Search found 299 matches

by DGill
Wed Jun 25, 2025 6:42 pm
Forum: Expansion Pack
Topic: RELEASED TODAY: Famous Planets OXP
Replies: 72
Views: 52634

Re: RELEASED TODAY: Famous Planets OXP

Very impressive, great detail - look forward to the rest of the galaxies :D
by DGill
Sun May 25, 2025 8:38 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 466
Views: 87897

Re: Planetfall 2.0 (apparently)

So the first solution is still genocidal. The second solution restores the status quo ante - back to non-Feudal landing sites (Amazonius Starbase - Customs Control) & New Wakefield (Department of Trade). But I'll next try landing again and see if I have a bit more luck. Might it be that the Feu...
by DGill
Sun May 25, 2025 6:08 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 466
Views: 87897

Re: Planetfall 2.0 (Really!!!!)

1) The issue was this: I did get approached in the Orbital station by a gentlemen offering me a ticket to the Royal Court, which I accepted. But the three landing sites on the planet were not "Feudal States" Landing sites. And . When I got down-planet and ogled the F4 screen, I could not ...
by DGill
Fri May 23, 2025 5:12 am
Forum: Expansion Pack
Topic: Library
Replies: 138
Views: 129864

Re: Library

Unlikely to be Library probably an error in feudal_mission.js or possibly planetfall 2.0 does not recognise gal 7 & 8. If I get a chance I'll have a look Hunh! I'd finally worked up my Jameson so that I could pledge my fealty! And now, back to being on ice. Humph! The issue can be corrected by ...
by DGill
Thu May 22, 2025 9:17 pm
Forum: Expansion Pack
Topic: Library
Replies: 138
Views: 129864

Re: Library

My initial tests are OK, but admittedly all I've done is a couple of mission screens. Can you PM my the save file you're using for Feudal states, and I'll see if I can work out what got clobbered and why. 1) The issue was this: I did get approached in the Orbital station by a gentlemen offering me ...
by DGill
Fri Dec 27, 2024 11:20 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 690
Views: 329647

Re: The Feudal States

Balisongdalo wrote: Fri Dec 27, 2024 9:27 pm
I'd also like to try it out, as feudal states is one of my most played oxp's, the estate management is a welcome addition!
Ok, I've sent you a PM with the links. Any problems give me a shout.
by DGill
Wed Dec 11, 2024 11:34 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 690
Views: 329647

Re: The Feudal States

When do we all get to try it out? The main Feudal States oxp is complete with 12 additional missions, P.A.D, GNN, and email integration and compatibility with planetfall 2. Main problem is I don't have time to play test it thoroughly. If you or anyone else wants to try it I can send a download link...
by DGill
Fri Dec 06, 2024 4:35 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 690
Views: 329647

Re: The Feudal States

Cholmondely wrote: Fri Dec 06, 2024 3:01 pm
This looks most immersive!
Couldn't resist adding some hunting lodge options, perhaps add some missions or other activities link to gossip overheard in the rooms.

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by DGill
Sat Nov 30, 2024 12:45 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 690
Views: 329647

Re: The Feudal States

... the only real user of PlanetFall. Having a bit of spare time I've made a start on Estate Management oxp. Add player's estate landing site with respect planetfall 2 and started to add the various estate management options. I used a farm productivity value of 0.5 - 1.0 tonne/ha obtained from Wiki...
by DGill
Sat Aug 24, 2024 11:11 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 466
Views: 87897

Re: Planetfall 2.0 (apparently)

That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll: Its a Feudal State - perhaps the should be using Palanquins: https://i.postimg.cc/cH2mPcLB/136...
by DGill
Sat Aug 24, 2024 10:05 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 466
Views: 87897

Re: Planetfall 2.0 (apparently)

RockDoctor wrote: Sat Aug 24, 2024 9:01 am

Could the NaNs be implying that no rail route exists between (Present.Location) and that destination.
The rail route works fine. I can travel to or from the NaN location:

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by DGill
Tue Aug 20, 2024 7:53 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 466
Views: 87897

Re: Planetfall 2.0 (apparently)

phkb wrote: Tue Aug 20, 2024 1:52 am
DGill wrote: Mon Aug 19, 2024 10:08 am
v2.11 makes no difference. NaN still displayed at Digebiti.
You've added a new type of surface landing point, I think. An Estate? Can you send me the shipdata entry for this so I can get close to your setup?
I've sent you a PM with link to amended files.
by DGill
Mon Aug 19, 2024 10:08 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 466
Views: 87897

Re: Planetfall 2.0 (apparently)

phkb wrote: Sun Aug 18, 2024 11:49 pm
Just posted a new version (2.11) that *might* fix this issue. Can you test this new version and let me know is the error persists?
v2.11 makes no difference. NaN still displayed at Digebiti.

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by DGill
Tue Aug 13, 2024 2:29 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 466
Views: 87897

Re: Planetfall 2.0 (apparently)

Ok, thanks - it does not seem to affect anything.
by DGill
Tue Aug 13, 2024 1:14 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 466
Views: 87897

Re: Planetfall 2.0 (apparently)

What does "NaN" mean?

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