Search found 2892 matches

by Redspear
Wed Aug 20, 2025 1:00 pm
Forum: Expansion Pack
Topic: (WIP) F4 Interface Restructure
Replies: 18
Views: 336

Re: (WIP) F4 Interface Restructure

phkb wrote: Tue Aug 19, 2025 9:53 pm
Before we burn me at the stake for trying...
Ohhh, you're no fun anymore... :P
by Redspear
Sun Aug 17, 2025 3:31 pm
Forum: Discussion
Topic: Screenshots
Replies: 7031
Views: 2782725

Re: Screenshots

Thargoids! The Musical Including the hits... Don't Cry for Me Parking Meter (from I'll Eatya) Eight Hands, Four Hearts (from Witchspace Story) The Phantom Lepidoptera (from ... The Phantom Lepidoptera) and many, many more from... The Queen and I Missiles Gone and Starflight Egress ...only available...
by Redspear
Tue Aug 12, 2025 10:07 am
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

I mean, we've really derailed this thread, but that's ok. Discussion is good. Yeah, sorry, I was hoping to be clearer. How would you define the maximum number of missile slots of each ship? Use the current values, or increase to allow for more equipment slots? Well, the change I'm requesting (makin...
by Redspear
Tue Aug 12, 2025 9:17 am
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

It's not quite as simple as just making missile capacity read/write. Equipment items installed as a "mine" can't be equipment. The request for the former is in order to avoid all of the quirks of the latter. I would be simulating a pylon being used by removing it as long as a relevant non...
by Redspear
Mon Aug 11, 2025 1:18 pm
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

But why? What is the point of this? Why do you want to be able to nobble the pylons? Great question. I've tried to answer it several times to little avail. ... I want equipment loadout choices to potentially affect missile capacity because I imagine other items competing for the same spaces (pylons...
by Redspear
Mon Aug 11, 2025 12:53 pm
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

This is very frustrating. Agreed. Why do you refuse to use the technique Oolite provides? Because it doesn't apply universally and therefore can't do what I want. Why do you refuse to be clear about what you're actually trying to achieve? Don't make Cholly come to Yorkshire to straighten you out, e...
by Redspear
Mon Aug 11, 2025 12:00 pm
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

I see the pylons as being involved with the outside of the ship. Sure but that depends upon how exactly. Are the missiles externally mounted or internally stored? Fuel scoops presumably must have access to the exterior and yet are not pylon mounted. What about ECM, Military Shields or the now non-p...
by Redspear
Mon Aug 11, 2025 10:20 am
Forum: Discussion
Topic: Progress
Replies: 2079
Views: 994454

Re: Progress

Cool 8)
by Redspear
Mon Aug 11, 2025 10:15 am
Forum: Discussion
Topic: Progress
Replies: 2079
Views: 994454

Re: Progress

another_commander wrote: Mon Aug 11, 2025 9:22 am
Since the performance hit of this filter is almost negligible, having it around is considered a Good Thing (TM).
Any theoretical side-effects?
by Redspear
Mon Aug 11, 2025 10:11 am
Forum: Outworld
Topic: Google's AI summaries are a joke, not even a funny one.
Replies: 5
Views: 393

Re: Google's AI summaries are a joke, not even a funny one.

Google's verbatim response (inc. Google's, not my, emphases): ... since there's no red component specified, and equal amounts of blue and green are present, the resulting color will be a shade of yellow . ... Yellow: When red and green light are combined at similar intensities, they produce yellow....
by Redspear
Mon Aug 11, 2025 10:02 am
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

I guess at this point I'm not entirely sure I understand the reasoning for putting equipment on pylons. Is the idea as an extension to Equipment by Ship Type, allowing additional equipment that wouldn't normally fit in the ship? After reading the above, that comes across :D No worries, I appreciate...
by Redspear
Mon Aug 11, 2025 7:32 am
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

Is this kind of what you had in mind? I'm replying without having tested (or even downloaded yet) so please bear that in mind (along with my talent for stupidity :P) but... Firstly, thanks once again for trying to code a solution to someone else's 'problem'. you can't accidentally "launch"...
by Redspear
Sun Aug 10, 2025 11:55 pm
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

After further investigation it looks like Cargo Containers does require/do the following require an actual model for the container has that model be launchable / capable of being jettisoned effectively makes a 0 speed, 0 damage mine which grants a bonus to cargo capacity when ocuupying a pylon So ba...
by Redspear
Sun Aug 10, 2025 11:39 pm
Forum: Expansion Pack
Topic: Quirium Cascade Bomb
Replies: 24
Views: 996

Re: Quirium Cascade Bomb

I *think* that's what you were asking. Let me know if I've answered the wrong question though! I would say yes if it weren't for the previous post still confusing me... Is requures_empty_pylon (or whatever its called) still restricted to mines and missiles? Or anything that wants to use pylon mount...
by Redspear
Sun Aug 10, 2025 1:33 pm
Forum: Suggestion Box
Topic: Combat Overhaul Ideas
Replies: 27
Views: 1225

Re: Combat Overhaul Ideas

Would it be interesting to have an optimal range for the laser, and deviating from it by moving closer or further away would reduce the focus, and subsequently the damage? Would a laser also have less range/narrow at its focal point? If it would satisfy you from a gameplay as well as a realism stan...