Search found 934 matches

by Cmd. Cheyd
Thu Feb 03, 2022 7:49 pm
Forum: Discussion
Topic: Vector Map
Replies: 642
Views: 164918

Re: Vector Map

Cmdr Cheyd: we're debating the name of the Devils Triangle region in G1. Can you throw any light on the issue? That was twelve years ago. I've slept at least once since then. Sorry. Re-reading through, likely it was supposed to be Devil's Triangle. (Although, in hindsite, might not be the best name...
by Cmd. Cheyd
Tue Nov 30, 2021 11:47 pm
Forum: Discussion
Topic: Eye candy OXZ's?
Replies: 20
Views: 18275

Re: Eye candy OXZ's?

Oh, I would note that on the DH page, the Nav Buoy is, AFAIK, the default in-game now.
by Cmd. Cheyd
Tue Nov 30, 2021 11:44 pm
Forum: Discussion
Topic: Eye candy OXZ's?
Replies: 20
Views: 18275

Re: Eye candy OXZ's?

Synopsis: Looks good. Sorry to hear it doesn't work anymore in 1.90 on applemac. I have some images I can share. PM me and I can probably come up with a few. Shady planets was a branch of code that looked to introduce shaders to planets rather than just basic textures. I mocked up the look of one su...
by Cmd. Cheyd
Thu Jul 22, 2021 10:18 pm
Forum: Expansion Pack
Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Replies: 65
Views: 113756

Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Thanks for maintaining this, phkb. :)
by Cmd. Cheyd
Fri Apr 17, 2020 12:26 am
Forum: Discussion
Topic: Screenshots
Replies: 6851
Views: 2046845

Re: Screenshots

Wait a min... Is there support for shady planets now?!?
I might get lured back if there is....
by Cmd. Cheyd
Thu Dec 05, 2019 12:54 am
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 10635

Re: Nav Buoy Replacement in Core

How do I do that? Is just changing the license statement/declaration in the script good enough?
by Cmd. Cheyd
Wed Dec 04, 2019 5:10 pm
Forum: Discussion
Topic: Nav Buoy Replacement in Core
Replies: 13
Views: 10635

Nav Buoy Replacement in Core

Okay, so what do I need to do to allow this to happen? Change the license universally? Provide a specific license to Oolite core dev?

Let's make this a thing. :)
by Cmd. Cheyd
Mon Nov 04, 2019 2:34 pm
Forum: Discussion
Topic: Eye candy OXZ's?
Replies: 20
Views: 18275

Re: Eye candy OXZ's?

Thanks for the mention of my work, Cody. And you're correct. I no longer develop my OXP's. I lost interest when the Shady Planets branch of code died, combined with a bug I'd run into with the cubemap converter (I forget the name of that tool now) that was lingering for a long time. If I ever got a ...
by Cmd. Cheyd
Sun Mar 03, 2019 8:54 am
Forum: Expansion Pack
Topic: Sun Gear
Replies: 41
Views: 51405

Re: Sun Gear

Sounds like a fun OXZ. Interesting to see folks still use ANC. :)
by Cmd. Cheyd
Sun Sep 23, 2018 6:11 am
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 31
Views: 35769

Re: (Release) Manual Witchspace Alignment

Also, it's been a while since I messed with it, but I seem to remember being pretty clear on the fact that the ANC OXP would change default behavior as an immersion element, and actually purchasing the ANC in-game item yielded the benefits.
by Cmd. Cheyd
Thu Nov 09, 2017 7:06 pm
Forum: Expansion Pack
Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Replies: 65
Views: 113756

Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

Well, if you haven't already, add yourself as a contributor. You've added to it, now :)
by Cmd. Cheyd
Wed Nov 08, 2017 10:24 pm
Forum: Expansion Pack
Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Replies: 65
Views: 113756

Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

To expand on that, the idea of the ANC is that the ANC computer is taking extra time to calculate your route. This is implemented by extending the jump timer. The return for this added time is a fuel savings (refund) upon exiting from WS at your destination. Pressing 'h' relies on the 'normal' compu...
by Cmd. Cheyd
Wed Nov 08, 2017 10:18 pm
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 31
Views: 35769

Re: (Release) Manual Witchspace Alignment

Sounds like a killer extension of the ANC, man! I'll have to try playing some when I get home next month.
by Cmd. Cheyd
Mon Oct 23, 2017 5:22 am
Forum: Expansion Pack
Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Replies: 65
Views: 113756

Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator

You guys don't know how encouraging it is to have folks still comment on these OXP's so many years later. Glad you guys like them. (And I've given phkb permission to make the EWI part of the manager.)