Search found 2708 matches

by Redspear
Sun Jan 05, 2025 9:31 pm
Forum: Discussion
Topic: Size is everything!
Replies: 30
Views: 13411

Re: Size is everything!

Cholmondely wrote: Thu Jan 02, 2025 5:30 pm
Redspear’s Janes Galactic Shipset tweaks the ship dimensions a tad, but I fear he failed to undo all the damage
Yeah, well, y'know...

I tried to address the problem (as I saw it) and not just the change from ft to m (which was only part of the problem IMHO).
by Redspear
Fri Dec 27, 2024 12:21 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1388
Views: 769752

Re: Introduce Yourself.

erik wrote: Thu Dec 26, 2024 8:36 am
Hi
Welcome erik and thanks for the 'gift' :)

Hope you have fun on these boards as well as with the game.
by Redspear
Fri Dec 20, 2024 12:14 pm
Forum: Expansion Pack
Topic: Equipment Expensive Item Color
Replies: 7
Views: 631

Re: Equipment Expensive Item Color

From the wiki...
An item is considered expensive if its price exceeds your current credits.
Great idea! Well done and as a_c said, here's to many more.
by Redspear
Fri Dec 13, 2024 10:58 pm
Forum: Expansion Pack
Topic: Energy Containment Unit OXP
Replies: 4
Views: 479

Re: Energy Containment Unit OXP

It absorbs the heat energy of laser fire and prevents the weapon from overheating Incoming laser fire? Wouldn't it make more sense if it absorbed the heat from outgoing fire? (Maybe it does: this is me asking :P ) If it's the former then absorbing external heat to create internal cooling is at leas...
by Redspear
Fri Dec 13, 2024 10:51 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1388
Views: 769752

Re: Introduce Yourself.

Hello everyone, nice to be here Welcome :D Never achieved a rank higher than Dangerous Same here except on the speccy. You could be stuck seemingly forever on 'dangerous' and I only manage to find one of the missions... I've written an OXP Congrats. I've not tried it yet but don't worry if it's not...
by Redspear
Wed Dec 11, 2024 11:10 am
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

Do insect(oid)s have theory-forming minds? Great question, which I am in no position to answer adequately. My approach Re oolite (usually) : if the classical lore say its so then it likelly is. How or why exactly I prefer to leave to the player. Communism for example is a label that has been applie...
by Redspear
Wed Dec 11, 2024 10:41 am
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

[ If... If... Or... or... Or... Or... I have considered such things for some time, certainly with regards this oxp and don't want to reveal very much at present. However, if a system is both insect inhabited and communist then I don't see why both couldn't be represented in some manner. I'm not medd...
by Redspear
Wed Dec 11, 2024 12:34 am
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

May of the political systems have specific stations of their own (royal hunting lodges, SLAPUs, Imperial AstroFactories, etc). What about the species? There is Wasps with its own station. And PAGroove's variants which you added to SFEP. But how about lobstoid stations? And. Species has a list of al...
by Redspear
Fri Dec 06, 2024 8:15 am
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

you've got the easiest check (What is the contents of player.ship.alertCondition?) last. Could I be so bold as to suggest this re-arrangement for clarity: Certainly... it could save some unnecessary calculation when it actually matters, I think I get it: why do the expensive check first when it als...
by Redspear
Thu Dec 05, 2024 11:35 pm
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

this.$sendMessageTimer = function $sendMessageTimer () { var p = player.ship; var stn = system.mainStation; var dist = p.position.distanceTo(stn.position); if (dist < stn.scannerRange) { // only send a message if the player is within scanner range if (p.alertCondition != 3) { // only send if the pl...
by Redspear
Thu Dec 05, 2024 8:21 am
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

Is there a way to get the Messages to appear at all of the possible Stations in a System instead of only at the Main Station? Hi Nite Owl, Yes, I think so and (to my surprise) I may even know how to do it... If I'm right then the key would be in swapping the main station part of the check so that i...
by Redspear
Wed Dec 04, 2024 8:21 pm
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

Redspear wrote: Wed Dec 04, 2024 8:08 pm
If there's a better way...
'Global variables'... got it. Thanks.
by Redspear
Wed Dec 04, 2024 8:08 pm
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

Is this creating a variable called _alienVisa in the global namespace/scope/terminology-you-prefer, not restricted to your world script? I believe so... If yes, then why? Because I need it to remain valid across various this statements I am a fool the other method that I know (var) won't cut it whe...
by Redspear
Tue Dec 03, 2024 9:05 pm
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

And v 0.4 is now available with a much more radical addition: restricted system entry A standard hyperspace jump isn't always enough to get you to a non-colonial system with this oxp installed. However, there are at least 4 methods that will work. Without spelling them out, any one of these will (or...
by Redspear
Sun Dec 01, 2024 4:33 pm
Forum: Expansion Pack
Topic: Alien Systems OXZ
Replies: 45
Views: 9081

Re: Alien Systems OXZ

v 0.3 available :arrow: here Adds some species specific detail to the f7 screen; mostly flavour-fluff. v 0.4 perhaps not far away, likely to deny entry to non-colonial systems by usual means. I've got what I consider to be a good idea of how to do it but want to consider a bit more to ensure its fl...