Search found 836 matches
- Mon Nov 03, 2008 8:09 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
Arachnid SB Ready
The hard work - as well as the tough part of the learning curve, has been completed. The OXP has been updated and is ready for your enjoyment. http://www.hbclinux.net.nz/oolite/screenshot.png Todo: convert the shipdata.plist to open-step format. I should work in that from now on. The Config file in ...
- Mon Nov 03, 2008 1:27 am
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9342
Re: ...
Hi Simon, when attempting to download ships from your interesting Oolite resources homepage, the "Typhoon class Ships" and the "Viper III" links were broken. I would like to see them, though. Just reporting. Interesting stuff 8) L Yikes - OK, fixed now. Enjoy. I was laid low by ...
- Sun Nov 02, 2008 11:54 pm
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9342
- Sun Nov 02, 2008 8:10 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
Thanks to the Griff
Ta nicely Griff, that's what I need - I think I may have enough information to actually make the most of the tutorials and examples now. hmmm... SpecularRGB = { type = vector; value = "0.5 0.7 1.0";} turns into: <key>SpecularRGB</key> <dict> <key>type</key> <string>vector</string> <key>val...
- Sat Nov 01, 2008 11:06 pm
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
I'm munching my way through Griff's shader examples - paying attention to the specular effects. @Griff: did you ever try reflecting something other than white? I am assuming that the lack of replies on changing the colour of the specular component means that this is non-trivial? [edit]Sorry guys - d...
- Sat Nov 01, 2008 2:24 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
Silly Me...
I forgot to apply the shaders to the sub-entities didn't I?! :oops: The engines arn't on the main model - so naturally, they didn't show up. Now the effects are going - thank you good people. Next to turn to the specular effect. Please? Meantime, I'll work on updating that oxp to reflect all the fee...
- Sat Nov 01, 2008 2:12 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
Thanks littlebear - it may have done it. Re engines - perhaps there is a scale factor in the fragment shader? Examining... // Blue, intensity proportional to level. vec4 EngineGlow(float level) float engineAlpha = effectMap.r; //... engineAlpha is the amount of red in the effect map. vec4 engineEffe...
- Sat Nov 01, 2008 1:23 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
Hah - partial success: Took the shaders section, and folder, from shady cobras, turned into the following XML and got the blue glow. No engine or laser glow. Still want the red specular. <key>shaders</key> <dict> <key>katipo.png</key> <dict> <key>fragment_shader</key> <string>ahruman_charlie_updated...
- Sat Nov 01, 2008 12:57 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
- Sat Nov 01, 2008 12:41 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
Considering the interest, a (sticky) copyright thread may be useful. Your ideas about derived works are similar to FSF ones. If you don't use any of the source code, then it ain't a derived work. Note - in software, rewriting a program using our own code is allowed (or whither GNU). The DN case woul...
- Sat Nov 01, 2008 12:12 am
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9342
Simon, there is no 1.72-release of Oolite yet. The current version is 1.71.2. What you have built yourself is the current trunk, which one day (in a different shape from what you have built yourself, because it is worked upon daily and probably by the hour) If only… We-ell, if you would like it cha...
- Fri Oct 31, 2008 12:16 pm
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
http://www.fatcatsoftware.com/plisteditpro/ ... sadly it is not Free Software . No use to me. I'll have to crank up the old mark 1 eyeball (trouble is, it's coupled to a v0.9.1 brain). I have seen a bunch of utilities for gnu/linux which edit plists, but they all convert binary to XML. O course, ano...
- Fri Oct 31, 2008 10:51 am
- Forum: Discussion
- Topic: OK... I [i]have[/i] to talk about this...
- Replies: 39
- Views: 9342
- Fri Oct 31, 2008 10:49 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
Back to shaders...
Still no luck with those shaders - I know I missed something simple. It's reminding me of the hours trying to figure out why the arachnid-wolf didn't come with legs - only to find I'd misspelled the name. Had a go subverting the shady cobra too ... now did I convert the open format to XML correctly?
- Fri Oct 31, 2008 10:45 am
- Forum: Expansion Pack
- Topic: Development: Arachnid SB
- Replies: 76
- Views: 26238
Yes - I understand - I've just spent a fortnight in the company of Richard Stallman trust me on this: I know ;) (I'm also something of an FSF rep to NZ.) I just remember seeing something about submitted OXPs needing to be GPLv2 ... oh well. A quick hunt didn't turn up the reference so I'll let it go...