Search found 290 matches

by DGill
Sat Aug 24, 2024 11:11 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38377

Re: Planetfall 2.0 (apparently)

That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll: Its a Feudal State - perhaps the should be using Palanquins: https://i.postimg.cc/cH2mPcLB/136...
by DGill
Sat Aug 24, 2024 10:05 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38377

Re: Planetfall 2.0 (apparently)

RockDoctor wrote: Sat Aug 24, 2024 9:01 am

Could the NaNs be implying that no rail route exists between (Present.Location) and that destination.
The rail route works fine. I can travel to or from the NaN location:

Image
by DGill
Tue Aug 20, 2024 7:53 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38377

Re: Planetfall 2.0 (apparently)

phkb wrote: Tue Aug 20, 2024 1:52 am
DGill wrote: Mon Aug 19, 2024 10:08 am
v2.11 makes no difference. NaN still displayed at Digebiti.
You've added a new type of surface landing point, I think. An Estate? Can you send me the shipdata entry for this so I can get close to your setup?
I've sent you a PM with link to amended files.
by DGill
Mon Aug 19, 2024 10:08 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38377

Re: Planetfall 2.0 (apparently)

phkb wrote: Sun Aug 18, 2024 11:49 pm
Just posted a new version (2.11) that *might* fix this issue. Can you test this new version and let me know is the error persists?
v2.11 makes no difference. NaN still displayed at Digebiti.

Image

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by DGill
Tue Aug 13, 2024 2:29 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38377

Re: Planetfall 2.0 (apparently)

Ok, thanks - it does not seem to affect anything.
by DGill
Tue Aug 13, 2024 1:14 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38377

Re: Planetfall 2.0 (apparently)

What does "NaN" mean?

Image
by DGill
Wed Aug 07, 2024 10:47 am
Forum: Discussion
Topic: Feudal Systems
Replies: 122
Views: 29178

Re: Feudal Systems

Problems with the newest shipdata.plist on my AppleMac: As discussed I've added player ship change and storage: https://i.postimg.cc/G3QyH3v6/screen-40.png In the manifest.plist I've put ShipStorageHelper as an optional feature - any thoughts on whether it should be a requirement or an option? lice...
by DGill
Thu Jul 25, 2024 12:34 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 7667

Re: Information desired!

Ok, got it to work as I wanted - needed to use system.shipsWithRole not player.ship.target
by DGill
Wed Jul 24, 2024 5:08 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 7667

Re: Information desired!

Wildeblood wrote: Wed Jul 24, 2024 1:27 pm

Code: Select all

    this.$broadcastCallback = function () {
	player.ship.target.switchAI("feudal-attack5AI.plist");
    }; 
Thanks, good to know.
by DGill
Wed Jul 24, 2024 10:01 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 7667

Re: Information desired!

But what I want to achieve is to have the switch in AI made as a response to the BCC. Which presumably requires different coding. If you figure it out please let me know - I've been trying without success to do the same thing to control the actions of a number of wingmen (Lance Fournie). I followed...
by DGill
Wed Jul 03, 2024 5:49 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 122
Views: 29178

Re: Feudal Systems

Giles's Grotto (Shrine) Any chance of seeing you on Sunday? And is there a new version yet of your Feudals which I should be mucking about with? Alas, no and no - no free time at the moment. Feudals is working fine now with Planetfall2. Started on a mission script to try it out which includes landi...
by DGill
Sun Jun 16, 2024 7:34 am
Forum: Discussion
Topic: Feudal Systems
Replies: 122
Views: 29178

Re: Feudal Systems

Not for F8 just 'special cargo' for missions such as Delivery and Tribute. Thought different commodities when transporting from industrial and agricultural worlds. Also, I've added G7 & 8 to planetfall2 and also added the landing sites: Tibecea La Serenissima Port (Capital City) - also seat of t...
by DGill
Fri Jun 14, 2024 9:39 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 122
Views: 29178

Re: Feudal Systems

Thinking a bit more about the arrival at the spaceport, one wants to give the player a chance to visit the commodities market https://i.postimg.cc/KzHbbfMV/screen-39.png I currently have feudal commodities: "Silk Top Hats","Palanquins","Ceremonial Swords","Houppel...
by DGill
Sun Jun 09, 2024 12:41 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38377

Re: Planetfall 2.0 (apparently)

Other) Will we be able to eventually produce Tibecea/Digebiti oxps which will "sit on top" of your Feudal States & phkb's PF2 Feudal addon - and add to the immersion there? Yes, but there may be some issues that would need to be sorted. For example, currently the king of the player's ...
by DGill
Sun Jun 09, 2024 9:55 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38377

Re: Planetfall 2.0 (apparently)

So you now have a version which works seamlessly with PF2? Ha! Not quite seamlessly. I'm currently testing and have a few of issues to sort out. 1. working well on G1-6. With Digebiti I've set it so you need to land at the Royal Court spaceport or travel there by train from another landing site bef...