Search found 2729 matches

by Redspear
Mon Mar 24, 2025 11:00 pm
Forum: Expansion Pack
Topic: Energy Bomb Reimagined OXP
Replies: 15
Views: 2069

Re: Energy Bomb Reimagined OXP

Hmm. That reads as sarcasm, but wasn't intended to be. I'm just musing over the sociological aspect. No worries, parts of it raised a smile. It won't kill all ships, certainly not all of the time but your historical review is relevant I think. It's Energy Bomb Reimagined (pompous I know but the bes...
by Redspear
Mon Mar 24, 2025 5:31 pm
Forum: Expansion Pack
Topic: Energy Bomb Reimagined OXP
Replies: 15
Views: 2069

Re: Energy Bomb Reimagined OXP

What about the AI for Energy Bomb-equipped NPCs? Will it be even vaguely sensible in scope? Who do you imagine equipping it? (See above). Lone traders? If so then it's only likely to be (intentionally) used against ther player if they're indulging in piracy. I did begin a non-AI script that would w...
by Redspear
Sun Mar 23, 2025 9:33 pm
Forum: Expansion Pack
Topic: Energy Bomb Reimagined OXP
Replies: 15
Views: 2069

Re: Energy Bomb Reimagined OXP

Thanks Wildeblood.

The same sound you get when its a PSC* moment.

I think I've already found a few possibilitioes that are better than that (to my ear at least). Licensing and so on to check.

* Press Space Commander
by Redspear
Sun Mar 23, 2025 2:03 pm
Forum: Expansion Pack
Topic: Energy Bomb Reimagined OXP
Replies: 15
Views: 2069

Re: Energy Bomb Reimagined OXP

We all agree that in the vacuum of space there should be no sound at all, right? :wink: And presumably that in the non-vacuum of a piloted ship there could be. Even if only simulated by the ship itself in order to utilise the pilots hearing. Just like there aren't really MFDs in space but within th...
by Redspear
Sun Mar 23, 2025 11:12 am
Forum: Expansion Pack
Topic: Energy Bomb Reimagined OXP
Replies: 15
Views: 2069

Re: Energy Bomb Reimagined OXP

Wildeblood wrote: Sun Mar 23, 2025 10:07 am
A very loud and simple bang, if memory serves me correctly. :shock:
Thanks Wildeblood.

I'm thinking more of a pulse... and not too loud I hope.
by Redspear
Sun Mar 23, 2025 7:24 am
Forum: Expansion Pack
Topic: Energy Bomb Reimagined OXP
Replies: 15
Views: 2069

Re: Energy Bomb Reimagined OXP

Theoretically rather than actually. It should auto-assign to the tab key if available (more by tradition than choice). Personally, I find priming things a bit fiddly but then accidental activation of such a device would be.. not good I'm open to other key-binding suggestions. Meanwhile, was there ev...
by Redspear
Sat Mar 22, 2025 9:59 pm
Forum: Discussion
Topic: Portuguese Oolite on YouTube & Commander Darkened Room's Oolite
Replies: 5
Views: 1194

Re: Portuguese Oolite on YouTube

Looking at the age of the videos, it looks like a posting evey week with one due tomorrow. You could be right of course (and I haven't watched the videos) but a bit early to worry on that score I think. Maybe there will be an increase in views after your discovery, perhaps even increasing motivation...
by Redspear
Sat Mar 22, 2025 9:54 pm
Forum: Expansion Pack
Topic: Energy Bomb Reimagined OXP
Replies: 15
Views: 2069

Energy Bomb Reimagined OXP

Serpent's Den, Pirate Hideout, Riedquat System, Galactic Sector 1 Pirate #1: OK scum-bags, looks like the playing field has just been levelled. With the profits from our last little... 'tour' of the locality we've got ourselves a new toy. Too bad Beaky didn't make it to enjoy it with us. We'll get ...
by Redspear
Tue Mar 18, 2025 7:10 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1773
Views: 803310

Re: Scripters cove

I'd like to mimic the energy bomb behaviour of the zx spectrum version of elite. In that incarnation, the Thargoids were (almost) immune to the device whereas any Thargons (or other ships for that matter) would be destroyed. So I'm looking to extend the same immunity that the player has (upon launch...
by Redspear
Mon Mar 17, 2025 11:04 pm
Forum: Expansion Pack
Topic: Cargo Conditions
Replies: 15
Views: 6570

Re: Cargo Conditions

Computers/Machinery turning into alloys during a jump does strike me as a bit far-fetched. Why don't I turn into biowaste myself? Because you're in a specialized container known as a cockpit :) But yeah, perusing my latest , you'll see that I'm moving on from that. It seems to me, you might be tryi...
by Redspear
Mon Mar 17, 2025 10:10 am
Forum: Expansion Pack
Topic: Cargo Conditions
Replies: 15
Views: 6570

Re: Cargo Conditions

If these cargo hold upgrades were suitably priced (and some as standard for smaller vessels) then this could achieve two things. More likely to buy the various goods at some stage during your trading career More gradual upgrade progression for the larger cargo holds (including the mkIII) due to slo...
by Redspear
Sat Mar 15, 2025 8:08 am
Forum: Expansion Pack
Topic: Removing Station Dock Control and GalCop's Most Wanted
Replies: 3
Views: 396

Re: Removing Station Dock Control and GalCop's Most Wanted

And the thing is, I doubt anyone is regularly checking out the consistency the mod gives to the game. Does anyone actually follow ships into the station, dock, and look that ship up in the F4 screen? My gut tells me it's a very small number of players, if any. So, for all the realism it adds, it's ...
by Redspear
Sat Mar 15, 2025 7:50 am
Forum: Discussion
Topic: Controversy Corner
Replies: 65
Views: 23123

Re: Controversy Corner

Neighbours from Riedquat A while back a change was made to the core game that allowed raiding parties from neighbouring systems. Why shouldn't a neighboring anarchy raid that corporate system from time to time? Problem is of course that with the random planet distribution inherited from elite, the ...
by Redspear
Fri Mar 14, 2025 8:10 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 809
Views: 445941

Re: Split: Re-scaling experiment

what is the state of play with this one? Working, original mission accomplished, but latest code not put together in one place (other than my PC) If someone has a Windows computer, what do they need to do to play your re-scaled Oolite? Follow instructions on page 44 of this thread; probably substit...
by Redspear
Mon Mar 10, 2025 5:56 pm
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 65
Views: 28486

Re: griff SpecGloss ships

🎶🎵 We all live in a yellow submarine... 🎶🎵 :lol: On the world, where I was spawned It was mellow and serene And the peace from dusk to dawn Spoiled by execs from Trench Marine They in-ven-ted their Yellow Submarines Their Yellow Submarines Their Yellow Submarines I'd like to shove their Yellow Subm...