Not as tidy or aesthetically pleasing as some (possibly any) of the others but perhaps the clearest:
Not starting at Lave OXP
Similar to Nite Owl's 'Not @ Lave' but more explicit in what it does.
Search found 2797 matches
- Mon May 12, 2025 11:43 pm
- Forum: Expansion Pack
- Topic: [Release] Start Locations Variety Pack
- Replies: 20
- Views: 1211
- Mon May 12, 2025 11:56 am
- Forum: Expansion Pack
- Topic: [Release] Start Locations Variety Pack
- Replies: 20
- Views: 1211
Re: [Release] Galactic Starts (Beta)
Seems Like A Valid Experiment:
Should Lave Anytime Violently Explode.
Should Lave Anytime Violently Explode.
- Mon May 12, 2025 9:46 am
- Forum: Expansion Pack
- Topic: [Release] Start Locations Variety Pack
- Replies: 20
- Views: 1211
Re: [Release] Galactic Starts (Beta)
Start Transfer Destination OXP
You could then include the various STDs... oh, er, wait a minute...
You could then include the various STDs... oh, er, wait a minute...
- Sun May 11, 2025 11:08 pm
- Forum: Expansion Pack
- Topic: [Release] Start Locations Variety Pack
- Replies: 20
- Views: 1211
Re: [Release] Galactic Starts (Beta)
Shame' I thought somethng like 'So Lave's not good enough for you eh OXP' had a certain ring to it. Oh well.Cholmondely wrote: ↑Sun May 11, 2025 9:44 amI'm after something utterly banal which simply describes what it does
FWIW New Beginnings sounds good IMHO and although not crystal clear is hardly cryptic.
- Sun May 11, 2025 11:04 pm
- Forum: Suggestion Box
- Topic: Greetings, Commanders. Have you tried using a LLM as your trading copilot?
- Replies: 2
- Views: 1017
Re: Greetings, Commanders. Have you tried using a LLM as your trading copilot?
...lime green text on a blue/grey background.
Just what is in the tea on Digibiti?
- Sat May 10, 2025 1:42 pm
- Forum: Discussion
- Topic: Controversy Corner
- Replies: 71
- Views: 27451
Re: Controversy Corner
It would be nice to have an equivalent for the pirates. What a shame Hotrods was never finished. A prospective Pirate Barons OXP? Where some of the more expensive ships (asp & freighters) are equipped with a burst laser (approx. half way between beam and military)? Maybe showing up in only the ...
- Sat May 10, 2025 1:31 pm
- Forum: Expansion Pack
- Topic: [Release] Start Locations Variety Pack
- Replies: 20
- Views: 1211
Re: [Release] Galactic Starts (Beta)
Back to the problem of this OXP. How, then, to explain Lave's game start and Academy? As regards the academy: if the actual reason (not in-game) is that it's there because the starting player is then might it make sense to overwrite its location to match wherever the player choses to start? The man...
- Thu May 08, 2025 2:56 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 101
- Views: 145297
Re: Weapon Laws OXZ
I respectfully suggest that 1) you actually try out PF2 (and without the atmospheric stabilisers at 5,000₢ a pop) 2) you reread my later post 1) Beyond the first cargo bay full of computers or furs, higher credit costs are more akin to adding time, not adding risk. Safe system milk runs til you've ...
- Thu May 08, 2025 2:11 pm
- Forum: Discussion
- Topic: Controversy Corner
- Replies: 71
- Views: 27451
Re: Controversy Corner
But to me, the thinking raises a broader issue. How realistic are our pirates? And broader still (in the context of oolite at least): what effects would any changes have on the enjoyment of playing the game? According to me at least, the inter-system pirate raiders I mentioned above made the game m...
- Thu May 08, 2025 1:58 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 101
- Views: 145297
Re: Weapon Laws OXZ
I much prefer your early version of Weapon Laws with only a handful of places to buy more specialised things in each galaxy Is that not still the case? There was no conscious design change as I recall. When did it change for you? Consider this. How about adding in some blackmarket chandleries at a ...
- Wed May 07, 2025 7:38 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 101
- Views: 145297
Re: Weapon Laws OXZ
Have you actually tried landing with PF2 yet? To be fair, no I haven't. But if it's that difficult then why not do it in a politically less safe system, where station to planet traffic is (with the odd dramatic exception) much the same? You can also massively increase the price of the weapons since...
- Wed May 07, 2025 6:45 pm
- Forum: Expansion Pack
- Topic: Weapon Laws OXZ
- Replies: 101
- Views: 145297
Re: Weapon Laws OXZ
The ability to buy "banned" weapons I prefer the term 'restricted' myslef :lol: This could be done at one of those peculiar planetary landing sites located at rubbish dumps, through a local black market. Story wise that's quite nice, unfiortunately it would override the purpose of this ox...
- Wed May 07, 2025 6:05 pm
- Forum: Expansion Pack
- Topic: Armoured Transport Type 1
- Replies: 3
- Views: 122
- Sun May 04, 2025 6:42 pm
- Forum: Expansion Pack
- Topic: World Builder
- Replies: 11
- Views: 1438
Re: World Builder
Oy!Cholmondely wrote: ↑Sun May 04, 2025 6:23 pmdetermines which corny jokes you are subjected to in Redspear's Alien systems

Very minor influence and more on supply IIRC although I've got new ideas for that.Cholmondely wrote: ↑Sun May 04, 2025 6:23 pmAnd some of these also affect the demand in Redspear's Demand Based Economy, which I have yet to get my head around.
- Sun May 04, 2025 10:52 am
- Forum: Discussion
- Topic: Good beginner trade route
- Replies: 26
- Views: 30622
Re: Good beginner trade route
Can I presume that nothing was ever done about this? With regards disembodied's specific example, I don't think anything ever was. Furs is an odd category in that it's very specific compared to almost any other. The precious minerals are quite sopecific of course but otherwise there's liquor/wines ...