Search found 2827 matches
- Wed Jul 02, 2025 12:03 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 58
- Views: 136356
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I want a thick pea-souper. And the atmosphere seems rather thin for the size of the planet (or is it just me?) Clouds in oolite are... on the subtle side. I too would like much thicker clouds (in some cases at least). I 'baked in' clouds layers for additional planets based on Earth's clouds. Much m...
- Mon Jun 30, 2025 9:43 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 28
- Views: 402
Re: Main station variety
Proto coriolis is from
Solos Alt Stations
It changes the main station model and then adds some comms and questionable humour. It shouldn't do anything to commodity prices.
![[EliteWiki]](/images/elitewikismall.png)
It changes the main station model and then adds some comms and questionable humour. It shouldn't do anything to commodity prices.
- Mon Jun 30, 2025 3:05 pm
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 78
- Views: 61719
Re: Anarchies 2.8 now available
Do you have
Weapon Laws installed?
I recall that there was a condition for it to occur in anarchies but can't remember if it was included in the last version.
![[EliteWiki]](/images/elitewikismall.png)
I recall that there was a condition for it to occur in anarchies but can't remember if it was included in the last version.
- Sun Jun 29, 2025 9:12 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 28
- Views: 402
Re: Main station variety
No 
And I'll have you (belatedly) know that Yorkshire is at least in the 17th century.
That description has been there for maybe a year, I added the lenscap bit a few months ago I think.

And I'll have you (belatedly) know that Yorkshire is at least in the 17th century.
That description has been there for maybe a year, I added the lenscap bit a few months ago I think.
- Sat Jun 28, 2025 10:57 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 28
- Views: 402
Re: Main station variety
Afraid I don't use Alien Systems because of the whole limiting which systems you can visit thing, which clashes too much with my preferred playstyle and my view of how GalCop operates. No problem but I wish to clarify to anyone reading this that it actually limits HOW you can enter a some systems n...
- Sat Jun 28, 2025 3:28 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 28
- Views: 402
Re: Main station variety
If I ever get my arse sufficiently into gear then that is one of the things Alien Systems will do based on inhabitants. Although you'll have to work out how to gain access to any of those systems as explained in the relevant thread. Meanwhile Solos Alt Stations already does as much for the poorer sy...
- Fri Jun 27, 2025 10:54 pm
- Forum: Outworld
- Topic: Scifi aliens described in Elite/Oolite terms
- Replies: 5
- Views: 108
Re: Scifi aliens described in Elite/Oolite terms
How do we know they all have legs? We don't and you're quite right to point out the assumption. However, the idea of a human comparable intelligence evolving with a slug-like locomotory system (I'm not a star wars expert) is rather unlikely for reasons I'd rather not take the time to spell out here...
- Fri Jun 27, 2025 8:50 pm
- Forum: Outworld
- Topic: Scifi aliens described in Elite/Oolite terms
- Replies: 5
- Views: 108
Re: Scifi aliens described in Elite/Oolite terms
Hutts : large frogs . :shock: What would you classify them as, then? All of the elite 'species' have legs, prominently so in the case of frogs. Hutts don't, so it's a tricky one. Molluscs (slugs etc.) aren't really represented. Molluscs are invertebrates, more like 'insects' and 'lobsters' than fro...
- Sun Jun 22, 2025 9:32 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1793
- Views: 849116
- Sat Jun 21, 2025 9:19 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1793
- Views: 849116
Re: Scripters cove
Set capacity to 0 That looks like what I was after (forgot to check plist options), thanks! I’ve always used the playerSoldCargo world event, and just reversed the effects of the passed parameters. If I remember I’ll post a code snippet doing this later this morning. That would still be of interest...
- Fri Jun 20, 2025 7:33 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1793
- Views: 849116
Re: Scripters cove
It's a simple matter to prevent a player buying a commodity at a station (set market quantity to 0) but is there a simple way to prevent a player from selling a commodity at a station? I'm trying to simulate a no demand situation without just lowering the market price significantly. I want to not on...
- Thu Jun 19, 2025 5:10 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2253
Re: Thargoid Worlds
...Takes the 'hum' out of humans...
- Wed Jun 18, 2025 8:59 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2253
Re: Thargoid Worlds
We dump cargo in your general direction and call your poet's mercy request a silly thing! etc. etc.
- Thu Jun 12, 2025 6:44 pm
- Forum: Expansion Pack
- Topic: Laser Combat Reimagined OXZ
- Replies: 71
- Views: 69240
Re: Laser Combat Reimagined OXZ
No.
My apologies, I'm very much behind with all of my oxps.
It takes me quite a while to make sense of where each one was up to sometimes.
- Sat Jun 07, 2025 9:44 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2253
Re: Thargoid Worlds
Here a clip from the Digibitter What? That old rag... :wink: They all had something I think but typically lacked a decent ending. Years ago I asked a friend which alien film she liked best and she said Aliens vs Predator. After my initial surprise I thought that wasn't a terrible pick/pic. The new ...