Thank you all! Sorry for my later reply but I have some problem with the ADSL connection.
Italian server.....
Search found 5 matches
- Sat Nov 08, 2008 12:25 pm
- Forum: Expansion Pack
- Topic: New scripts for AI not related in wiki.
- Replies: 8
- Views: 2330
- Sat Nov 08, 2008 12:16 pm
- Forum: Suggestion Box
- Topic: Q-Bomb warning message for AI
- Replies: 10
- Views: 2731
Q-Bomb warning message for AI
Someone can program a Q-Bomb warning message like "missile incoming" or "Q-Bomb incoming"? Maybe it's fun to watch the other ship run away from the sphere....
- Fri Oct 17, 2008 1:22 pm
- Forum: Expansion Pack
- Topic: New scripts for AI not related in wiki.
- Replies: 8
- Views: 2330
New scripts for AI not related in wiki.
I'm looking for script not related in wiki. checkForEnergyStatus: Will return the percentage of the energy at this moment (0.0=0%, 1.0=100%) performContinouslyAttack: Will continue to attack the target without pause until weapon heat or recive TARGET_DESTROY or TARGET_LOST Anyone help me? If do not ...
- Thu Oct 16, 2008 12:40 pm
- Forum: Oolite-PC
- Topic: Ghost OPX models and crash.
- Replies: 2
- Views: 3215
For your problem, the first place to look for information is stderr.txt (you'll find it in the oolite.app folder in your Oolite install). That's where the game logs things as it goes along, and near the bottom you may get information as to what's going wrong. Crashing Oolite (in my experience) norm...
- Sun Oct 12, 2008 8:34 pm
- Forum: Oolite-PC
- Topic: Ghost OPX models and crash.
- Replies: 2
- Views: 3215
Ghost OPX models and crash.
So, I'm newbe. Then like other Opx developer I'm beginning to understando how run Oolite library. I've some problem. I made 5 Opx model (2 Transport 1 hunter 1 scout and 1 escort) but both ship if called like NPC don't work. I can see exausts but not the texture. After exaust showing Oolite crash. W...