Search found 290 matches
- Sat Aug 24, 2024 11:11 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38377
Re: Planetfall 2.0 (apparently)
That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll: Its a Feudal State - perhaps the should be using Palanquins: https://i.postimg.cc/cH2mPcLB/136...
- Sat Aug 24, 2024 10:05 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38377
Re: Planetfall 2.0 (apparently)
The rail route works fine. I can travel to or from the NaN location:RockDoctor wrote: ↑Sat Aug 24, 2024 9:01 am
Could the NaNs be implying that no rail route exists between (Present.Location) and that destination.
- Tue Aug 20, 2024 7:53 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38377
Re: Planetfall 2.0 (apparently)
I've sent you a PM with link to amended files.
- Mon Aug 19, 2024 10:08 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38377
- Tue Aug 13, 2024 2:29 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38377
Re: Planetfall 2.0 (apparently)
Ok, thanks - it does not seem to affect anything.
- Tue Aug 13, 2024 1:14 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38377
Re: Planetfall 2.0 (apparently)
What does "NaN" mean?
- Wed Aug 07, 2024 10:47 am
- Forum: Discussion
- Topic: Feudal Systems
- Replies: 122
- Views: 29178
Re: Feudal Systems
Problems with the newest shipdata.plist on my AppleMac: As discussed I've added player ship change and storage: https://i.postimg.cc/G3QyH3v6/screen-40.png In the manifest.plist I've put ShipStorageHelper as an optional feature - any thoughts on whether it should be a requirement or an option? lice...
- Thu Jul 25, 2024 12:34 am
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 7667
Re: Information desired!
Ok, got it to work as I wanted - needed to use system.shipsWithRole not player.ship.target
- Wed Jul 24, 2024 5:08 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 7667
Re: Information desired!
Thanks, good to know.Wildeblood wrote: ↑Wed Jul 24, 2024 1:27 pmCode: Select all
this.$broadcastCallback = function () { player.ship.target.switchAI("feudal-attack5AI.plist"); };
- Wed Jul 24, 2024 10:01 am
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 7667
Re: Information desired!
But what I want to achieve is to have the switch in AI made as a response to the BCC. Which presumably requires different coding. If you figure it out please let me know - I've been trying without success to do the same thing to control the actions of a number of wingmen (Lance Fournie). I followed...
- Wed Jul 03, 2024 5:49 pm
- Forum: Discussion
- Topic: Feudal Systems
- Replies: 122
- Views: 29178
Re: Feudal Systems
Giles's Grotto (Shrine) Any chance of seeing you on Sunday? And is there a new version yet of your Feudals which I should be mucking about with? Alas, no and no - no free time at the moment. Feudals is working fine now with Planetfall2. Started on a mission script to try it out which includes landi...
- Sun Jun 16, 2024 7:34 am
- Forum: Discussion
- Topic: Feudal Systems
- Replies: 122
- Views: 29178
Re: Feudal Systems
Not for F8 just 'special cargo' for missions such as Delivery and Tribute. Thought different commodities when transporting from industrial and agricultural worlds. Also, I've added G7 & 8 to planetfall2 and also added the landing sites: Tibecea La Serenissima Port (Capital City) - also seat of t...
- Fri Jun 14, 2024 9:39 pm
- Forum: Discussion
- Topic: Feudal Systems
- Replies: 122
- Views: 29178
Re: Feudal Systems
Thinking a bit more about the arrival at the spaceport, one wants to give the player a chance to visit the commodities market https://i.postimg.cc/KzHbbfMV/screen-39.png I currently have feudal commodities: "Silk Top Hats","Palanquins","Ceremonial Swords","Houppel...
- Sun Jun 09, 2024 12:41 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38377
Re: Planetfall 2.0 (apparently)
Other) Will we be able to eventually produce Tibecea/Digebiti oxps which will "sit on top" of your Feudal States & phkb's PF2 Feudal addon - and add to the immersion there? Yes, but there may be some issues that would need to be sorted. For example, currently the king of the player's ...
- Sun Jun 09, 2024 9:55 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38377
Re: Planetfall 2.0 (apparently)
So you now have a version which works seamlessly with PF2? Ha! Not quite seamlessly. I'm currently testing and have a few of issues to sort out. 1. working well on G1-6. With Digebiti I've set it so you need to land at the Royal Court spaceport or travel there by train from another landing site bef...