Search found 11 matches
- Sun Nov 09, 2008 7:51 pm
- Forum: Testing and Bug reports
- Topic: Crashes with 1.72 on mac
- Replies: 16
- Views: 3352
Further investigating this (pretty difficult to follow through java script lib code), js_NumberToString is called after VectorDistanceTo, but I can;t see how crash is related to oolite code in this function as context is not touched and this lib function just passes buffer (from local stack) which w...
- Sun Nov 09, 2008 7:42 am
- Forum: Testing and Bug reports
- Topic: Crashes with 1.72 on mac
- Replies: 16
- Views: 3352
Just one question. As I see js_NumberToString is called in this case only when call is made through debug console and your crash happened in java script lib during JS_CallFunction (which is also in java script lib), before even getting to oolite distance function, from doEvent:withArguments oolite f...
- Sat Nov 08, 2008 12:39 am
- Forum: Testing and Bug reports
- Topic: 1.72 Freeze with conditions shipdata + system.legacy_add...
- Replies: 10
- Views: 2322
I'm sorry to bother again but bug is not cleared out with just if condition in removeObject. Other part of bug is in shipKey = [registry randomShipKeyForRole:role]; because it will call randomObject alright, but on other set, which does not guarantees that all object will come out eventualy as there...
- Fri Nov 07, 2008 6:26 pm
- Forum: Testing and Bug reports
- Topic: Crashes with 1.72 on mac
- Replies: 16
- Views: 3352
- Fri Nov 07, 2008 5:27 pm
- Forum: Testing and Bug reports
- Topic: 1.72 Freeze with conditions shipdata + system.legacy_add...
- Replies: 10
- Views: 2322
- Fri Nov 07, 2008 5:12 pm
- Forum: Testing and Bug reports
- Topic: 1.72 Freeze with conditions shipdata + system.legacy_add...
- Replies: 10
- Views: 2322
Thank you I will try my best. Another thing is I'm compiling on ubuntu 8.10 amd64 and got these warnings about pset count not used from OOMutableSet but from NSArray as methods have same name? I can swear that count was not decreased before I changed name count to countPS, though perhaps I'm wrong. ...
- Fri Nov 07, 2008 4:28 pm
- Forum: Testing and Bug reports
- Topic: 1.72 Freeze with conditions shipdata + system.legacy_add...
- Replies: 10
- Views: 2322
Bug solved
There are few problems in universe.m and probabilitySet. First method count for pset was used in nsarray not MutableProbabilitySet returnig incorrect value, and other thing is method removeObject from ConcreteMutableProbabilitySet never removed object as condition was if(object != nil)return. So, if...
- Thu Nov 06, 2008 7:41 pm
- Forum: Testing and Bug reports
- Topic: weapon_position_foo still broken in 1.72
- Replies: 5
- Views: 1082
Sorry that was quick ,didn;t work as you say as we can;t simply add to position (also relatively changes laser positon while flying), but this solution seems to work: Vector vo1 = vector_multiply_scalar(v_forward, offset.z); Vector vo2 = vector_multiply_scalar(v_right, offset.x); Vector vo3 = vector...
- Thu Nov 06, 2008 6:13 pm
- Forum: Testing and Bug reports
- Topic: small bug when charging for fuel v 1.72, and fuel capacity
- Replies: 6
- Views: 2368
- Thu Nov 06, 2008 6:12 pm
- Forum: Testing and Bug reports
- Topic: weapon_position_foo still broken in 1.72
- Replies: 5
- Views: 1082
This is easy to fix. Currently I can't see that weapon offset is used at all ;) Put simply position.x += offset.x; position.y += offset.y; position.z += offset.z; // just three lines in front of orientation = [ship normalOrientation]; Vector v_up = vector_up_from_quaternion(orientation); Vector v_fo...
- Thu Nov 06, 2008 2:29 pm
- Forum: Testing and Bug reports
- Topic: small bug when charging for fuel v 1.72, and fuel capacity
- Replies: 6
- Views: 2368
small bug when charging for fuel v 1.72, and fuel capacity
I have checkouted svn from maintenance 1.72 dir and found this: this is how it should be: if ([eq_key isEqual:@"EQ_FUEL"]) { // change order credits -= ([self fuelCapacity] - [self fuel]) * price_per_unit; fuel = [self fuelCapacity]; [self setGuiToEquipShipScreen:-1:-1]; return YES; } in o...