Search found 294 matches

by DGill
Fri Dec 27, 2024 11:20 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 690
Views: 318309

Re: The Feudal States

Balisongdalo wrote: Fri Dec 27, 2024 9:27 pm
I'd also like to try it out, as feudal states is one of my most played oxp's, the estate management is a welcome addition!
Ok, I've sent you a PM with the links. Any problems give me a shout.
by DGill
Wed Dec 11, 2024 11:34 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 690
Views: 318309

Re: The Feudal States

When do we all get to try it out? The main Feudal States oxp is complete with 12 additional missions, P.A.D, GNN, and email integration and compatibility with planetfall 2. Main problem is I don't have time to play test it thoroughly. If you or anyone else wants to try it I can send a download link...
by DGill
Fri Dec 06, 2024 4:35 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 690
Views: 318309

Re: The Feudal States

Cholmondely wrote: Fri Dec 06, 2024 3:01 pm
This looks most immersive!
Couldn't resist adding some hunting lodge options, perhaps add some missions or other activities link to gossip overheard in the rooms.

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by DGill
Sat Nov 30, 2024 12:45 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 690
Views: 318309

Re: The Feudal States

... the only real user of PlanetFall. Having a bit of spare time I've made a start on Estate Management oxp. Add player's estate landing site with respect planetfall 2 and started to add the various estate management options. I used a farm productivity value of 0.5 - 1.0 tonne/ha obtained from Wiki...
by DGill
Sat Aug 24, 2024 11:11 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 430
Views: 70635

Re: Planetfall 2.0 (apparently)

That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll: Its a Feudal State - perhaps the should be using Palanquins: https://i.postimg.cc/cH2mPcLB/136...
by DGill
Sat Aug 24, 2024 10:05 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 430
Views: 70635

Re: Planetfall 2.0 (apparently)

RockDoctor wrote: Sat Aug 24, 2024 9:01 am

Could the NaNs be implying that no rail route exists between (Present.Location) and that destination.
The rail route works fine. I can travel to or from the NaN location:

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by DGill
Tue Aug 20, 2024 7:53 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 430
Views: 70635

Re: Planetfall 2.0 (apparently)

phkb wrote: Tue Aug 20, 2024 1:52 am
DGill wrote: Mon Aug 19, 2024 10:08 am
v2.11 makes no difference. NaN still displayed at Digebiti.
You've added a new type of surface landing point, I think. An Estate? Can you send me the shipdata entry for this so I can get close to your setup?
I've sent you a PM with link to amended files.
by DGill
Mon Aug 19, 2024 10:08 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 430
Views: 70635

Re: Planetfall 2.0 (apparently)

phkb wrote: Sun Aug 18, 2024 11:49 pm
Just posted a new version (2.11) that *might* fix this issue. Can you test this new version and let me know is the error persists?
v2.11 makes no difference. NaN still displayed at Digebiti.

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by DGill
Tue Aug 13, 2024 2:29 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 430
Views: 70635

Re: Planetfall 2.0 (apparently)

Ok, thanks - it does not seem to affect anything.
by DGill
Tue Aug 13, 2024 1:14 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 430
Views: 70635

Re: Planetfall 2.0 (apparently)

What does "NaN" mean?

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by DGill
Wed Aug 07, 2024 10:47 am
Forum: Discussion
Topic: Feudal Systems
Replies: 122
Views: 36623

Re: Feudal Systems

Problems with the newest shipdata.plist on my AppleMac: As discussed I've added player ship change and storage: https://i.postimg.cc/G3QyH3v6/screen-40.png In the manifest.plist I've put ShipStorageHelper as an optional feature - any thoughts on whether it should be a requirement or an option? lice...
by DGill
Thu Jul 25, 2024 12:34 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 9806

Re: Information desired!

Ok, got it to work as I wanted - needed to use system.shipsWithRole not player.ship.target
by DGill
Wed Jul 24, 2024 5:08 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 9806

Re: Information desired!

Wildeblood wrote: Wed Jul 24, 2024 1:27 pm

Code: Select all

    this.$broadcastCallback = function () {
	player.ship.target.switchAI("feudal-attack5AI.plist");
    }; 
Thanks, good to know.
by DGill
Wed Jul 24, 2024 10:01 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 9806

Re: Information desired!

But what I want to achieve is to have the switch in AI made as a response to the BCC. Which presumably requires different coding. If you figure it out please let me know - I've been trying without success to do the same thing to control the actions of a number of wingmen (Lance Fournie). I followed...
by DGill
Wed Jul 03, 2024 5:49 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 122
Views: 36623

Re: Feudal Systems

Giles's Grotto (Shrine) Any chance of seeing you on Sunday? And is there a new version yet of your Feudals which I should be mucking about with? Alas, no and no - no free time at the moment. Feudals is working fine now with Planetfall2. Started on a mission script to try it out which includes landi...