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Search found 84 matches
- Tue Jul 07, 2009 11:27 am
- Forum: Oolite-PC
- Topic: Problems compiling from Source
- Replies: 40
- Views: 17311
Whenever I compile I get this error message: 0 [main] sh 6240 open_stackdumpfile: Dumping stack trace to sh.exe.stackdump /bin/sh: line 2: 6240 segmentation <core dumped> < echo '' Compiling file src/Core/OOdebugGLDrawing.m ...''; gcc src/Core/OODebugGLDrawing.m -c -MMD -MP -DGNUSTEP -DGNUSTEP_BASE...
- Tue Jul 07, 2009 11:06 am
- Forum: Expansion Pack
- Topic: OXP Idea-unguided arsenal
- Replies: 10
- Views: 3030
They're all possible, but how do you ensure that dumb missiles blow up before they go too far? If you miss, they could hurt some innocent bystander. I couldn't do this myself, as I can't make models that are any good. Don't even ask me to think about making textures. The rest would be fairly trivia...
- Tue Jul 07, 2009 11:02 am
- Forum: Expansion Pack
- Topic: FrankenHUD
- Replies: 25
- Views: 7103
- Sat Jun 27, 2009 7:23 am
- Forum: Oolite-PC
- Topic: Some observations on building from trunk for XP...
- Replies: 10
- Views: 4886
- Fri Jun 26, 2009 2:01 pm
- Forum: Expansion Pack
- Topic: Blender 3D
- Replies: 9
- Views: 3654
- Fri Jun 26, 2009 12:11 am
- Forum: Expansion Pack
- Topic: Galactic Navy Strikes Back
- Replies: 291
- Views: 124685
- Thu Jun 25, 2009 8:50 am
- Forum: Expansion Pack
- Topic: Blender 3D
- Replies: 9
- Views: 3654
I think it's key adventages are it's open source, and is designed to sustain a wider veriety then most programs. What files do I put the model in? If you have followed the link above you should have python installed. Create a folder of your choosing and copy the files dat2obj.py, obj2dat.pf and the...
- Wed Jun 24, 2009 9:04 pm
- Forum: Expansion Pack
- Topic: Can't begin Ionics missions - SOLVED
- Replies: 8
- Views: 6957
So I loaded a program that showed the file content as hex-code and I noticed that the simple text-editor that ships with OSX does indeed use LF only as line endings. (Same does the mac plist editor) And as 90% of my uploads was saved with one of those two, and nobody complained about my earlier upl...
- Wed Jun 24, 2009 12:25 pm
- Forum: Expansion Pack
- Topic: Blender 3D
- Replies: 9
- Views: 3654
Re: Blender 3D
I tried Blender a while back. Not sure what advantages it has over Wings. It would be interesting to see how you get on.Pirate92 wrote:I use blender 3d and want try making my own models for oolite, but what should I export them to? and which file do I put them in?
Thanks!
- Tue Jun 16, 2009 9:23 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 399194
- Tue Jun 16, 2009 9:21 am
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 17980
- Mon Jun 15, 2009 10:29 pm
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 17980
- Mon Jun 15, 2009 2:13 pm
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 17980
Re: ..
That's whyNemoricus wrote:
Does anyone know of a good text editor that gives you line numbers?
- Sun Jun 14, 2009 5:01 pm
- Forum: Expansion Pack
- Topic: Galactic Navy OXP
- Replies: 9
- Views: 3456
That's just annoying then. There's no in-game explanation for their existence and I don't like that. Adding one would enhance immersion and make the mission more interesting. Thoughts? Fine, I'd almost forgotten these because I spent so much time hunting Kurtz. Messages at stations or radio message...
- Sun Jun 14, 2009 4:18 pm
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 17980
Nemoricus, I have previously recommended Scite on windoze. Its got line numbers, will show end of line CR, LF etc and can change it, I originally broke some scripts by adding CRLF to scripts which had previously contained only LF. It can also be easily customised to support different languages for h...