Search found 2900 matches
- Sat Oct 11, 2025 9:08 pm
- Forum: Fiction
- Topic: ComOonity Covers - Oolite Orchestrations
- Replies: 89
- Views: 147666
Re: ComOonity Covers - Oolite Orchestrations
Frank's back for 'That's Life' Space life (space life), that's what the insectoids say You're riding high in Zaonce, shot down in Lave Be sure the government pays their dues Cos you'll find Gal Cop, police very few I said, space life (space life), and as desperate as it may seem Some pirates try the...
- Tue Sep 23, 2025 11:29 pm
- Forum: Expansion Pack
- Topic: Military Fuel Injectors OXP
- Replies: 57
- Views: 37127
Re: Military Fuel Injectors OXP
Script a variable burn rate: press B for lower speed boost and lower fuel burn, press N for higher values. Have 5 options. Five is a good number. Has anyone done that? Not that I know of and I do think it's a good idea but I don't think it's what L_W wanted (best of both: lower burn rate & high...
- Sat Sep 20, 2025 1:23 pm
- Forum: Expansion Pack
- Topic: Pilot Licence OXZ
- Replies: 7
- Views: 1779
- Sat Sep 20, 2025 1:16 pm
- Forum: Expansion Pack
- Topic: Indestructible Injectors OXZ
- Replies: 2
- Views: 11060
Re: Indestructible Injectors OXZ
This oxp would allow to eliminate the most boring part of the game. Cool 8) Is the reason to make them undamageable because of issues with showing damaged non-visible items ? Partly, but when it's potentially the only equipment item you have that can be damaged then the chance of it being damaged i...
- Sat Sep 20, 2025 7:48 am
- Forum: Expansion Pack
- Topic: Military Fuel Injectors OXP
- Replies: 57
- Views: 37127
Re: Military Fuel Injectors OXP
Are those values also applied to NPCs ? For my oxp, yes. Idea being that some ships just have better injector capability than others e. g. Mamba was a bit slow for its racing heritage so... if you want them for player only ships then just apply to player versions of ships, e.g. ferdelance-player in...
- Fri Sep 19, 2025 7:18 am
- Forum: Expansion Pack
- Topic: Military Fuel Injectors OXP
- Replies: 57
- Views: 37127
Re: Military Fuel Injectors OXP
Are those values reset to default on launch / exiting witchspace ? I don't think so but they're common places to test (especially the first one) if the altered values should be in play. Of course equipment added and equipment damaged/removed would be relevant checks if it were tied to a piece of eq...
- Fri Sep 12, 2025 8:44 am
- Forum: Expansion Pack
- Topic: Colourful Thargoids
- Replies: 7
- Views: 520
- Thu Sep 11, 2025 5:31 pm
- Forum: Expansion Pack
- Topic: Colourful Thargoids
- Replies: 7
- Views: 520
Re: Colourful Thargoids
When the Robot fighters go inactive, the colour will disappear Nice. a standard Warship could spawn an organic Robot Fighter, which seemed incongruent. So I've added a tweak that will force a standard Warship to spawn standard Robot Fighters Nicer. FWIW, they look much better in game. Not having tr...
- Wed Aug 20, 2025 1:00 pm
- Forum: Expansion Pack
- Topic: (WIP) F4 Interface Restructure
- Replies: 18
- Views: 1265
- Sun Aug 17, 2025 3:31 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 7099
- Views: 2835002
Re: Screenshots
Thargoids! The Musical Including the hits... Don't Cry for Me Parking Meter (from I'll Eatya) Eight Hands, Four Hearts (from Witchspace Story) The Phantom Lepidoptera (from ... The Phantom Lepidoptera) and many, many more from... The Queen and I Missiles Gone and Starflight Egress ...only available...
- Tue Aug 12, 2025 10:07 am
- Forum: Expansion Pack
- Topic: Quirium Cascade Bomb
- Replies: 24
- Views: 1978
Re: Quirium Cascade Bomb
I mean, we've really derailed this thread, but that's ok. Discussion is good. Yeah, sorry, I was hoping to be clearer. How would you define the maximum number of missile slots of each ship? Use the current values, or increase to allow for more equipment slots? Well, the change I'm requesting (makin...
- Tue Aug 12, 2025 9:17 am
- Forum: Expansion Pack
- Topic: Quirium Cascade Bomb
- Replies: 24
- Views: 1978
Re: Quirium Cascade Bomb
It's not quite as simple as just making missile capacity read/write. Equipment items installed as a "mine" can't be equipment. The request for the former is in order to avoid all of the quirks of the latter. I would be simulating a pylon being used by removing it as long as a relevant non...
- Mon Aug 11, 2025 1:18 pm
- Forum: Expansion Pack
- Topic: Quirium Cascade Bomb
- Replies: 24
- Views: 1978
Re: Quirium Cascade Bomb
But why? What is the point of this? Why do you want to be able to nobble the pylons? Great question. I've tried to answer it several times to little avail. ... I want equipment loadout choices to potentially affect missile capacity because I imagine other items competing for the same spaces (pylons...
- Mon Aug 11, 2025 12:53 pm
- Forum: Expansion Pack
- Topic: Quirium Cascade Bomb
- Replies: 24
- Views: 1978
Re: Quirium Cascade Bomb
This is very frustrating. Agreed. Why do you refuse to use the technique Oolite provides? Because it doesn't apply universally and therefore can't do what I want. Why do you refuse to be clear about what you're actually trying to achieve? Don't make Cholly come to Yorkshire to straighten you out, e...
- Mon Aug 11, 2025 12:00 pm
- Forum: Expansion Pack
- Topic: Quirium Cascade Bomb
- Replies: 24
- Views: 1978
Re: Quirium Cascade Bomb
I see the pylons as being involved with the outside of the ship. Sure but that depends upon how exactly. Are the missiles externally mounted or internally stored? Fuel scoops presumably must have access to the exterior and yet are not pylon mounted. What about ECM, Military Shields or the now non-p...