Search found 934 matches
- Thu Feb 03, 2022 7:49 pm
- Forum: Discussion
- Topic: Vector Map
- Replies: 645
- Views: 172348
Re: Vector Map
Cmdr Cheyd: we're debating the name of the Devils Triangle region in G1. Can you throw any light on the issue? That was twelve years ago. I've slept at least once since then. Sorry. Re-reading through, likely it was supposed to be Devil's Triangle. (Although, in hindsite, might not be the best name...
- Tue Nov 30, 2021 11:47 pm
- Forum: Discussion
- Topic: Eye candy OXZ's?
- Replies: 20
- Views: 18531
Re: Eye candy OXZ's?
Oh, I would note that on the DH page, the Nav Buoy is, AFAIK, the default in-game now.
- Tue Nov 30, 2021 11:44 pm
- Forum: Discussion
- Topic: Eye candy OXZ's?
- Replies: 20
- Views: 18531
Re: Eye candy OXZ's?
Synopsis: Looks good. Sorry to hear it doesn't work anymore in 1.90 on applemac. I have some images I can share. PM me and I can probably come up with a few. Shady planets was a branch of code that looked to introduce shaders to planets rather than just basic textures. I mocked up the look of one su...
- Thu Jul 22, 2021 10:18 pm
- Forum: Expansion Pack
- Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
- Replies: 65
- Views: 114384
Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Thanks for maintaining this, phkb.
- Tue Jan 05, 2021 1:06 am
- Forum: Expansion Pack
- Topic: Best expansion packs - just my two cents
- Replies: 15
- Views: 13573
Re: Best expansion packs - just my two cents
Shameless plug for ambience/equipment:
http://deephorizonindustries.com/Advanc ... puter.html
http://deephorizonindustries.com/Advanc ... puter.html
- Fri Apr 17, 2020 12:26 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6893
- Views: 2116602
Re: Screenshots
Wait a min... Is there support for shady planets now?!?
I might get lured back if there is....
I might get lured back if there is....
- Thu Dec 05, 2019 12:54 am
- Forum: Discussion
- Topic: Nav Buoy Replacement in Core
- Replies: 13
- Views: 10858
Re: Nav Buoy Replacement in Core
How do I do that? Is just changing the license statement/declaration in the script good enough?
- Wed Dec 04, 2019 5:10 pm
- Forum: Discussion
- Topic: Nav Buoy Replacement in Core
- Replies: 13
- Views: 10858
Nav Buoy Replacement in Core
Okay, so what do I need to do to allow this to happen? Change the license universally? Provide a specific license to Oolite core dev?
Let's make this a thing.
Let's make this a thing.
- Mon Nov 04, 2019 2:34 pm
- Forum: Discussion
- Topic: Eye candy OXZ's?
- Replies: 20
- Views: 18531
Re: Eye candy OXZ's?
Thanks for the mention of my work, Cody. And you're correct. I no longer develop my OXP's. I lost interest when the Shady Planets branch of code died, combined with a bug I'd run into with the cubemap converter (I forget the name of that tool now) that was lingering for a long time. If I ever got a ...
- Sun Mar 03, 2019 8:54 am
- Forum: Expansion Pack
- Topic: Sun Gear
- Replies: 41
- Views: 52055
Re: Sun Gear
Sounds like a fun OXZ. Interesting to see folks still use ANC.
- Sun Sep 23, 2018 6:11 am
- Forum: Expansion Pack
- Topic: (Release) Manual Witchspace Alignment
- Replies: 31
- Views: 36392
Re: (Release) Manual Witchspace Alignment
Also, it's been a while since I messed with it, but I seem to remember being pretty clear on the fact that the ANC OXP would change default behavior as an immersion element, and actually purchasing the ANC in-game item yielded the benefits.
- Thu Nov 09, 2017 7:06 pm
- Forum: Expansion Pack
- Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
- Replies: 65
- Views: 114384
Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
Well, if you haven't already, add yourself as a contributor. You've added to it, now
- Wed Nov 08, 2017 10:24 pm
- Forum: Expansion Pack
- Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
- Replies: 65
- Views: 114384
Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
To expand on that, the idea of the ANC is that the ANC computer is taking extra time to calculate your route. This is implemented by extending the jump timer. The return for this added time is a fuel savings (refund) upon exiting from WS at your destination. Pressing 'h' relies on the 'normal' compu...
- Wed Nov 08, 2017 10:18 pm
- Forum: Expansion Pack
- Topic: (Release) Manual Witchspace Alignment
- Replies: 31
- Views: 36392
Re: (Release) Manual Witchspace Alignment
Sounds like a killer extension of the ANC, man! I'll have to try playing some when I get home next month.
- Mon Oct 23, 2017 5:22 am
- Forum: Expansion Pack
- Topic: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
- Replies: 65
- Views: 114384
Re: [RELEASE] DH-Adv. Nav. Comp & Emer. Witchspace Inititator
You guys don't know how encouraging it is to have folks still comment on these OXP's so many years later. Glad you guys like them. (And I've given phkb permission to make the EWI part of the manager.)