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Search found 836 matches
- Sat Nov 28, 2009 6:17 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266033
Cool: I now have a new desktop machine - one of those tiny emachine things. I'll bring trunk toe this machine for further work, and upadting the neolite set - it has come to my attention that the version of neolite core for download is not the version I have on my local mirror. So we'll see a decent...
- Thu Nov 26, 2009 12:38 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
OT Really - long jump timer actually looks good since it lets system ships use injectors. Isn't there a way to intercept a keystroke in a script? I maintain that an ability to specify witchdrive=no in the shipdata would add to the game. Allowing wdrive to get damaged would too. The former opens the ...
- Wed Nov 25, 2009 5:11 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
- Tue Nov 24, 2009 12:49 pm
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 266033
Still transferring to my laptop - just built trunk. The reccurring issue with the station shaders seems to have vanished by 1.74 ... http://i598.photobucket.com/albums/tt68/Simon_Bridge/Screenshot-Oolitev174-Nov242009-1.png http://i598.photobucket.com/albums/tt68/Simon_Bridge/Screenshot-Oolitev174-N...
- Tue Nov 24, 2009 12:24 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
While I was waiting, I reworked that mamba... http://i598.photobucket.com/albums/tt68/Simon_Bridge/mamba3.png ... its a bit snub-nosed, but the point at the end is so thin anyway, and this has fewer polys. Doubling the engines gives the meatier look but increases the poly count mightily. However, I ...
- Tue Nov 24, 2009 11:11 am
- Forum: Oolite-Linux
- Topic: How to build Oolite source on Ubuntu
- Replies: 188
- Views: 231023
also needs debhelp installed. On my aspire 4315 (i965 gfx, celeron mobile, and 1gig of ram) the screen became unstable with neolite core. de-maximising the window stops that. With compiz switched off I can run a full neolite system on that machine with full shaders quite happily. Have not tried grif...
- Tue Nov 24, 2009 12:59 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
Next stage on the fdl - I am close to having something which I can send to griff for final tweaking. http://i598.photobucket.com/albums/tt68/Simon_Bridge/fdl-panels.png Some of the colors are not right - I'll explain: I'm trying to illustrate how I am thinking about panel layout. The black wedges in...
- Fri Nov 20, 2009 8:13 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
- Fri Nov 20, 2009 8:03 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
Oh yeah - the original idea was to have a classic ships part - you just need a plist entry titled cobra3-classic, like_ship to the cobra3, but with the model set to the classic. Anyone wants to make a complimentary classics oxp can meet me in the fancy classics thread - however, Griff and others hav...
- Thu Nov 19, 2009 7:17 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
- Thu Nov 19, 2009 11:43 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
Thanks for that Griff ... here's the flat texture stage of that fer de lance you ordered... http://i598.photobucket.com/albums/tt68/Simon_Bridge/gfdl-flat.png 567 triangles all up, between two models, so I'll combine them for just one wavefront file if poss (depend on how many textures I need.) I am...
- Thu Nov 19, 2009 1:38 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
BTW...
@Griff - shall I send you those big-ship models to look at? Skin them myself? Are you happy with your version of the anaconda so I can just ignore this one? For that matter, I can make all the models available as wavefront files if anyone wants to have a fiddle. No hurry - doing an fdl right now. I'...
- Thu Nov 19, 2009 1:35 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
- Wed Nov 18, 2009 1:32 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
Hey lex - have you looked at the fancy classics thread? Anyway - these pics are of unfinished mockups so I don't feel like using the bandwidth on them. Whats there is enough to see what I'm getting at and critique it. You want to see lots and lots of spaceship pics = look at: http://s598.photobucket...
- Wed Nov 18, 2009 11:27 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 737428
Wow Simon, those are much better than i was going to do! I love the detailed engines, i really wouldn't change them, normal maps are great for a lot of stuff, but it's also really great to have proper geometry in there too, and since as players were usually spend a lot of time looking at the back o...