Search found 2729 matches
- Mon Mar 24, 2025 11:00 pm
- Forum: Expansion Pack
- Topic: Energy Bomb Reimagined OXP
- Replies: 15
- Views: 2069
Re: Energy Bomb Reimagined OXP
Hmm. That reads as sarcasm, but wasn't intended to be. I'm just musing over the sociological aspect. No worries, parts of it raised a smile. It won't kill all ships, certainly not all of the time but your historical review is relevant I think. It's Energy Bomb Reimagined (pompous I know but the bes...
- Mon Mar 24, 2025 5:31 pm
- Forum: Expansion Pack
- Topic: Energy Bomb Reimagined OXP
- Replies: 15
- Views: 2069
Re: Energy Bomb Reimagined OXP
What about the AI for Energy Bomb-equipped NPCs? Will it be even vaguely sensible in scope? Who do you imagine equipping it? (See above). Lone traders? If so then it's only likely to be (intentionally) used against ther player if they're indulging in piracy. I did begin a non-AI script that would w...
- Sun Mar 23, 2025 9:33 pm
- Forum: Expansion Pack
- Topic: Energy Bomb Reimagined OXP
- Replies: 15
- Views: 2069
Re: Energy Bomb Reimagined OXP
Thanks Wildeblood.
The same sound you get when its a PSC* moment.
I think I've already found a few possibilitioes that are better than that (to my ear at least). Licensing and so on to check.
* Press Space Commander
The same sound you get when its a PSC* moment.
I think I've already found a few possibilitioes that are better than that (to my ear at least). Licensing and so on to check.
* Press Space Commander
- Sun Mar 23, 2025 2:03 pm
- Forum: Expansion Pack
- Topic: Energy Bomb Reimagined OXP
- Replies: 15
- Views: 2069
Re: Energy Bomb Reimagined OXP
We all agree that in the vacuum of space there should be no sound at all, right? :wink: And presumably that in the non-vacuum of a piloted ship there could be. Even if only simulated by the ship itself in order to utilise the pilots hearing. Just like there aren't really MFDs in space but within th...
- Sun Mar 23, 2025 11:12 am
- Forum: Expansion Pack
- Topic: Energy Bomb Reimagined OXP
- Replies: 15
- Views: 2069
Re: Energy Bomb Reimagined OXP
Thanks Wildeblood.Wildeblood wrote: ↑Sun Mar 23, 2025 10:07 amA very loud and simple bang, if memory serves me correctly.![]()
I'm thinking more of a pulse... and not too loud I hope.
- Sun Mar 23, 2025 7:24 am
- Forum: Expansion Pack
- Topic: Energy Bomb Reimagined OXP
- Replies: 15
- Views: 2069
Re: Energy Bomb Reimagined OXP
Theoretically rather than actually. It should auto-assign to the tab key if available (more by tradition than choice). Personally, I find priming things a bit fiddly but then accidental activation of such a device would be.. not good I'm open to other key-binding suggestions. Meanwhile, was there ev...
- Sat Mar 22, 2025 9:59 pm
- Forum: Discussion
- Topic: Portuguese Oolite on YouTube & Commander Darkened Room's Oolite
- Replies: 5
- Views: 1194
Re: Portuguese Oolite on YouTube
Looking at the age of the videos, it looks like a posting evey week with one due tomorrow. You could be right of course (and I haven't watched the videos) but a bit early to worry on that score I think. Maybe there will be an increase in views after your discovery, perhaps even increasing motivation...
- Sat Mar 22, 2025 9:54 pm
- Forum: Expansion Pack
- Topic: Energy Bomb Reimagined OXP
- Replies: 15
- Views: 2069
Energy Bomb Reimagined OXP
Serpent's Den, Pirate Hideout, Riedquat System, Galactic Sector 1 Pirate #1: OK scum-bags, looks like the playing field has just been levelled. With the profits from our last little... 'tour' of the locality we've got ourselves a new toy. Too bad Beaky didn't make it to enjoy it with us. We'll get ...
- Tue Mar 18, 2025 7:10 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1773
- Views: 803310
Re: Scripters cove
I'd like to mimic the energy bomb behaviour of the zx spectrum version of elite. In that incarnation, the Thargoids were (almost) immune to the device whereas any Thargons (or other ships for that matter) would be destroyed. So I'm looking to extend the same immunity that the player has (upon launch...
- Mon Mar 17, 2025 11:04 pm
- Forum: Expansion Pack
- Topic: Cargo Conditions
- Replies: 15
- Views: 6570
Re: Cargo Conditions
Computers/Machinery turning into alloys during a jump does strike me as a bit far-fetched. Why don't I turn into biowaste myself? Because you're in a specialized container known as a cockpit :) But yeah, perusing my latest , you'll see that I'm moving on from that. It seems to me, you might be tryi...
- Mon Mar 17, 2025 10:10 am
- Forum: Expansion Pack
- Topic: Cargo Conditions
- Replies: 15
- Views: 6570
Re: Cargo Conditions
If these cargo hold upgrades were suitably priced (and some as standard for smaller vessels) then this could achieve two things. More likely to buy the various goods at some stage during your trading career More gradual upgrade progression for the larger cargo holds (including the mkIII) due to slo...
- Sat Mar 15, 2025 8:08 am
- Forum: Expansion Pack
- Topic: Removing Station Dock Control and GalCop's Most Wanted
- Replies: 3
- Views: 396
Re: Removing Station Dock Control and GalCop's Most Wanted
And the thing is, I doubt anyone is regularly checking out the consistency the mod gives to the game. Does anyone actually follow ships into the station, dock, and look that ship up in the F4 screen? My gut tells me it's a very small number of players, if any. So, for all the realism it adds, it's ...
- Sat Mar 15, 2025 7:50 am
- Forum: Discussion
- Topic: Controversy Corner
- Replies: 65
- Views: 23123
Re: Controversy Corner
Neighbours from Riedquat A while back a change was made to the core game that allowed raiding parties from neighbouring systems. Why shouldn't a neighboring anarchy raid that corporate system from time to time? Problem is of course that with the random planet distribution inherited from elite, the ...
- Fri Mar 14, 2025 8:10 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 809
- Views: 445941
Re: Split: Re-scaling experiment
what is the state of play with this one? Working, original mission accomplished, but latest code not put together in one place (other than my PC) If someone has a Windows computer, what do they need to do to play your re-scaled Oolite? Follow instructions on page 44 of this thread; probably substit...
- Mon Mar 10, 2025 5:56 pm
- Forum: Expansion Pack
- Topic: griff SpecGloss ships
- Replies: 65
- Views: 28486
Re: griff SpecGloss ships
🎶🎵 We all live in a yellow submarine... 🎶🎵 :lol: On the world, where I was spawned It was mellow and serene And the peace from dusk to dawn Spoiled by execs from Trench Marine They in-ven-ted their Yellow Submarines Their Yellow Submarines Their Yellow Submarines I'd like to shove their Yellow Subm...