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by CptnEcho
Thu Oct 30, 2008 12:30 am
Forum: Discussion
Topic: Getting rid of space pets
Replies: 20
Views: 11791

Re: Getting rid of space pets

Hello all I'm very new. I just ended up picking up cargo that had a very weird creature in it and now its multiplying and I can't get rid of it. Can anyone tell me how you are supposed to kill it or get rid of it? The trouble with Trumbles is that they cling onto you, your ship and your destiny. I ...
by CptnEcho
Wed Oct 29, 2008 9:38 pm
Forum: Discussion
Topic: Not enough "large" haulers?
Replies: 92
Views: 36452

The planetary production situation is addressed by cargo & passenger contracts to move large quantities from here to there. Some OXP's increase the number of cargo & passenger options available to Commanders. Hmm....I never seen contracts going past like 300 tons...and it is highly unlikely...
by CptnEcho
Wed Oct 29, 2008 9:29 pm
Forum: Discussion
Topic: Not enough "large" haulers?
Replies: 92
Views: 36452

pagroove wrote:
You could of course, hold a competition.......

Pimp my hauler
Thats a good idea. It will give a nice variety of haulers 8)
Agreed. Good idea. 8)
by CptnEcho
Wed Oct 29, 2008 1:44 am
Forum: Suggestion Box
Topic: modernized targetting system
Replies: 36
Views: 21608

Re: modernized targetting system

It wasn't an 'auto-roll-adjustment' system, it was simply being able to toggle auto-centering on and off. Personally I never used it as I found it difficult to control although it could make manual docking (slightly) easier as you didn't have to keep tapping the keys to keep the roll-rate matched. ...
by CptnEcho
Wed Oct 29, 2008 1:29 am
Forum: Discussion
Topic: OK... I [i]have[/i] to talk about this...
Replies: 39
Views: 9268

Well it was like entering a clothes dryer.

LOL!!!!

Glad you had a memorable experience!
Thanks for sharing it. 8)
by CptnEcho
Wed Oct 29, 2008 1:25 am
Forum: Discussion
Topic: Not enough "large" haulers?
Replies: 92
Views: 36452

Hold on, and think: forget the fact that here on Earth, ton is related to mass. But is it the same in Oolite Universe? Since the cargo actually don't affect the ship handling it means that either cargo makes only small fraction of ship's mass, or the engines work on some inertialess mechanism, as d...
by CptnEcho
Tue Oct 28, 2008 8:58 pm
Forum: Discussion
Topic: Not enough "large" haulers?
Replies: 92
Views: 36452

Re: Not enough "large" haulers?

On my daily commute between Newbury and Swindon I travel on the A34, M4 and A420 (apologies at this point to non-UK ooliters for my geographical references) I noticed something that I'm trying to put into perspective into the trade routes (and witchpoint to station space lanes) of Oolite. On Friday...
by CptnEcho
Tue Oct 28, 2008 8:14 pm
Forum: Suggestion Box
Topic: modernized targetting system
Replies: 36
Views: 21608

Re: modernized targetting system

Welcome to the boards CptnEcho. ... This capability to cycle to next/previous target exists already, but it cycles through targets within range that you have already selected previously. I think that making it more complicated than this is something that I would expect to see in Freespace2, not Ool...
by CptnEcho
Tue Oct 28, 2008 12:54 am
Forum: Suggestion Box
Topic: modernized targetting system
Replies: 36
Views: 21608

Re: modernized targetting system

The oolite targetting system is really primitive. Simple "friend or foe" displays were sufficient for classic Elite, but become very frustrating in larger battles and missions where specific ships must be located and monitored. Managing large group of mixed friends and enemies is very con...
by CptnEcho
Mon Oct 27, 2008 11:58 pm
Forum: Discussion
Topic: Witchspace, possible to exit?
Replies: 102
Views: 53399

To be honest, I can't recall ever getting 'stuck' in Witchspace in original Elite - sure, I got sucked in by a bunch of Thargoids once in a while, but if I managed to survive I always had enough fuel for a jump back out - even if I had to backtrack to my starting system. Now, either I always got ve...
by CptnEcho
Sun Oct 26, 2008 4:24 pm
Forum: Discussion
Topic: Galaxy 2 - places to go- must see...
Replies: 31
Views: 9198

Re: Galaxy 2 - places to go- must see...

Any secrets to share when in galaxy 2? Found the Naval Energy Unit at Ramaan. Any other goodies to find/ buy/ missions to do? Doing the usual Navy/ Thargoid/Pirate & Harken stuff. Recexela (spelling) and Queedle (spelling?) are close to each other and offer a good location for sustained profita...