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More details in this thread.
More details in this thread.
Search found 84 matches
- Thu Jun 04, 2009 12:34 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399212
- Wed Jun 03, 2009 11:58 pm
- Forum: Testing and Bug reports
- Topic: No death_actions with missiles
- Replies: 17
- Views: 8848
- Wed Jun 03, 2009 11:53 pm
- Forum: Expansion Pack
- Topic: Galactic NavySpec ops...
- Replies: 36
- Views: 12557
The mission part of this oxp has been fixed. Curtesy of Eric Walsh all it takes is to replace your shipdata.plist with http://www.box.net/shared/pe8q4znq2z and install this oxp http://www.box.net/shared/nq4tdg8pno Eric warns that the latter could introduce anamolies. Try it at your own risk. I have....
- Wed Jun 03, 2009 11:20 pm
- Forum: Expansion Pack
- Topic: Galactic NavySpec ops...
- Replies: 36
- Views: 12557
- Tue Jun 02, 2009 8:31 pm
- Forum: Testing and Bug reports
- Topic: No death_actions with missiles
- Replies: 17
- Views: 8848
- Mon Jun 01, 2009 9:54 pm
- Forum: Testing and Bug reports
- Topic: Flashers on missiles don't work in 1.72.2 - FIXED
- Replies: 44
- Views: 6175
If you're talking about the many log entries about flashers using the wrong number of tokens...maybe it's the simplest workaround to remove those flashers from shipdata.plist ;) Screet Yup simple, sounds like me, done it already but the mission still seems broken. I can destroy the ship, hyperspace...
- Sun May 31, 2009 8:42 pm
- Forum: Testing and Bug reports
- Topic: Flashers on missiles don't work in 1.72.2 - FIXED
- Replies: 44
- Views: 6175
- Sun May 31, 2009 2:04 pm
- Forum: Expansion Pack
- Topic: Galactic Navy OXP
- Replies: 9
- Views: 3456
- Sun May 31, 2009 1:57 pm
- Forum: Testing and Bug reports
- Topic: No death_actions with missiles
- Replies: 17
- Views: 8848
You should probably do something else as I read in the death_actions: <key>death_actions</key> <array> <string>set: mission_hofd KURTZ_ESCAPED</string> </array> Have you considered docking with the target carrier? Yes I've docked twice, once to meet Kurtz and afterwards to see what happened (and to...
- Fri May 29, 2009 10:25 pm
- Forum: Testing and Bug reports
- Topic: No death_actions with missiles
- Replies: 17
- Views: 8848
- Fri May 29, 2009 10:24 pm
- Forum: Testing and Bug reports
- Topic: No death_actions with missiles
- Replies: 17
- Views: 8848
- Thu May 28, 2009 5:54 pm
- Forum: Testing and Bug reports
- Topic: No death_actions with missiles
- Replies: 17
- Views: 8848
- Thu May 28, 2009 2:22 pm
- Forum: Discussion
- Topic: Opinions on Oolite Setup
- Replies: 22
- Views: 5497
This is Vista's security features you are witnessing. You can avoid this kind of thing by simply installing Oolite in a folder other than C:\Program Files or any system folder. Then everything will behave as stated earlier. Just thought I'd point it out for any newcomers reading. Might be useful if...
- Thu May 28, 2009 12:13 pm
- Forum: Discussion
- Topic: Opinions on Oolite Setup
- Replies: 22
- Views: 5497
On Windows the AddOns folder is under the Oolite root install location and all OXPs are folders that can be freely copied in and out of that directory. I'm running it on Vista and some of my add-ons have turned up in appdata\local\virtualstore\oolite. It might just be the ones I've tinkered with bu...
- Thu May 28, 2009 9:50 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399212