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by Simon B
Tue Jun 07, 2011 11:08 am
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 79104

Re: RFC: re-squared-dux ...

Trying to test the carriers - having trouble getting one to spawn like before ... system.legacy_addShipsWithinRadius("testship", 1, "wpm", [0,0,0], 10000); will happily spawn, say, role "asteroid" but refuses for anything custom. Just assigning my test ship to role aste...
by Simon B
Mon Jun 06, 2011 5:43 am
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 79104

Re: RFC: re-squared-dux ...

With apologies to Zieman ... manchi wasp: http://i598.photobucket.com/albums/tt68/Simon_Bridge/wasp-re2dux.png rzzl fzzl grzzl - I now have too many models ... I'll have to start including them in oxps. Fortunately my arm has responded to anti-inflammatories. This was a bad one folks and it's left m...
by Simon B
Sun May 29, 2011 6:03 am
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 79104

Re: RFC: re-squared-dux ...

The newer version of wings takes a little getting used to, especially if you use spacebar to de-select something because it now functions differently. But otherwise it's just menus that have changed. That must be extremely recent! http://vegastrike.sourceforge.net/wiki/HowTo:Texture_in_Wings3d ... ...
by Simon B
Sun May 29, 2011 12:33 am
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 79104

Re: RFC: re-squared-dux ...

What version of Wings3D are you using? 1.0.2 in 1.4.1 which I'm using at the moment those icons are cubes that is the default for 1.0.2 as well, but you can change that in the settings (edit settings): I have a choice of "old style" red pyramids or the normal blue cubes - the outliner men...
by Simon B
Sat May 28, 2011 7:32 pm
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 79104

Re: RFC: re-squared-dux ...

@Simon In that howto - how do you get the outlines into GIMP? That's the bit that's foiled me so far. Thats because the howto assumes you know how to use wings3d :) In Wings3D - when you click on items in the outliner window you get a menu. Explore them. In the menu for the texture you just created...
by Simon B
Mon May 23, 2011 11:39 pm
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 79104

Re: RFC: re-squared-dux ...

Honestly I have no idea how you can unwrap the textures and get the ships to look so great, my textures are simple renderings made by blenders own texture creating script thingy that just cannot be compaired to yours. I use Wings3D UV-map utilities to do the unwrapping. There's a good description i...
by Simon B
Mon May 23, 2011 5:25 pm
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 79104

Re: RFC: re-squared-dux ...

Possible Carriers http://i598.photobucket.com/albums/tt68/Simon_Bridge/Carriers-proposed.png ... inching through the navy ships, these are two carrier designs. The small one is supposed to be older, a hurried construction. Basically a dock with a bit of hangar space with engines tacked on. I also th...
by Simon B
Thu May 12, 2011 1:47 pm
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 79104

Re: RFC: re-squared-dux ...

My rt arm has seized ... so cannot use mouse, barely type. Must rest.
by Simon B
Tue May 10, 2011 5:13 am
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 77288

Re: Looking ahead

-I like to see (in a future Oolite) that Oolite recalls the state of stations, objects and asteroids and stores them in memory. In that way you let the game build unique systems. Ships are still randomized though except if it is a system patrol ship. -Save anywhere on every station -Safety zone Hyp...
by Simon B
Tue May 10, 2011 4:48 am
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 77288

Re: Looking ahead

Updating the toolchain will not be a trivial issue, especially considering that there are three architectures to be supported. I see you: http://gcc.gnu.org/onlinedocs/gcc/Objective_002dC-and-Objective_002dC_002b_002b-Dialect-Options.html ... it looks like this (the - (id) .cxx_construct and - (voi...
by Simon B
Mon May 09, 2011 2:24 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 77288

Re: Looking ahead

I haven’t got to the point of evaluating physics libraries. There will probably be support for low-LOD models and/or separate collision meshes. I’d like to be able to switch to gcc 4.6 (or clang) for improved Objective-C features, and Objective-C++ would be a nice bonus feature, but that has to be ...
by Simon B
Mon May 09, 2011 2:12 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 77288

Re: Looking ahead

Simon, you can tell the programmers you know that if they can program in C/C++, learning the basics of Objective-C is a matter of three to four days. In very few weeks' time they will be fully capable of generating at minimum sufficiently good quality code. Tell them that this comes from someone wh...
by Simon B
Mon May 09, 2011 2:05 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 77288

Re: Looking ahead

Um ... there may be a way forward for adding some multiplayer elements to the game - one can add player chatter and a shared economy. Having players able to fly together would mess up all kinds of stuff, but we can have interaction to some level mediated by the stations ... arrive just after a playe...
by Simon B
Mon May 09, 2011 1:28 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 77288

Re: Looking ahead

While I'm thinking about the coding side... Is the Newton lib being considered? The big thing with Newton is that it's hugely capable in collisions, and you don't have to go to full Newtonian physics for gameplay. Again, a typical point of connection between the graphics and physics subsystems is th...
by Simon B
Mon May 09, 2011 12:52 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 77288

Re: Looking ahead

Could we at least trial a shift to Objective-C++ instead of plain Objective-C (i.e., try building with the C++-enabled version of the ObjC toolchain, probably with gcc 4.6 now it's out). This would be positive, because then it would be clearer to everyone what the process would be to at least accept...