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by Capt. Slog
Wed Jul 15, 2009 9:03 pm
Forum: Expansion Pack
Topic: Target Autolock OXP
Replies: 97
Views: 75030

And in the meantime some oxps don't work as well as they might? "in the meantime" is the problem - there's stuff we will have to live without until the next stable release, and that phrase "next stable release" comes up so often I'm all for making sure that's the FIRST thing we ...
by Capt. Slog
Wed Jul 15, 2009 2:18 pm
Forum: Expansion Pack
Topic: Anarchies 2.1(!) now available
Replies: 25
Views: 9181

Laptop with duo 1.73 1 Gb ram. Reduced shaders to simple and off. Simple gave me 13 fps at a Salvage Gang which was OK for docking. Off gave no further benefits. I think the problem could be with graphics and also Vista. Pah!
by Capt. Slog
Wed Jul 15, 2009 8:04 am
Forum: Expansion Pack
Topic: Target Autolock OXP
Replies: 97
Views: 75030

Would it be possible to reflect certain currently unused keys back to oxps, leaving writers and/or users to sort out who could use which key? No, that is very specifically what I don’t want to do. OXP writers don’t know which keys are unused on each user’s systems, and users definitely should not h...
by Capt. Slog
Tue Jul 14, 2009 5:07 pm
Forum: Expansion Pack
Topic: Target Autolock OXP
Replies: 97
Views: 75030

Would it be possible to reflect certain currently unused keys back to oxps, leaving writers and/or users to sort out who could use which key?
by Capt. Slog
Tue Jul 14, 2009 3:48 pm
Forum: Expansion Pack
Topic: Anarchies 2.1(!) now available
Replies: 25
Views: 9181

Commander McLane, So it wasn't just bad luck, after all. I did try manually, after using auto to line up. The problem I had then was an FPS of 5, left me with adjustment problems. This abnormally low rate seems to be associated with Anarchies, particularly if there is a station in the vacinity, I ha...
by Capt. Slog
Tue Jul 14, 2009 12:29 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398276

I don't think I rammed him. However I had left the system and was about to return, I can't remember whether I'd had to refuel, but I would have thought sufficient time would have elapsed between any contact and leaving the system for me to have been notified. If there had been any ships on my scanne...
by Capt. Slog
Tue Jul 14, 2009 12:21 pm
Forum: Expansion Pack
Topic: Target Autolock OXP
Replies: 97
Views: 75030

Not as such, as it's not possible to assign keys to OXPs. @ the developer gods.. are there any plans to change this, maybe after the MNSR? (and yes, I realise what a mess it will be as the oxp devs all fight over the available handful of keys.) What about this comment? The startUp handler is called...
by Capt. Slog
Tue Jul 14, 2009 12:13 pm
Forum: Expansion Pack
Topic: Anarchies 2.1(!) now available
Replies: 25
Views: 9181

Finally succeded. I.ve had this problem with other stations, occasionally. This time I must have just had a run of bad luck.
by Capt. Slog
Mon Jul 13, 2009 11:29 am
Forum: Expansion Pack
Topic: Anarchies 2.1(!) now available
Replies: 25
Views: 9181

I'm having difficulty auto docking with a hackers outpost. Crashes every time. Is this a feature or a bug, does anybody know? I could be the same bug with player ship subentities that leads to crashes inside structures like fuel-station thargoid-hives etc. In that case it is the type of ship you ar...
by Capt. Slog
Mon Jul 13, 2009 11:01 am
Forum: Expansion Pack
Topic: Anarchies 2.1(!) now available
Replies: 25
Views: 9181

I'm having difficulty auto docking with a hackers outpost. Crashes every time. Is this a feature or a bug, does anybody know?
by Capt. Slog
Sun Jul 12, 2009 1:01 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398276

I may have found a bug in the latest version running on 1.72. After searching in vain for the mark and docking at least once, I hyperspaced to reset the mark's position. During the hyperspace countdown to return I received a message to say I had killed the mark but would be fined for ungentlemanly c...
by Capt. Slog
Sun Jul 12, 2009 12:53 pm
Forum: Expansion Pack
Topic: Target Autolock OXP
Replies: 97
Views: 75030

Is their a way to switch autolock off so I can manually select my target? This would be a nice addition.. sometimes in a RandomHits mission I'm trying to get a lock on my mark and the constant shooting from the henchmen makes it pretty near impossible. That's my position. I usually avoid the henchp...
by Capt. Slog
Sat Jul 11, 2009 8:46 am
Forum: Expansion Pack
Topic: Target Autolock OXP
Replies: 97
Views: 75030

Is their a way to switch autolock off so I can manually select my target?
by Capt. Slog
Thu Jul 09, 2009 1:34 pm
Forum: Oolite-PC
Topic: Problems compiling from Source
Replies: 40
Views: 17309

Thanks, Griff.
by Capt. Slog
Tue Jul 07, 2009 1:47 pm
Forum: Oolite-PC
Topic: Problems compiling from Source
Replies: 40
Views: 17309

another_commander wrote:
I would recommend trying to build the source following the much simpler instructions found in the sticky thread at the top of this subforum, assuming that your computer can see a D: drive.
And if you don't have a D: drive?