Search found 2577 matches
- Tue Jun 01, 2021 9:44 pm
- Forum: Outworld
- Topic: HD background images
- Replies: 19
- Views: 32294
Re: HD background images
Do you still have any of his images anywhere? Sure: (warning: nice pics ahead! ;) ) https://mega.nz/folder/gApCWALY#tOu76QX6KyvDgDmoyjqdfg This is the full archive what I collected anno for the HD background images , mostly station interiors, just I was too lazy to put them together into the next i...
- Sat Jan 02, 2021 9:03 pm
- Forum: Discussion
- Topic: Recalling robot fighters..
- Replies: 2
- Views: 9706
Re: Recalling robot fighters..
For Fighters just press H to send a recall signal. You can use it anytime and cancel the countdown before jump, then repeat until all fighters are landed.
- Fri Dec 25, 2020 1:04 pm
- Forum: Testing and Bug reports
- Topic: [SOLVED]Did anyone ever reported side views axis are wrong?
- Replies: 5
- Views: 8975
Re: Did anyone ever reported side views axis are wrong?
.. which should do this as intended, to get the same controls in each view.commander_STyx2909 wrote: ↑Thu Dec 24, 2020 10:42 pmThe culprit was easily identified as expected. It is NORBY's reverse control.
- Sun Dec 13, 2020 8:53 pm
- Forum: Testing and Bug reports
- Topic: No ships at Lave - normal start
- Replies: 21
- Views: 21235
Re: No ships at Lave - normal start
Just add one more oxp which contains at least one playable ship. This will change the input of the random number generator and most probably you will see some ships in the Lave shipyard.
- Mon Dec 07, 2020 8:49 pm
- Forum: Expansion Pack
- Topic: [RELEASE] ILS Instrument Landing System v1.13
- Replies: 102
- Views: 133252
Re: [RELEASE] ILS Instrument Landing System v1.13
For some unfathomable reason, changing the dockable maxSpeed to 0 didn't occur to me :shock: :oops: :? :lol: Maybe need to force it by set velocity to zero. At last resort set the position and orientation to saved values in each frame. That would turn ILS into a primeable equipment How about two IL...
- Sun Dec 06, 2020 8:01 pm
- Forum: Expansion Pack
- Topic: [RELEASE] ILS Instrument Landing System v1.13
- Replies: 102
- Views: 133252
Re: [RELEASE] ILS Instrument Landing System v1.13
My suggestions about the last two problems: 1. Moving dockables should be stopped when receive an ILS request, like sending a radio message about "Hey, I would like to dock, so stop moving!". When targeted by ILS then set ship.maxSpeed=0 on the dockable, then restore when docked or untarge...
- Sat Nov 14, 2020 9:47 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Fighters 1.5
- Replies: 34
- Views: 42278
Re: [RELEASE] Fighters 1.5
Fighters v1.5 is out, featuring a new type: Robot Fighter . Available in all stations as a smaller but more costly alternative of the Light Fighter: need only 1t cargo space instead of 5t, but each costs 5000 credits. Looks like a Tharglet but internally controlled by computers. http://wiki.alioth.n...
- Sat Nov 14, 2020 4:01 pm
- Forum: Discussion
- Topic: Well-aligned multiple lasers
- Replies: 6
- Views: 10031
Well-aligned multiple lasers
When a ship has multiple forward lasers, small targets like escorts often missed by the wing-mounted weapons due to they placed farther from the center line than the width of the target. There is a way to address this problem: side lasers can be oriented a bit towards to center. Beams can cross the ...
- Sat Nov 14, 2020 1:08 pm
- Forum: Discussion
- Topic: Recovering "Lost" OXPs
- Replies: 323
- Views: 277606
Re: Recovering "Lost" OXPs
That's the one that gets separated lasers, isn't it? Note about Separated Lasers the needed distance for separation (to do not suffer multiple heat when firing) is calculated in 3D, so not only the distance in x-axis counts, but y and z-axises too. When the weapon positions are in the same level in...
- Wed Nov 04, 2020 8:28 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 222
- Views: 236762
Re: [RELEASE] Towbar OXP v1.0
Yes, after 7 years of development we finally reached v1.0!
Tadaaa!
Tadaaa!
- Wed Oct 28, 2020 7:16 pm
- Forum: Expansion Pack
- Topic: [WIP] The Collector v0.4
- Replies: 92
- Views: 121870
Re: [WIP] The Collector v0.4
Hi Dysk, This is the most tricky part of this mission pack, but there is a solution. Yes, you can not arrive in time using raw force, but you must use your mind. Without giving too much spoiler I only can tell that the shortest way is not always the fastest in Oolite. Please try again and write eith...
- Mon Oct 12, 2020 3:28 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1373
- Views: 753369
Re: Introduce Yourself.
Welcome Caleb to the Ooniverse!
Thank you for your positive review. You have good story telling skill, more will be warmly welcomed in the Tales from the spacelanes topic. Exactly as our fast-welcomer Cody said.
Happy bug-hunting!
Thank you for your positive review. You have good story telling skill, more will be warmly welcomed in the Tales from the spacelanes topic. Exactly as our fast-welcomer Cody said.
Happy bug-hunting!
- Wed Oct 07, 2020 6:13 pm
- Forum: Expansion Pack
- Topic: Why isn't target reticle included in the game managed expansion packs?
- Replies: 7
- Views: 7899
Re: Why isn't target reticle included in the game managed expansion packs?
The reticle_target_sensitive is a core HUD feature, but turned off in default HUDs. This oxp just turn on this flag, which is also turned on in many other HUDs. So you do not need this oxp at all if you install any HUD with this flag on, like Large HUD in HUDSelector.
- Fri Sep 25, 2020 9:56 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 222
- Views: 236762
Re: [RELEASE] Towbar OXP v0.108
Yes, my intention was that Injectors be disabled only while a big mass is hang on the ship and functional again when released.
I agree with the suggestions above and I sent a detailed answer to dybal in pm.
I agree with the suggestions above and I sent a detailed answer to dybal in pm.
- Thu Sep 17, 2020 5:27 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 737478
Re: Tales from the spacelanes...
Nice tale!