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by harry747
Fri Aug 20, 2010 9:53 pm
Forum: Outworld
Topic: Hubble find
Replies: 5
Views: 2086

Re: Hubble find

did anyone else spot the screw-up they made on that page? it's near the top...
by harry747
Fri Aug 20, 2010 9:29 pm
Forum: Oolite-Mac
Topic: updates?
Replies: 3
Views: 4377

another_commander wrote:
I guess we are also entitled to some vacation every now and then, no? ;-)
as long as this vacation isn't permanent, that's good enough for me :-)
by harry747
Thu Aug 19, 2010 9:11 pm
Forum: Oolite-Mac
Topic: updates?
Replies: 3
Views: 4377

updates?

hi.
haven't received any trunk updates in quite some time. is something wrong?
by harry747
Wed Jun 02, 2010 7:44 pm
Forum: Oolite-Mac
Topic: new imac
Replies: 14
Views: 7711

You should really boost the RAM to 2GB minimum. 4GB preffered. you can't have too much RAM. when my mac mini had 1 GB, it was always full. without virtual memory i would have been lost. now it has 2 GB, and i still have to use virtual memory (like right now my swapfile is 2 GB (940MB used)), but oc...
by harry747
Mon May 17, 2010 9:39 pm
Forum: Testing and Bug reports
Topic: the docking computer
Replies: 18
Views: 10387

i'm building now using those settings. let's see what happens and how big the files are gonna be...

looks like they're gonna be big. would it hurt to turn off the debug symbols? gonna try that...
by harry747
Mon May 17, 2010 7:26 pm
Forum: Testing and Bug reports
Topic: the docking computer
Replies: 18
Views: 10387

ok, that eliminated that error, but here's the next one:

file not found: ../build/TestRelease/Oolite.app/Contents/MacOS/Oolite
by harry747
Mon May 17, 2010 6:03 pm
Forum: Testing and Bug reports
Topic: the docking computer
Replies: 18
Views: 10387

ok, now it seems to be installed properly. and the plug-in dependency error doesn't appear anymore. but now i get this error instead: /Users/Shared/projects/Oolite/trunk/DebugOXP/../deps/Cross-platform-deps/SpiderMonkey/js/src/jsotypes.h:77:0 /Users/Shared/projects/Oolite/trunk/DebugOXP/../deps/Cros...
by harry747
Sun May 16, 2010 10:14 pm
Forum: Testing and Bug reports
Topic: the docking computer
Replies: 18
Views: 10387

trying to build the build all target keeps giving me this error: Unable to resolve plug-in dependency for "OODebugController.xib". i know i need the rbsplitview plugin, but how do i install that properly? http://wiki.alioth.net/index.php/Running_Oolite-Mac only says that it must be install...
by harry747
Sun May 16, 2010 10:06 pm
Forum: Suggestion Box
Topic: Short Range Chart - show Advanced Navigational Array info
Replies: 7
Views: 2632

also, it would be nice to have 2 options: the fastest route or the one with the fewest jumps. In the upcoming 1.74, you already have the two options. Activating the ANA the standard way shows least number of jumps route, activating it with Ctrl held down shows fastest route to destination. didn't k...
by harry747
Sun May 16, 2010 10:02 pm
Forum: Suggestion Box
Topic: air (er, space) traffic control
Replies: 14
Views: 2489

Yrol_Denjeah wrote:
So it was harrys fault that i couldnt dock at Xeesle last week!
of course it was. it's ALWAYS my fault, especially when it isn't.
by harry747
Sat May 15, 2010 3:39 pm
Forum: Testing and Bug reports
Topic: the docking computer
Replies: 18
Views: 10387

Eric Walch wrote:
Try using the debug console and activate the "debug AI" check-box for the player. It will write useful stuff in your log about the running AI.
debug console? how do i get that?
by harry747
Sat May 15, 2010 3:03 pm
Forum: Oolite-Mac
Topic: problems with the latest revision
Replies: 6
Views: 5189

Re: problems with the latest revision

Eric Walch wrote:
Maybe Oolite did change it for you. See the progress topic.
yes, it was set to full shader mode. i set it back to simple, and now it seems to work the way i want.
by harry747
Sat May 15, 2010 3:02 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839692

Ahruman wrote:
... except GeForce 5200 and Intel GMA 9xx systems, which will use simple mode by default. On GMA 9xx systems, full shader mode is not available.
i can not confirm that. my mac mini has a GMA 950 chipset, and oolite was set to full shader mode.
by harry747
Sat May 15, 2010 2:54 pm
Forum: Suggestion Box
Topic: air (er, space) traffic control
Replies: 14
Views: 2489

Re: air (er, space) traffic control

And for hyperspace jump, OoPhysics (tm pending) make it impossible to generate a wormhole near a station AFAIK the minimum distance is 10 km, which makes it well within detection (and communication) distance. Asking permission to launch is a totally pointless thing, in my opinion. pointless? not if...
by harry747
Sat May 15, 2010 2:48 pm
Forum: Suggestion Box
Topic: big fuel tanks
Replies: 10
Views: 2224

IIRC that fuel tank has several limitations. like it only holds like 3 ly worth of fuel, and when it's empty, it can't be refilled, correct? not exactly what i had in mind.