Looks cool!
For the modelling post, I was only murmuring to myself...
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More details in this thread.
More details in this thread.
Search found 84 matches
- Mon Apr 09, 2007 3:14 am
- Forum: Discussion
- Topic: Just for fun...
- Replies: 13
- Views: 5118
- Sat Apr 07, 2007 10:51 pm
- Forum: Expansion Pack
- Topic: Anarchies.oxp (v 0.1)
- Replies: 83
- Views: 63257
- Sat Apr 07, 2007 9:45 pm
- Forum: Discussion
- Topic: Just for fun...
- Replies: 13
- Views: 5118
Notes on modelling. The Adder is 30m wide. So the windows in front are about ? 15-20 meters wide? I think in all models the windows are unrealistic too big. For example the Cobra has a wide of 130 meters its windows must be about 45-50 meters wide! With this me make out of big, fulle packed hightec ...
- Sat Apr 07, 2007 4:48 am
- Forum: Discussion
- Topic: Constrictior
- Replies: 12
- Views: 5959
- Sat Apr 07, 2007 12:19 am
- Forum: Testing and Bug reports
- Topic: Test Version 1.68 Glowing
- Replies: 9
- Views: 5766
- Sat Apr 07, 2007 12:09 am
- Forum: Expansion Pack
- Topic: 'dream team' designs: OXP or standard?
- Replies: 20
- Views: 12860
- Fri Apr 06, 2007 11:38 pm
- Forum: Testing and Bug reports
- Topic: Test Version 1.68 Glowing
- Replies: 9
- Views: 5766
- Fri Apr 06, 2007 6:12 pm
- Forum: Discussion
- Topic: Elite Trade Routes
- Replies: 2
- Views: 3685
- Fri Apr 06, 2007 5:15 pm
- Forum: Testing and Bug reports
- Topic: Test Version 1.68 Glowing
- Replies: 9
- Views: 5766
Re: Test Version 1.68 Glowing
Yes I think also it looks better when you are close to a ship, but with the old look it also looked very beautyful, when a convoy draw this engine lines in space, this was always a nice atmosphere. My Point is only that this is gone now :( and that it is much harder to see the enemy whitout the scan...
- Fri Apr 06, 2007 7:17 am
- Forum: Testing and Bug reports
- Topic: Test Version 1.68 Glowing
- Replies: 9
- Views: 5766
Test Version 1.68 Glowing
Hm .. could it be, that in version 1.68 the glowing of the engines/pelts of the crafts are less intense now? I could barly see them in that version, now. I got always the new Texture Mode on. They are a little, little bit too less intense. Another thing is that I got 36T of load (with my 35t! CobMkI...
- Fri Apr 06, 2007 6:44 am
- Forum: Expansion Pack
- Topic: Replacement of the basic ship set - building a dream team.
- Replies: 267
- Views: 111755
- Fri Apr 06, 2007 12:43 am
- Forum: Expansion Pack
- Topic: Anarchies.oxp (v 0.1)
- Replies: 83
- Views: 63257
- Fri Apr 06, 2007 12:19 am
- Forum: Discussion
- Topic: Elite Trade Routes
- Replies: 2
- Views: 3685
Elite Trade Routes
I found an interesting site, maybe you deep field ooliters know already. I found it cause I was wondering what the original names of the galaxies are. I was used to them in acient times. I played Elite on C64. I found the names, and more: This cute programming of a guy called "Nemo" displa...
- Thu Apr 05, 2007 4:50 pm
- Forum: Discussion
- Topic: Problems with Keyboardsettings!
- Replies: 17
- Views: 6781
- Thu Apr 05, 2007 4:27 pm
- Forum: Discussion
- Topic: One last Question ;)
- Replies: 14
- Views: 6078
...errr... ...those are how the planets appear on a Mac, even with no oxp's loaded, if you pause the game, and press T to turn on the procedural textures! UUuhh great. But it doesnt work. Which verison of Oolite? In 1.65 if I Pause the Game and press shift t nothing happens. I got a 2.1 G5. Please ...