Ok, I've sent you a PM with the links. Any problems give me a shout.Balisongdalo wrote: ↑Fri Dec 27, 2024 9:27 pmI'd also like to try it out, as feudal states is one of my most played oxp's, the estate management is a welcome addition!
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- Fri Dec 27, 2024 11:20 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 690
- Views: 318309
Re: The Feudal States
- Wed Dec 11, 2024 11:34 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 690
- Views: 318309
Re: The Feudal States
When do we all get to try it out? The main Feudal States oxp is complete with 12 additional missions, P.A.D, GNN, and email integration and compatibility with planetfall 2. Main problem is I don't have time to play test it thoroughly. If you or anyone else wants to try it I can send a download link...
- Fri Dec 06, 2024 4:35 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 690
- Views: 318309
Re: The Feudal States
Couldn't resist adding some hunting lodge options, perhaps add some missions or other activities link to gossip overheard in the rooms.

- Sat Nov 30, 2024 12:45 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 690
- Views: 318309
Re: The Feudal States
... the only real user of PlanetFall. Having a bit of spare time I've made a start on Estate Management oxp. Add player's estate landing site with respect planetfall 2 and started to add the various estate management options. I used a farm productivity value of 0.5 - 1.0 tonne/ha obtained from Wiki...
- Sat Aug 24, 2024 11:11 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 430
- Views: 70635
Re: Planetfall 2.0 (apparently)
That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll: Its a Feudal State - perhaps the should be using Palanquins: https://i.postimg.cc/cH2mPcLB/136...
- Sat Aug 24, 2024 10:05 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 430
- Views: 70635
Re: Planetfall 2.0 (apparently)
The rail route works fine. I can travel to or from the NaN location:RockDoctor wrote: ↑Sat Aug 24, 2024 9:01 am
Could the NaNs be implying that no rail route exists between (Present.Location) and that destination.

- Tue Aug 20, 2024 7:53 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 430
- Views: 70635
Re: Planetfall 2.0 (apparently)
I've sent you a PM with link to amended files.
- Mon Aug 19, 2024 10:08 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 430
- Views: 70635
- Tue Aug 13, 2024 2:29 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 430
- Views: 70635
Re: Planetfall 2.0 (apparently)
Ok, thanks - it does not seem to affect anything.
- Tue Aug 13, 2024 1:14 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 430
- Views: 70635
Re: Planetfall 2.0 (apparently)
What does "NaN" mean?


- Wed Aug 07, 2024 10:47 am
- Forum: Discussion
- Topic: Feudal Systems
- Replies: 122
- Views: 36623
Re: Feudal Systems
Problems with the newest shipdata.plist on my AppleMac: As discussed I've added player ship change and storage: https://i.postimg.cc/G3QyH3v6/screen-40.png In the manifest.plist I've put ShipStorageHelper as an optional feature - any thoughts on whether it should be a requirement or an option? lice...
- Thu Jul 25, 2024 12:34 am
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 9806
Re: Information desired!
Ok, got it to work as I wanted - needed to use system.shipsWithRole not player.ship.target
- Wed Jul 24, 2024 5:08 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 9806
Re: Information desired!
Thanks, good to know.Wildeblood wrote: ↑Wed Jul 24, 2024 1:27 pmCode: Select all
this.$broadcastCallback = function () { player.ship.target.switchAI("feudal-attack5AI.plist"); };
- Wed Jul 24, 2024 10:01 am
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 9806
Re: Information desired!
But what I want to achieve is to have the switch in AI made as a response to the BCC. Which presumably requires different coding. If you figure it out please let me know - I've been trying without success to do the same thing to control the actions of a number of wingmen (Lance Fournie). I followed...
- Wed Jul 03, 2024 5:49 pm
- Forum: Discussion
- Topic: Feudal Systems
- Replies: 122
- Views: 36623
Re: Feudal Systems
Giles's Grotto (Shrine) Any chance of seeing you on Sunday? And is there a new version yet of your Feudals which I should be mucking about with? Alas, no and no - no free time at the moment. Feudals is working fine now with Planetfall2. Started on a mission script to try it out which includes landi...