Search found 128 matches

by overmage
Sun Jan 03, 2010 6:28 pm
Forum: Discussion
Topic: Leaving
Replies: 70
Views: 24363

Yuck, I took a break from Oolite and came back to see this. ):

There are no winners here. Everybody has lost.

I really love this remake of a game that I played as a kid. And I may be speaking out of the brashness of youth (I'm 21 :P), but this has definitely made Oolite poorer.
by overmage
Thu Oct 29, 2009 4:40 pm
Forum: Suggestion Box
Topic: Colliseum OXP
Replies: 10
Views: 4516

Betting sounds awesome. AWESOME! Player participation too! We can have a leaderboard ranking, persistent for each Galaxy. The more you win the more 'Coliseum Wins' you rack up. Everytime you hit a certain number of wins, you will get challenged to a showdown by an enemy team of a certain level who a...
by overmage
Wed Oct 21, 2009 4:01 pm
Forum: Expansion Pack
Topic: Looking to start a chatbot expansion
Replies: 41
Views: 17455

I think it's a great idea. We can have a SmarterTharglet ;)
by overmage
Fri Oct 02, 2009 5:36 pm
Forum: Suggestion Box
Topic: Ship turrets & energy
Replies: 70
Views: 17690

Cmd. Cheyd wrote:
Player Turrents Using Energy: GOOD
NPC Turrent Using Energy: BAD

Seconded.
by overmage
Sun Sep 13, 2009 5:44 am
Forum: Suggestion Box
Topic: A better-looking cloaking device
Replies: 7
Views: 3729

lol! nice one :lol:

Well I was thinking about whether it can be done via an OXP (like i mentioned earlier, putting it in the core is probably not doable at the moment, better things to do too im sure),

mainly just seeing if it is... well for lack of a better term, technologically possible. :P
by overmage
Fri Sep 11, 2009 6:03 pm
Forum: Suggestion Box
Topic: A better-looking cloaking device
Replies: 7
Views: 3729

A better-looking cloaking device

So, while this may be impossible to code into the Oolite core (maybe in some far-off future release? ;)), I was thinking: the current cloaking device works like this: an ugly blinking of the ship in and out of view. Now this is purely conjecture, but is it possible to create shaders for a ship that ...
by overmage
Thu Sep 10, 2009 2:25 pm
Forum: Discussion
Topic: Ship Rationalisation / Balancing Project
Replies: 83
Views: 18379

4) While we're not quite there yet, some of the more potent OXP ships are wandering towards being the best all round ship of all types. I'm not even pointing at the more recent OXPs here (the Kirins and the Caduceus's), but some older OXP ships that are decidedly suspect. These ships are probably, ...
by overmage
Thu Sep 10, 2009 9:14 am
Forum: Expansion Pack
Topic: Killit™.oxp (was Superweapon.oxp)
Replies: 37
Views: 14031

add in the nova effect for epic lulz for the higher level superweapons. :D
by overmage
Thu Sep 10, 2009 8:40 am
Forum: Expansion Pack
Topic: Killit™.oxp (was Superweapon.oxp)
Replies: 37
Views: 14031

Can we have a weapon that makes the system go NOVA?
by overmage
Thu Sep 10, 2009 8:30 am
Forum: Expansion Pack
Topic: Deep Horizon - Systems (Thread Renamed)
Replies: 90
Views: 28506

that moon looks mad. :twisted:
by overmage
Tue Sep 08, 2009 6:44 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 206495

Your equipment.plist is intact Lestradae :D I was just removing and then adding them back one by one to find out what didn't work. Turns out it's something in the Sell Equipment part. Odd, since I don't have Sell Equipment OXP anymore. Hmm. O.o I'll search around a bit more
by overmage
Mon Sep 07, 2009 12:51 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 206495

Thanks all! Frame, you are correct. Removing most of the entries from OSE's equipment.plist fixed the error. Now I have to slowly work out which OXPs are causing the conflict, since removing your scoop didn't work for me. >;(
by overmage
Thu Sep 03, 2009 4:04 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 206495

Nothing useful here it seems D: [dataCache.set.success]: Updated entry player ships in cache "ship registry". [dataCache.set.success]: Updated entry ship data in cache "ship registry". [shipData.load.done]: Ship data loaded. [dataCache.retrieve.failed]: Failed to retrieve "s...
by overmage
Wed Sep 02, 2009 5:58 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 206495

Hangs when I load it up. Only with 0.67, 0.65 works fine. checked logs. Only one extra line seems to appear:

[startup.exception]: ***** Unhandled exception during startup: NSRangeException (Index 0 is out of range 0 (in 'objectAtIndex:')).

What does this mean?
by overmage
Fri Jul 17, 2009 2:23 pm
Forum: Discussion
Topic: Are we worldwide?
Replies: 42
Views: 11607

I am Asian. ;)