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by Zbond-Zbond
Wed Feb 24, 2010 12:16 am
Forum: Discussion
Topic: Hunters Lodge. Feels like I cheated. (N00bie warning)
Replies: 32
Views: 6591

I am thinking about beginning a new game, but with a poorer ship than the Cobra you can do so here https://bb.oolite.space/viewtopic.php?p=103253#103253 Totally Brill wee beastie, only about 1.6Mill Cr. But does she fly.. M*f.. Thanks. To be be honest Ive never seen one ? supercobra 1.3.oxp is avai...
by Zbond-Zbond
Wed Feb 24, 2010 12:01 am
Forum: Discussion
Topic: Looking for a challenge?
Replies: 14
Views: 3166

E … V … E … N … T … U … A … L … L … Y crawled up the ladder, installed an OXP or two and am now zipping around in a shiny Mosquito :D It feels great -- but because of many time constraints in other galaxies :? I can't quite remember how I made it here; I was going to try for a MorayMedicalBoat but d...
by Zbond-Zbond
Tue Feb 23, 2010 1:45 am
Forum: Discussion
Topic: Constrictor Mission
Replies: 53
Views: 21473

cryptotheslow wrote:
Elite for the Spectrum was all wire frame ships...
the wireframe setting in Oolite is rather nice, I use it a bit
(just hit "P" in flight then "f2" -- it's under "Game options" if you haven't already tried it)
by Zbond-Zbond
Tue Feb 23, 2010 1:13 am
Forum: Discussion
Topic: Hunters Lodge. Feels like I cheated. (N00bie warning)
Replies: 32
Views: 6591

Here's a few details of some popular (standard) ships (and a couple of oxp ships) energy"bars" (maxEnergy) EnergyRechargeRate MissilesSlots Anaconda...... 7 … (500) … 3·0 . .. . 7missiles Boa.............. 7 … (450) … 3·0 . .. . 4missiles BoaCC.......... 8 … (525) … 3·2 . .. . 5missiles Co...
by Zbond-Zbond
Mon Feb 22, 2010 3:59 pm
Forum: Discussion
Topic: Hunters Lodge. Feels like I cheated. (N00bie warning)
Replies: 32
Views: 6591

Oh.. .. ..that looks good; love the heraldry 8)
by Zbond-Zbond
Mon Feb 22, 2010 3:25 pm
Forum: Discussion
Topic: Hunters Lodge. Feels like I cheated. (N00bie warning)
Replies: 32
Views: 6591

where is this Hunters Lodge????? and don't worry about cheating -- once you've got a reasonable looking equipment list and some extra fuel tanks Fuel Tank v2.1.oxp it doesn't take long to earn ¢ 1,000,000 from cargo contracts, and you don't need a big ship. Just keep running whatever comes up on the...
by Zbond-Zbond
Mon Feb 22, 2010 3:05 pm
Forum: Expansion Pack
Topic: locating objects in space
Replies: 9
Views: 1362

Thank-you for the suggestions -- the code to choose which object to add (depending on whether G4 sun is nova or not) works, and only one is added. The removal of "de-bug" bit hasn't affected anything. Whenever I arrive at a witchpoint the sun & planet are more or less in the same posit...
by Zbond-Zbond
Mon Feb 22, 2010 1:54 pm
Forum: Expansion Pack
Topic: locating objects in space
Replies: 9
Views: 1362

Probably use conditions as that what you have: "3 141" = { "script_actions" = ( { conditions = ("sunGoneNova_bool equal NO"); do = ("addMoon: gebiisso1_kbo"); else = ("addMoon: gebiisso2_kbo"); } ); }; OK I'll try that If I can't get all nova co-ord...
by Zbond-Zbond
Mon Feb 22, 2010 1:45 pm
Forum: Expansion Pack
Topic: locating objects in space
Replies: 9
Views: 1362

Well there are a number of things you can do at a Nova star. By flying directly away from the nova (in a negative direction along the z axis) the cabin temperature does stop climbing. Eventually it drops. That means you could land on a Kuiper Belt Object - which the game treats as a moon - and refue...
by Zbond-Zbond
Mon Feb 22, 2010 1:14 pm
Forum: Expansion Pack
Topic: locating objects in space
Replies: 9
Views: 1362

I take it that 0 0 something positive places the planet directly in front of you I would like a list of where all the planets are positioned, relative to the witchpoint, so that I can position an object in the opposite direction (after the sun has gone nova). The Nova is not exactly where the planet...
by Zbond-Zbond
Mon Feb 22, 2010 12:55 pm
Forum: Discussion
Topic: The trading game
Replies: 82
Views: 15768

The 127t limit only applies to the f8 commodities "spot" market. f8/f8 opens up a different box-of-shims altogether (which could be thought of as a sort of derivitives market ?? perhaps ???) anyway, your main problem won't be too little cargo, but rather, deciding whether to go for a bigge...
by Zbond-Zbond
Mon Feb 22, 2010 12:33 pm
Forum: Expansion Pack
Topic: locating objects in space
Replies: 9
Views: 1362

locating objects in space

I have located 32 objects (per galaxy) in space, in the vicinity of 32 stars. In the case of galaxy 4 stars may go nova, and when they do they move to a different position = where the planet used to be but further away (by about an order of magnitude it seems). In defining an object I am adding, its...
by Zbond-Zbond
Mon Feb 22, 2010 9:11 am
Forum: Discussion
Topic: The trading game
Replies: 82
Views: 15768

Poor Industrial Picture a landscape of row upon un-ending row of grey factories, smoke belching towards the skies and you have a pretty good idea of what life is like on a poor industrial planet. These factories churn out large quantities of low-grade mechanical goods, alongside the radioactives th...
by Zbond-Zbond
Mon Feb 22, 2010 8:50 am
Forum: Discussion
Topic: The trading game
Replies: 82
Views: 15768

i cant really think of any device which would be able to scan your hold and know what you had http://www.roadtransport.com/blogs/big-lorry-blog/2009/11/truck-x-ray-machinescan-anyone.html that will lead you to an interesting photograph which doesn't need the words to explain, but there are words th...
by Zbond-Zbond
Thu Feb 18, 2010 10:04 am
Forum: Discussion
Topic: Witchspacing escape pod
Replies: 0
Views: 1641

Witchspacing escape pod

My escape pod has just witchspaced ..or maybe not - I think it was my ship: we were right on top of one another. (I'll try the same thing again) hmmm … … Can't get a repeat performance, but one of us hyperspaced through a shimmering wormhole immediately after escape-podding "dead slow" at ...