Thargoids! The Musical Including the hits... Don't Cry for Me Parking Meter (from I'll Eatya) Eight Hands, Four Hearts (from Witchspace Story) The Phantom Lepidoptera (from ... The Phantom Lepidoptera) and many, many more from... The Queen and I Missiles Gone and Starflight Egress ...only available...
I mean, we've really derailed this thread, but that's ok. Discussion is good. Yeah, sorry, I was hoping to be clearer. How would you define the maximum number of missile slots of each ship? Use the current values, or increase to allow for more equipment slots? Well, the change I'm requesting (makin...
It's not quite as simple as just making missile capacity read/write. Equipment items installed as a "mine" can't be equipment. The request for the former is in order to avoid all of the quirks of the latter. I would be simulating a pylon being used by removing it as long as a relevant non...
But why? What is the point of this? Why do you want to be able to nobble the pylons? Great question. I've tried to answer it several times to little avail. ... I want equipment loadout choices to potentially affect missile capacity because I imagine other items competing for the same spaces (pylons...
This is very frustrating. Agreed. Why do you refuse to use the technique Oolite provides? Because it doesn't apply universally and therefore can't do what I want. Why do you refuse to be clear about what you're actually trying to achieve? Don't make Cholly come to Yorkshire to straighten you out, e...
I see the pylons as being involved with the outside of the ship. Sure but that depends upon how exactly. Are the missiles externally mounted or internally stored? Fuel scoops presumably must have access to the exterior and yet are not pylon mounted. What about ECM, Military Shields or the now non-p...
Google's verbatim response (inc. Google's, not my, emphases): ... since there's no red component specified, and equal amounts of blue and green are present, the resulting color will be a shade of yellow . ... Yellow: When red and green light are combined at similar intensities, they produce yellow....
I guess at this point I'm not entirely sure I understand the reasoning for putting equipment on pylons. Is the idea as an extension to Equipment by Ship Type, allowing additional equipment that wouldn't normally fit in the ship? After reading the above, that comes across :D No worries, I appreciate...
Is this kind of what you had in mind? I'm replying without having tested (or even downloaded yet) so please bear that in mind (along with my talent for stupidity :P) but... Firstly, thanks once again for trying to code a solution to someone else's 'problem'. you can't accidentally "launch"...
After further investigation it looks like Cargo Containers does require/do the following require an actual model for the container has that model be launchable / capable of being jettisoned effectively makes a 0 speed, 0 damage mine which grants a bonus to cargo capacity when ocuupying a pylon So ba...
I *think* that's what you were asking. Let me know if I've answered the wrong question though! I would say yes if it weren't for the previous post still confusing me... Is requures_empty_pylon (or whatever its called) still restricted to mines and missiles? Or anything that wants to use pylon mount...
Would it be interesting to have an optimal range for the laser, and deviating from it by moving closer or further away would reduce the focus, and subsequently the damage? Would a laser also have less range/narrow at its focal point? If it would satisfy you from a gameplay as well as a realism stan...