Ah! No, unfortunately neither I nor any of my work are in these pics I did work on at least four of the games depicted though (most noteable is the beach scene at the bottom of page 1 - I built that level for the game)
Crow
Search found 99 matches
- Thu Jul 08, 2010 8:54 am
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
- Sat Mar 13, 2010 9:26 am
- Forum: Expansion Pack
- Topic: My take on the Thargoids
- Replies: 17
- Views: 5802
- Fri Mar 12, 2010 4:31 pm
- Forum: Expansion Pack
- Topic: My take on the Thargoids
- Replies: 17
- Views: 5802
- Fri Mar 12, 2010 1:02 pm
- Forum: Expansion Pack
- Topic: My take on the Thargoids
- Replies: 17
- Views: 5802
My take on the Thargoids
Whilst I wrestle with materials and shaders in the Seraphim thread, and as part of my 'learn Z-Brush' training, I've started work on an alternative Thargoid. 1488 triangles with normal maps generated both from hand-drawn greyscale height maps in Photoshop (mouth and eye) and from a high detail mesh ...
- Thu Mar 11, 2010 3:49 pm
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
- Sat Mar 06, 2010 9:37 am
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
- Fri Mar 05, 2010 4:26 pm
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
- Fri Mar 05, 2010 3:18 pm
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
Sigh. Thanks, Griff. (WAIT! That's a smile, not an upside down frown!) Okay, so what do I want the shader to do? Well, I need to have a diffuse map, natch. I'd like it to use the normal map for detail, a specular map for subtle light variations across the surface, an emission or light map for the li...
- Fri Mar 05, 2010 11:43 am
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
- Fri Mar 05, 2010 11:16 am
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
Okay, I'm looking for an easy way into this. I'm an artist, not a programmer (dammit, Jim) and every which way I approach this, I'm confronted with indecipherable programming gibberish. I think the easiest way for me to ease myself into shaders is to learn how to set up the data in the Shipdata.plis...
- Fri Mar 05, 2010 9:47 am
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
Right then, This morning I ripped a chunk of code from Griff's Adder and dropped it in in place of my materials code, editing the texture names accordingly (and putting the corresponding .vertex and .fragment in the shaders folder.) Result! The shininess and specular effect is much closer to what I ...
- Thu Mar 04, 2010 7:22 pm
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
Nah. I'm using CS2 and it complains when I try to save with an alpha channel, telling me I need to save it as a copy. When I open it again, there's nothing there. If I merge layers, retaining opacity - even anti-aliased opacity - it 'remembers' it. Almost as if rather than being on a seperate channe...
- Thu Mar 04, 2010 7:02 pm
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
PNG's don't have an alpha channel as such. They just sort of remember when something is transparent. This is entirely wrong (and doesn’t actually make any sense). PNGs have an alpha channel, but some tools (*coughphotoshopcough*) don’t have the option to import it as a separate channel. Well, allri...
- Thu Mar 04, 2010 5:04 pm
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115
- Thu Mar 04, 2010 4:59 pm
- Forum: Expansion Pack
- Topic: The Seraphim - A custom Ship OXP from start to finish.
- Replies: 220
- Views: 67115