Oolite's graphics have come a long way...
Those gas giant shots are harder to compose than they look if my attempts have taught me anything. Nicely done.
Search found 2642 matches
- Sun May 12, 2024 11:36 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2047263
- Sun May 12, 2024 11:30 pm
- Forum: Discussion
- Topic: Physical Dimensions of "Space Trader's Flight Training Manual"?
- Replies: 5
- Views: 86
Re: Physical Dimensions of "Space Trader's Flight Training Manual"?
BBC manual 210mm x 149mm (likely 150 if curvature is accounted for). Spectrum 205mm x 144mm (likely 145 if flattened out). C64 206mm x 145mm (poss. 146 flattened). So the BBC version is slightly larger and sursprisingly the C64 version is a tiny bit bigger than the Spectrum version despite both bein...
- Sat May 11, 2024 1:42 pm
- Forum: Discussion
- Topic: Physical Dimensions of "Space Trader's Flight Training Manual"?
- Replies: 5
- Views: 86
- Wed May 08, 2024 9:49 pm
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 15955
- Wed May 08, 2024 7:54 pm
- Forum: Discussion
- Topic: Sizes and scale in Oolite (again)
- Replies: 40
- Views: 15955
Re: Sizes and scale in Oolite (again)
Some systems are also just busier than others. Regardless of capacity, there is only one docking bay. A busy station doesn't require that many ships be docked but rather that turnover be high. A significantly less busy station requires neither of those things however. Maybe loitering is just fine in...
- Wed Apr 24, 2024 10:51 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3355
Re: Oolite Flavours
Those four mods are all dealing with some aspect of the issue of long, boring trips from the witchpoint to the station. True. - Indestructible Injectors does what it says on the tin: injectors can’t be damaged. - Masslock Reimagined changes how masslocks work, reducing time spent mass locked by shi...
- Sun Apr 21, 2024 11:24 am
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3355
Re: Oolite Flavours
Would this be relevant?
- Time Saver or Ain't Got All God Damn Day Flavour
- Wed Apr 10, 2024 5:41 pm
- Forum: Discussion
- Topic: Proposal for 1.82: updates to service level / maintenance
- Replies: 50
- Views: 29766
Re: Proposal for 1.82: updates to service level / maintenance
The correct use of analogies is a tricky thing. Whether in biblical hermeneutics or in philosophical logic. But I'm amused that Smiv's analogy proves my side of the argument rather than his. The correct use of the word 'proves' is also a tricky thing :wink: But they are useful. Yes, a sort of time ...
- Wed Apr 10, 2024 2:01 pm
- Forum: Discussion
- Topic: Proposal for 1.82: updates to service level / maintenance
- Replies: 50
- Views: 29766
Re: Proposal for 1.82: updates to service level / maintenance
Now I can see Redspear's fun arguments (or RalphHH's) coming in as an objection to all this, but not Smiv's car servicing! I'm not disagrreing with you here oh Cholmongous one, really I'm not. But I would like to make that point that it highlights an issue with real world analogies. Just when you t...
- Wed Apr 10, 2024 12:12 pm
- Forum: Expansion Pack
- Topic: WOOT-Attack!
- Replies: 11
- Views: 173
Re: WOOT-Attack!
So... Weapons online works just as before UNTIL the player targets something, right? I nearly always use power to engines and consequently usually have weapons offline. Something that becones very obvious very quickly is that with weapons offline the targeting area of the scanner is dimmed significa...
- Tue Apr 09, 2024 2:12 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3557
Re: Planetfall 2.0 (maybe)
Plan to try this out but from what you've written... Some good ideas there I think with a clear awareness of the issues. Configurable never hurts and you've had a go at addressing everything. Maintenence overhaul on planets is a good idea I think. Not particularly becasue it 'makes sense' (although ...
- Tue Apr 09, 2024 11:28 am
- Forum: Discussion
- Topic: Thoughts on long term system stat changes
- Replies: 14
- Views: 184
Re: Thoughts on long term system stat changes
Is there any natural progression with government type, or is it purely down to the thing that is influencing them? ie One type of influence could push a multigov towards confederacy, while a different type could push it to anarchy. It's the kind of the same with economy: If an agricultural world wa...
- Mon Apr 08, 2024 10:10 pm
- Forum: Discussion
- Topic: Thoughts on long term system stat changes
- Replies: 14
- Views: 184
Re: Thoughts on long term system stat changes
As for post-Soviet Russia and post-Soviet states, plutocracy really is a better descriptor, but there's no Oolite equivalent for that. The closest might be Dictatorship, but that's not *quite* what's going on in the post-Soviet states. I went with Corporate only because the fundamental goals of the...
- Mon Apr 08, 2024 5:39 pm
- Forum: Discussion
- Topic: Thoughts on long term system stat changes
- Replies: 14
- Views: 184
Re: Thoughts on long term system stat changes
@ arquebus Good answer! While on the whole I think there could be cases made for generalizable progressions from one gov type to another (for example), history shows us that this generalization is routinely broken in (much more) interesting ways. Agreed. We can argue the nuances of whether Soviet go...
- Mon Apr 08, 2024 12:42 pm
- Forum: Discussion
- Topic: Thoughts on long term system stat changes
- Replies: 14
- Views: 184
Re: Thoughts on long term system stat changes
I think it's the case that the 256 is a hard-coded limit. So never mind adding extra map space or anything like that, there isn't 'room' allocated for even one more system. This has led to oxps commandeering systems rather than adding them. Which approach causes the most disruption is perhaps a matt...