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More details in this thread.
Search found 836 matches
- Fri Oct 31, 2008 2:27 am
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9272
- Fri Oct 31, 2008 1:16 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
Sounds nice, Griff - 'excellent OXP' - but the truth is that I've stol.., err misus.., eeh used Ahrumans code from the ShadyCobra.oxp. The shaders in the Shady Cobra OXP were of course intended to be used as an example, and taken into chop shops to be stripped down for spare parts… but I didn’t inc...
- Fri Oct 31, 2008 1:14 am
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9272
:lol: . Trouble is I can't think of anything that you could have done with your ship (or to your commander for that matter) that would cause this! To be doubley safe, could you delete Random Hits completeley and install V1.3 rather than doing an overwrite? BTW when you meet victims are they sending...
- Fri Oct 31, 2008 12:07 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
Hmmm... still don't seem to be doing this right... just getting a big question mark. [edit]Got rid of the big ? by switching back to XML - now just not seeing the effects - so I've missed something out or made a bad syntax.... maybe more experienced eyes can spot it?[/edit] - here's what I've done: ...
- Thu Oct 30, 2008 10:47 pm
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
hmm, not sure what's happening there, maybe box.net want you to see their logo so are forcing you to only download from the link on the page that they set up for you when you share a file. is it the arcelite shader ships you're after? the download seems to work ok for me if i first go to http://www...
- Thu Oct 30, 2008 10:24 pm
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
- Thu Oct 30, 2008 7:46 pm
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
- Thu Oct 30, 2008 7:39 pm
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9272
Oh yeah - it's much more likely to be something I've done than something in random hits. I've seen this now with three different targets and two PCs. But it's only me. I think I'll have to set a jameson up with something I absolutely have not fiddled in the slightest - afaik I've only changed the co...
- Thu Oct 30, 2008 7:18 pm
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
Great response guys - this is what FOSS development is all about, and why I posted unfinished work. I now have a much better idea of what I'm doing, and problem 2 (glow effects) have been solved. I'm still nutting out how to get that specular effect to work. Now to go look at those ships... I note -...
- Thu Oct 30, 2008 9:22 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
I hope you are talking about the new supercobraAI, the original one was certainly anything but. :? Me too ... I'm as guilty of leaving versioning info off these things as anybody. I slap myself of the wrist. And--you guess it--there is of course already a ship named ' Wolf '. So many cool names alr...
- Thu Oct 30, 2008 5:06 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
Having seen it in game, I can confirm it is definitely Cylon design :-) I'll have to contradict you - the original was an attempt to model a Shadow Battlecrab from B5. Turned out to be too annoying to skin - though I could probably do it now by using sub-entities. The next incarnation had eight leg...
- Thu Oct 30, 2008 3:44 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
Re: Development: Arachnid SB
If anyone knows how to get the fwd laser starting on the hull without cutting the model up, do tell. The weapon_position_ foo keys for shipdata.plist are broken since at least 1.70. As a result all laser exit points are currently at "0, 0, outermost z-value of your ship" (or "outermo...
- Thu Oct 30, 2008 3:41 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26074
Have a thought for us poor aged non techies old chap, can this be extracted like an ordinary zip file, I really like the look of this ship. Legacy system eh? According to MS, WinZip can handle tarballs. Failing that, 7Zip is supposed to work. Dunno what Mac uses. Probably WinZip these days... it's ...
- Thu Oct 30, 2008 3:18 am
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9272
- Thu Oct 30, 2008 2:01 am
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9272