Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 836 matches

by Simon B
Fri Aug 14, 2009 12:24 pm
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7698

And just to clarify one issue in general: Lasers and turrets are two distinct types of weapons in Oolite. Laser = beam of light; turret = small balls of plasma. This equivalence is contradicted in the following, also from you: What I had in mind was a laser-armed ball turret. won't work. Turrets ar...
by Simon B
Fri Aug 14, 2009 6:56 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266239

I think there is something to be said for having an enemy that the player cannot defeat. (But may assist defeating). I've been envisioning thargoid carriers as citadels. You'd notice when one was about to show up because of the sudden hesitation in your rendering ;) Which happens with the megaships ...
by Simon B
Fri Aug 14, 2009 6:37 am
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7698

For the sake of documentation - moving all the non-ballturret subemtity declarations above the ballturret ones has fixed the problem. So now I have turrets, and lasers, all in their right places, all wearing their shaders, and all fun. http://i598.photobucket.com/albums/tt68/Simon_Bridge/attack1.png...
by Simon B
Fri Aug 14, 2009 4:03 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266239

Discussion about laser and turret issues with the megaships has been moved to a more appropriate forum . It seems that if I want laser turrets, I must give a thargoid laser ta a subent and remember not to initialise it as a ballturret. I have got the megaships uberlaser going, set up a combat, and j...
by Simon B
Fri Aug 14, 2009 3:32 am
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7698

Are the hard points supposed to be the base for the mega-cannon, or some sort of laser? If the latter former - look at the griff spacebar. Look at the second picture. I'm a little confused about what each of your sub-entities is actually supposed to be and how you're going about positioning your su...
by Simon B
Thu Aug 13, 2009 5:12 pm
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7698

Note the orientation in the sub-ents as well as their position. This may be part of your problem perhaps? The weapons fire along the Z-axis of the sub-entity, so you need to set the orientation up correctly to aim that Z-axis along the direction you want it to fire relative to the axis of the main ...
by Simon B
Thu Aug 13, 2009 4:40 pm
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7698

Update - added shaders to the turret subents, and the odd behavior is back. The misplacement goes away if I comment out the setup actions in the turret model. The issue effects the guns and the base. The log for the session runs like: [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with ...
by Simon B
Thu Aug 13, 2009 2:47 pm
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7698

The turret defined in the first post does not work - neither does setting the weapon to thargoid-laser. It still acts like plasma cannon - only, initialising the turret with a laser defined in it just makes the the models behave very wierd. These models are like those on the turret anaconda and grif...
by Simon B
Thu Aug 13, 2009 2:22 pm
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7698

laser art part 2

You can't "mix". The five laser types are distinct. If you put (in different sub-entities; works only for NPCs) more than one forward pointing laser on a ship, each of them fires independently of the others. So if you put one pulse laser next to one military laser, you will have one pulse...
by Simon B
Thu Aug 13, 2009 2:18 pm
Forum: Expansion Pack
Topic: Laser art, turrets and zen
Replies: 31
Views: 7698

Laser art, turrets and zen

Considering this discussion the matter of hacking lasers has come up. "Simon B wrote: ... It is also not possible to have any laser weapon type other than thargoid_laser? Well, Oolite knows five laser types: WEAPON_PULSE_LASER, WEAPON_BEAM_LASER, WEAPON_MILITARY_LASER, WEAPON_MINING_LASER, and ...
by Simon B
Wed Aug 12, 2009 2:03 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266239

Cool - I thought I saw some npcs with turret lasers but couldn't figure where. (I had thought of putting thargoid turrets central in the ship, since it appears ships can fire through their own hull. Then you can have beams exiting from anywhere.) Yes, that's the way, and the only way to go. So it i...
by Simon B
Wed Aug 12, 2009 12:10 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266239

Cool - I thought I saw some npcs with turret lasers but couldn't figure where. (I had thought of putting thargoid turrets central in the ship, since it appears ships can fire through their own hull. Then you can have beams exiting from anywhere.) BUT: nobody know if the firing frequency of lasers ca...
by Simon B
Wed Aug 12, 2009 7:32 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266239

http://i598.photobucket.com/albums/tt68/Simon_Bridge/Navypatrol.png ... a Navy Patrol http://i598.photobucket.com/albums/tt68/Simon_Bridge/megaship-nameplate.png ... looking at ways to impliment nameplates. Note: we want them to have their own normalmaps so the sames will stand out. This probably m...
by Simon B
Wed Aug 12, 2009 7:18 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266239

Weapon timing/recharge rates

Since I am making ships with multiple lasers, it would be cool to be able to affect the firing timings, so not all muzzles fire simultaneously. I figured I can just make them different guns -so the first volley is devastating and the rest follow according to the lasers firing rate. (Something that w...
by Simon B
Tue Aug 11, 2009 2:46 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266239

Navy!

Neolite Galactic Navy OK: Using the Megaships as behemoths. You've seen the navy viper, and the navy asp is the same livery on an asp mk2. You've seen rattlecutters - though they belong in a different oxp. Here's two more - for your approval: Navy Anaconda Designated "Transport" - this be...