Search found 836 matches
- Mon Aug 10, 2009 12:19 am
- Forum: Expansion Pack
- Topic: Neolite OXPs - work resumes
- Replies: 10
- Views: 9813
- Sun Aug 09, 2009 2:03 pm
- Forum: Discussion
- Topic: Cobra mk. III -- The Hammurabi
- Replies: 4
- Views: 1824
How did this get on?
Note: I have happily used a kill-bill vol2 poster for a personal ship skin :) though we probably cannot do that officially.
I want to encourage variations to neolite ships, so I put the resources in the wiki:
http://wiki.alioth.net/index.php/Neolit ... ated_Links
Note: I have happily used a kill-bill vol2 poster for a personal ship skin :) though we probably cannot do that officially.
I want to encourage variations to neolite ships, so I put the resources in the wiki:
http://wiki.alioth.net/index.php/Neolit ... ated_Links
- Sun Aug 09, 2009 1:30 pm
- Forum: Expansion Pack
- Topic: Neolite OXPs - work resumes
- Replies: 10
- Views: 9813
This is where I'm supposed to be talking about official releases. Project Status package: status notes Core: complete last added: station textures, plist tweeks; to be added: transporter and bouy models. boulders and splinters to be reskinned. Companion: complete To be added: aegidean's barrel Wolfi...
- Sun Aug 09, 2009 12:50 pm
- Forum: Expansion Pack
- Topic: Deep Space Hud
- Replies: 19
- Views: 11316
For my part, I tend to restrict oxps to the ones that will actually show up and do something where I am at. No galaxy 6 oxps while I'm pottering around galaxy 1. Lots of oxps slow down the loading. Right now I am running mainly the neolite ships oxps - (I have to reload a lot). And there is a wiki p...
- Sun Aug 09, 2009 12:35 pm
- Forum: Expansion Pack
- Topic: MilHUD v3 final
- Replies: 10
- Views: 7093
Re: MilHUD v3 final
MilHUD v3 on a Neolite Cobra 3. The light grey bar at the bottom is the Cobby's nose section and not part of the HUD. Which I have finally been pursuaded to nix. Move the cobbie fwd viewpoint forward by a couple of meters. I don't know the fight controls for yaw - but this plist should make a good ...
- Fri Aug 07, 2009 7:49 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
- Fri Aug 07, 2009 2:55 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
- Fri Aug 07, 2009 2:33 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
Re: ...
:lol: I like the neolite Happy Eye Preacher better than the old one. This has been represented to me before :) Seriously, if the overwriting of ships according to load order would include subentities, this wouldn't happen. It also wouldn't be a problem if all the core ships had only one model. Whic...
- Thu Aug 06, 2009 2:26 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
- Thu Aug 06, 2009 12:54 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
- Thu Aug 06, 2009 12:38 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
http://i598.photobucket.com/albums/tt68/Simon_Bridge/Screenshot-OoliteVersion172-Oct1420.png ... this is what I get - but then, I've been delaying the upgrade. I don't think this is supposed to happen in 1.72 either though. I don't think I should have to mandate 1.73 for neolite. Oh - I should poin...
- Thu Aug 06, 2009 9:11 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
hmm, i'm just not seeing that problem running your shader in rendermonkey, But you've seen the problem in the game right? the only thing i can think of is maybe trying a bit of tweaking in this line (line 104) vec4 engineEffect = engineAlpha * EngineGlow(min(uEngineLevel, 0.5)); I'll have a tweak. ...
- Wed Aug 05, 2009 1:07 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
- Wed Aug 05, 2009 12:42 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
Simon - will you be doing re-models for the Wolf MKII and MK II SE as well? I havn't seen them - I'll have to look. They will have to be done sometime, it's just that I've been repeatedly extorted to do whole oxps at once instead of picking a ship here and there. So there will be collateral - like ...
- Wed Aug 05, 2009 1:19 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 268389
And now for something completely different - a dock rework was requestod. I have created a patterened metal texture based on the triangle parts of the coriolis. The trouble with the dock is, what with the lack of self-shadows, there's too much light. This can be fixed by making the dock less reflect...