Search found 2659 matches
- Tue Sep 10, 2024 8:24 pm
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive Reimagined OXZ
- Replies: 14
- Views: 2404
Re: Galactic Hyperdrive Reimagined OXZ
When do you hope (as you suggested above) to combine the recharging with your twiddle from your Star Fuel OXP and have only the fuel of certain stars work? This could create an adventure recharging the hyperdrive in the same way that there was originally an adventure finding where to buy another! D...
- Sat Aug 31, 2024 8:39 pm
- Forum: Expansion Pack
- Topic: DeepSpace Ships OXP - Official Thread
- Replies: 155
- Views: 71373
- Fri Jun 14, 2024 7:47 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1372
- Views: 742512
Re: Introduce Yourself.
Reverential to PA perhaps?
- Fri Jun 14, 2024 1:07 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1372
- Views: 742512
Re: Introduce Yourself.
Hello fellow space travellers. Hi Dave and welcome. Speccy veteran here but yeah, the original concept and execution were something else. Beutifully flawed in places perhpas but that too was part of the charm. Check out the tinkerer's workshop thread (if you don't already know it) or even the scrip...
- Mon Jun 10, 2024 12:21 pm
- Forum: Discussion
- Topic: Station sizes on the wiki vs the dat files
- Replies: 8
- Views: 1016
Re: Station sizes on the wiki vs the dat files
The Space Trader's Flight Training Manual (SBG38/B1) p. 16, col. 2, par. 3, says about the Coriolis station: "They can berth 2000 ships, and support a fair-sized colonial life development of humanoids." This seems reasonable, and will be accepted as the basis of my subsequent argument her...
- Mon Jun 03, 2024 12:46 pm
- Forum: Discussion
- Topic: Hull damage
- Replies: 25
- Views: 2411
Re: Hull damage
OK, I've had a quick look and although there was no check upon launching (nor should there be I think) there is a potential for error. What I can do is have it reset the relevant speed adjustment just prior to saving. That should prevent the speed penalty being applied more than once. Thanks for the...
- Mon Jun 03, 2024 11:48 am
- Forum: Expansion Pack
- Topic: Slower planet rotation?
- Replies: 9
- Views: 1174
Re: Slower planet rotation?
- (more) realistic approach?
- planet surface stabiliser?
- planet rotation cosmetics?
- Mon Jun 03, 2024 9:06 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 395
- Views: 26039
Re: Planetfall 2.0 (apparently)
Agree with the others.
My reason is that it is clearly a '2' in the first image whereas the 'II' of the others is both more stylised and less obviously numerical.
My reason is that it is clearly a '2' in the first image whereas the 'II' of the others is both more stylised and less obviously numerical.
- Mon Jun 03, 2024 9:01 am
- Forum: Expansion Pack
- Topic: Slower planet rotation?
- Replies: 9
- Views: 1174
Re: Slower planet rotation?
I don't think that anybody has done anything like this yet. I did it for the rescaling experiment. Can't remember which of those settings I used however. The rescaling experiment was 'finished' and functional BTW it just gets left behind a bit if it doesn't get updated along with oolite. What's bee...
- Mon Jun 03, 2024 8:46 am
- Forum: Discussion
- Topic: Hull damage
- Replies: 25
- Views: 2411
Re: Hull damage
Jane's Galactic Shipset caused the last bug. I have to say, I'm surprised. Jane's Galactic Shipset doesn't do anything with equipment except for the following: 1. On startup, if you have the cargo bay expansion installed, it reduces your ship's max speed. 2. If you install the cargo bay, it reduces...
- Wed May 22, 2024 11:19 pm
- Forum: Discussion
- Topic: A question of lore
- Replies: 191
- Views: 106798
Re: A question of lore
FWIW, I'd blame it on the quanity that you're doing rather than the quality.
- Wed May 22, 2024 9:50 pm
- Forum: Discussion
- Topic: A question of lore
- Replies: 191
- Views: 106798
Re: A question of lore
The two well-developed versions of the lore - Selezen's & Cim's - both imply that the inhabitants of the Eight came from elsewhere. Neither seem to discuss the GS's - but Selezen's views would have been historically tinged by his wish to incorporate Frontier From what I recall of Selezen's acco...
- Wed May 22, 2024 9:39 pm
- Forum: Expansion Pack
- Topic: Masslock Reimagined OXZ
- Replies: 16
- Views: 7408
Re: Masslock Reimagined OXZ
Casting an occasional eye upon developments within Elite Dangerous I noticed with interest the new supercruise overdrive feature and was considering posting something about it relating to what I'd been trying to do around masslock (and with this oxp in particular). Just hours ago, this was posted: S...
- Thu May 16, 2024 8:09 am
- Forum: Discussion
- Topic: Am annoyed about fixed lasers
- Replies: 15
- Views: 1755
Re: Am annoyed about fixed lasers
There's also cosmetics to consider. Default laser only fires in a cardinal direction. You can remove it altogether (in which case you need a new method of 'firing') or you can try to hide it (in which case you also need to hide relevant contact effects such as sounds). If drawing a new laser path th...
- Tue May 14, 2024 11:54 pm
- Forum: Discussion
- Topic: Am annoyed about fixed lasers
- Replies: 15
- Views: 1755
Re: Am annoyed about fixed lasers
I'd been thinking about this a little bit recently... So currently facing = aim but but if that association were no longer absolute then some interesting possibilities (as well as pitfalls) present themselves. Sepearating laser facing from pilot facing is one way of describing such an unlock and so ...