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by Simon B
Sat Nov 28, 2009 6:17 am
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266033

Cool: I now have a new desktop machine - one of those tiny emachine things. I'll bring trunk toe this machine for further work, and upadting the neolite set - it has come to my attention that the version of neolite core for download is not the version I have on my local mirror. So we'll see a decent...
by Simon B
Thu Nov 26, 2009 12:38 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

OT Really - long jump timer actually looks good since it lets system ships use injectors. Isn't there a way to intercept a keystroke in a script? I maintain that an ability to specify witchdrive=no in the shipdata would add to the game. Allowing wdrive to get damaged would too. The former opens the ...
by Simon B
Wed Nov 25, 2009 5:11 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

... I never figured out how to disable the witch-drive on a player ship - suspect you can't. So a player-mamba would have a bit of extra.

Thought - perhaps I should start a parallel thread to this one so I don't end up dominating this celebration of all things griffin?
by Simon B
Tue Nov 24, 2009 12:49 pm
Forum: Discussion
Topic: RFC: Fancy classics
Replies: 1209
Views: 266033

Still transferring to my laptop - just built trunk. The reccurring issue with the station shaders seems to have vanished by 1.74 ... http://i598.photobucket.com/albums/tt68/Simon_Bridge/Screenshot-Oolitev174-Nov242009-1.png http://i598.photobucket.com/albums/tt68/Simon_Bridge/Screenshot-Oolitev174-N...
by Simon B
Tue Nov 24, 2009 12:24 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

While I was waiting, I reworked that mamba... http://i598.photobucket.com/albums/tt68/Simon_Bridge/mamba3.png ... its a bit snub-nosed, but the point at the end is so thin anyway, and this has fewer polys. Doubling the engines gives the meatier look but increases the poly count mightily. However, I ...
by Simon B
Tue Nov 24, 2009 11:11 am
Forum: Oolite-Linux
Topic: How to build Oolite source on Ubuntu
Replies: 188
Views: 231023

also needs debhelp installed. On my aspire 4315 (i965 gfx, celeron mobile, and 1gig of ram) the screen became unstable with neolite core. de-maximising the window stops that. With compiz switched off I can run a full neolite system on that machine with full shaders quite happily. Have not tried grif...
by Simon B
Tue Nov 24, 2009 12:59 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

Next stage on the fdl - I am close to having something which I can send to griff for final tweaking. http://i598.photobucket.com/albums/tt68/Simon_Bridge/fdl-panels.png Some of the colors are not right - I'll explain: I'm trying to illustrate how I am thinking about panel layout. The black wedges in...
by Simon B
Fri Nov 20, 2009 8:13 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

Back to this thread - anyone want to change my direction on the fdl say so now. I was aiming for a scarab speedboat and a lambourghini, done in the previous gecko style.

I know I've got to change the hull metal pattern.
by Simon B
Fri Nov 20, 2009 8:03 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

Oh yeah - the original idea was to have a classic ships part - you just need a plist entry titled cobra3-classic, like_ship to the cobra3, but with the model set to the classic. Anyone wants to make a complimentary classics oxp can meet me in the fancy classics thread - however, Griff and others hav...
by Simon B
Thu Nov 19, 2009 7:17 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

Right now it looks like we have "flavour" oxps. We'll probably end up grouping oxps according to the various flavours - so well have those that go with neolite and those that go with the Griffs Dark Future version. Neolites is designed to look good without shaders and the maps that the sha...
by Simon B
Thu Nov 19, 2009 11:43 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

Thanks for that Griff ... here's the flat texture stage of that fer de lance you ordered... http://i598.photobucket.com/albums/tt68/Simon_Bridge/gfdl-flat.png 567 triangles all up, between two models, so I'll combine them for just one wavefront file if poss (depend on how many textures I need.) I am...
by Simon B
Thu Nov 19, 2009 1:38 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

BTW...

@Griff - shall I send you those big-ship models to look at? Skin them myself? Are you happy with your version of the anaconda so I can just ignore this one? For that matter, I can make all the models available as wavefront files if anyone wants to have a fiddle. No hurry - doing an fdl right now. I'...
by Simon B
Thu Nov 19, 2009 1:35 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

Yeah - decals thread would be useful. IIRC: the decal pics are b&w small and flat? It looks like youve been using a wingdigs font for yours - I see a heart, a snowflake, a biohazard - the oolite dingbats from the text would work well, the anarchy symbol would look good for a pirate, I used the d...
by Simon B
Wed Nov 18, 2009 1:32 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

Hey lex - have you looked at the fancy classics thread? Anyway - these pics are of unfinished mockups so I don't feel like using the bandwidth on them. Whats there is enough to see what I'm getting at and critique it. You want to see lots and lots of spaceship pics = look at: http://s598.photobucket...
by Simon B
Wed Nov 18, 2009 11:27 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 737428

Wow Simon, those are much better than i was going to do! I love the detailed engines, i really wouldn't change them, normal maps are great for a lot of stuff, but it's also really great to have proper geometry in there too, and since as players were usually spend a lot of time looking at the back o...