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Search found 84 matches
- Sat Jun 13, 2009 10:41 pm
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 17980
Screet, Nemiricus I'd hoped that Matt would respond but... I can't see a problem with releasing a version that works. My enjoyment of this oxp was only spoilt by trying to debug it, I also now have the knowledge to cheat with other oxps. The finale had the potential to be an excellent mission and I ...
- Sat Jun 13, 2009 12:58 am
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 17980
From Matt634 9 May
You may be one of the few to actually attempt this mission. Because of the lack of feedback and several interceding Oolite versions, it may not work as it should, but here's some hints on what's supposed to happen based on my initial playtesting.
Spoiler followed, not heard since.
You may be one of the few to actually attempt this mission. Because of the lack of feedback and several interceding Oolite versions, it may not work as it should, but here's some hints on what's supposed to happen based on my initial playtesting.
Spoiler followed, not heard since.
- Sat Jun 13, 2009 12:52 am
- Forum: Expansion Pack
- Topic: A wee "little" problem with some OXPs
- Replies: 4
- Views: 2233
- Sat Jun 13, 2009 12:48 am
- Forum: Expansion Pack
- Topic: Galactic Navy OXP
- Replies: 9
- Views: 3456
I've been going through Galactic Navy's code, and I found that it adds headhunters to certain systems while the Admiral mission is active. However, these are clean ships that appear to be added with no rhyme or reason. Does anyone know what these are all about? I think they're just to hinder your p...
- Thu Jun 11, 2009 8:47 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
Every few seconds the description of what sort of criminals are detected changed completely, as if they had been replaced with an entirely new gang. After docking, there appeared something, most probably a gravestone. However, it was rotating in a way that it never was possible to read the inscript...
- Tue Jun 09, 2009 2:03 pm
- Forum: Expansion Pack
- Topic: What next?
- Replies: 6
- Views: 3432
- Mon Jun 08, 2009 9:37 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
- Mon Jun 08, 2009 9:34 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
- Mon Jun 08, 2009 12:46 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
- Sun Jun 07, 2009 7:40 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
Looks like the descriptions.plist is not being read at all. This may be a mac thing as it seems okay on DGills and is okay on mine. GRRR! Suspect it has something to do with the format the plist is being saved in from my text editor. Can you delete and re-install and do a shift start to Oolite to c...
- Fri Jun 05, 2009 10:25 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
- Fri Jun 05, 2009 6:59 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
You get GalCop's bounty, but that's not the issue. The problem is that tier 2 and 3 are almost completely identical, at least as far as I can tell and with the exception of the target ship. I'd like to see those two be more distinct. Changing the quantity of the escorts would do that. I find I can ...
- Fri Jun 05, 2009 2:43 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
- Fri Jun 05, 2009 12:19 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399428
- Fri Jun 05, 2009 11:17 am
- Forum: Expansion Pack
- Topic: Galactic NavySpec ops...
- Replies: 36
- Views: 12566
From Matty You may be one of the few to actually attempt this mission. Because of the lack of feedback and several interceding Oolite versions, it may not work as it should, but here's some hints on what's supposed to happen based on my initial playtesting. Maybe now he's seen the interest he'll com...