Search found 2849 matches

by Redspear
Thu Jul 17, 2025 7:28 am
Forum: Expansion Pack
Topic: Yaw Boosters (Release)
Replies: 2
Views: 47

Re: Yaw Boosters (Release)

phkb wrote: Thu Jul 17, 2025 1:42 am
You can also set what value is applied to yaw when the boosters are purchased.
Good move 8)
by Redspear
Thu Jul 17, 2025 7:24 am
Forum: Expansion Pack
Topic: Tech Shuffle
Replies: 32
Views: 9109

Re: Tech Shuffle

Cholmondely wrote: Wed Jul 16, 2025 7:38 pm
Just came across this
I'm not complaining, just curious... What made you think this thread was the place to post it?

Fortunately the ever watchful phkb was on the scene.

Cholmondely wrote: Wed Jul 16, 2025 7:38 pm
It would also explain why NPCs tend not to do it.
FWIW, I think that's a good point.
by Redspear
Wed Jul 16, 2025 2:58 pm
Forum: Discussion
Topic: Screenshots
Replies: 6993
Views: 2610633

Re: Screenshots

another_commander wrote: Wed Jul 16, 2025 12:09 pm
Oolite on LSD:
...Pilot looks at viewscreen... :shock: ...Checks cockpit for quirium fume leaks... Asks unicycling unicorn to help...
by Redspear
Tue Jul 15, 2025 11:36 am
Forum: Discussion
Topic: AgX - New alternative SDR tone mapper
Replies: 4
Views: 121

Re: AgX - New alternative SDR tone mapper

I am still not entirely happy with the excessive saturation AgX Punchy generates. It is evident in the images posted and much more so during gameplay. The parameters of the tone mapper are exactly as its spec states, but the result seems "just too much color, bro". I think (which is often...
by Redspear
Mon Jul 14, 2025 5:42 pm
Forum: Discussion
Topic: AgX - New alternative SDR tone mapper
Replies: 4
Views: 121

Re: AgX - New alternative SDR tone mapper

Subtle but significant. Good work and thanks! :)
by Redspear
Mon Jul 14, 2025 1:24 pm
Forum: Discussion
Topic: "This is Oolite" Youtube video
Replies: 26
Views: 582

Re: "This is Oolite" Youtube video

and YouTube has still to work out that it is an Oolite film! Well, given that *neither* of my Oolite videos appears in that collection, I suspect the problem is with me and specifically, what tags are added to the videos. I'll do a bit of research and see what I can find. If you will insist on bein...
by Redspear
Mon Jul 14, 2025 1:21 pm
Forum: Expansion Pack
Topic: New Lasers v0.7.oxz
Replies: 88
Views: 109323

Re: New Lasers v0.7.oxz

Hello, 1) The other source is my own imagination (especially for the 'uber' and 'smug' lasers), albeit often spoofing other sci-fi shows/films *. Sometimes the manual named a laser but didn't give it an alphanumerical code and so I just tried to come up with one that wouldn't be out of place or had ...
by Redspear
Mon Jul 14, 2025 1:06 pm
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 69
Views: 33643

Re: Alien Systems OXZ

More of an aside but there are five systems inhabited by fat felines in galaxy one and four of them are very close to Lave. Random is as random does. Why is this relevenat? Well, because if you're trying to create near unique descriptions for each systems inhabitants then having four very similar on...
by Redspear
Fri Jul 11, 2025 9:17 am
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 24
Views: 550

Re: Scifi aliens described in Elite/Oolite terms

It's only illegal in some systems 8)
by Redspear
Fri Jul 11, 2025 7:17 am
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 24
Views: 550

Re: Scifi aliens described in Elite/Oolite terms

Anyway, before that link was posted I was in the process of doing work for each and every iteration of body type and inhabitant group. Now I know that only half of them occur in game anyway that work has been halved.

Thanks :D
by Redspear
Fri Jul 11, 2025 7:13 am
Forum: Discussion
Topic: "NPC detection" range
Replies: 14
Views: 216

Re: "NPC detection" range

However, at least since oolite 1.65 all defined scanner ranges are limited to 25.6 km, even for thargoids. Is this because if an NPC is fired upon by a ship not on its scanner then it does nothing? If so then that's unfortunate as some interesting stuff could be done by restricting faster ships in ...
by Redspear
Wed Jul 09, 2025 6:32 pm
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 24
Views: 550

Re: Scifi aliens described in Elite/Oolite terms

From the link above... This, I didn't know: So if we print an adjective at step 3, then the only options for the species name are from A to A + 3 (because we add a 2-bit number) in step 4. So only certain combinations are possible: Only rodents, frogs, lizards and lobsters can be slimy Only frogs, l...
by Redspear
Wed Jul 09, 2025 11:20 am
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 24
Views: 550

Re: Scifi aliens described in Elite/Oolite terms

fierce is in set 1 and harmless in set 2. (Everything else in set 2 is a colour so I kind of suspect it was put there by mistake.) Hmm, it would appear to suggest that. If harmless were a colour... beige? :P Also anything that's not related to size, behaviour or colour is in set 3, so unlike numero...
by Redspear
Wed Jul 09, 2025 9:16 am
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 24
Views: 550

Re: Scifi aliens described in Elite/Oolite terms

I think you might be conflating the animal part of inhabitant type with species. I'm not conflating anything - I meant the cases where the inhabitants of a specific planet are given both the "fierce" and "harmless" adjectives. See for example the inhabitants of Soinuste in Chart...
by Redspear
Wed Jul 09, 2025 2:41 am
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 24
Views: 550

Re: Scifi aliens described in Elite/Oolite terms

Another thought. Elite's algorithm allows the same species to be both fierce and harmless; how would that work out in practice? Can you think of an example of a species in some franchise that could be described as "fierce harmless <something>s"? I think you might be conflating the animal ...