolite" Youtube video
Point taken on the rotations. I’ll try to split up the Cobra one, maybe have a different angle cross the nose so you get a shot of the station behind. With the FdL, I was also trying to match the change of dynamics in the music. I might try adding some camera drone shots, with the goal being the re...
- Fri Jul 04, 2025 10:58 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 10
- Views: 168
Re: "This is Oolite" Youtube video
Firstly, good job, you've chosen many of the elements well and for the most part it's nicely framed and the length is probably about right but... I'm a nit-picker so make what you will of the following. Rotations usually work best when they stay shy of 180 degrees - the first on the cobra is maybe a...
- Thu Jul 03, 2025 9:55 pm
- Forum: Expansion Pack
- Topic: Alien Systems OXZ
- Replies: 67
- Views: 33424
Re: Alien Systems OXZ
Next version is ready bar the testing. Key difference is a gradient of entry requirements with there being more ways to enter some systems than others. Some alien types (mammals) no longer require special entry conditions. There are two main reasons for these changes: one method won't necessarily wo...
- Thu Jul 03, 2025 9:30 pm
- Forum: Discussion
- Topic: Duplicated System Names
- Replies: 5
- Views: 1538
Re: Duplicated System Names
Colonial (Insect in this case) systems established at the same time but as a consequence of a civil war. The war eventually resulted in the habitable destruction of their native planet and the two factions left for different destinations, both choosing the name of their former home for their respect...
- Wed Jul 02, 2025 12:03 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136786
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I want a thick pea-souper. And the atmosphere seems rather thin for the size of the planet (or is it just me?) Clouds in oolite are... on the subtle side. I too would like much thicker clouds (in some cases at least). I 'baked in' clouds layers for additional planets based on Earth's clouds. Much m...
- Mon Jun 30, 2025 9:43 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 38
- Views: 758
Re: Main station variety
Proto coriolis is from
Solos Alt Stations
It changes the main station model and then adds some comms and questionable humour. It shouldn't do anything to commodity prices.
![[EliteWiki]](/images/elitewikismall.png)
It changes the main station model and then adds some comms and questionable humour. It shouldn't do anything to commodity prices.
- Mon Jun 30, 2025 3:05 pm
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 95
- Views: 62112
Re: Anarchies 2.8 now available
Do you have
Weapon Laws installed?
I recall that there was a condition for it to occur in anarchies but can't remember if it was included in the last version.
![[EliteWiki]](/images/elitewikismall.png)
I recall that there was a condition for it to occur in anarchies but can't remember if it was included in the last version.
- Sun Jun 29, 2025 9:12 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 38
- Views: 758
Re: Main station variety
No 
And I'll have you (belatedly) know that Yorkshire is at least in the 17th century.
That description has been there for maybe a year, I added the lenscap bit a few months ago I think.

And I'll have you (belatedly) know that Yorkshire is at least in the 17th century.
That description has been there for maybe a year, I added the lenscap bit a few months ago I think.
- Sat Jun 28, 2025 10:57 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 38
- Views: 758
Re: Main station variety
Afraid I don't use Alien Systems because of the whole limiting which systems you can visit thing, which clashes too much with my preferred playstyle and my view of how GalCop operates. No problem but I wish to clarify to anyone reading this that it actually limits HOW you can enter a some systems n...
- Sat Jun 28, 2025 3:28 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 38
- Views: 758
Re: Main station variety
If I ever get my arse sufficiently into gear then that is one of the things Alien Systems will do based on inhabitants. Although you'll have to work out how to gain access to any of those systems as explained in the relevant thread. Meanwhile Solos Alt Stations already does as much for the poorer sy...
- Fri Jun 27, 2025 10:54 pm
- Forum: Outworld
- Topic: Scifi aliens described in Elite/Oolite terms
- Replies: 5
- Views: 114
Re: Scifi aliens described in Elite/Oolite terms
How do we know they all have legs? We don't and you're quite right to point out the assumption. However, the idea of a human comparable intelligence evolving with a slug-like locomotory system (I'm not a star wars expert) is rather unlikely for reasons I'd rather not take the time to spell out here...
- Fri Jun 27, 2025 8:50 pm
- Forum: Outworld
- Topic: Scifi aliens described in Elite/Oolite terms
- Replies: 5
- Views: 114
Re: Scifi aliens described in Elite/Oolite terms
Hutts : large frogs . :shock: What would you classify them as, then? All of the elite 'species' have legs, prominently so in the case of frogs. Hutts don't, so it's a tricky one. Molluscs (slugs etc.) aren't really represented. Molluscs are invertebrates, more like 'insects' and 'lobsters' than fro...
- Sun Jun 22, 2025 9:32 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1793
- Views: 851721
- Sat Jun 21, 2025 9:19 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1793
- Views: 851721
Re: Scripters cove
Set capacity to 0 That looks like what I was after (forgot to check plist options), thanks! I’ve always used the playerSoldCargo world event, and just reversed the effects of the passed parameters. If I remember I’ll post a code snippet doing this later this morning. That would still be of interest...
- Fri Jun 20, 2025 7:33 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1793
- Views: 851721
Re: Scripters cove
It's a simple matter to prevent a player buying a commodity at a station (set market quantity to 0) but is there a simple way to prevent a player from selling a commodity at a station? I'm trying to simulate a no demand situation without just lowering the market price significantly. I want to not on...