Search found 3 matches
- Tue Sep 23, 2008 9:47 am
- Forum: Discussion
- Topic: oolite-multiplayer
- Replies: 40
- Views: 11849
Yes this is a real problem with other First Person multiplayer games the newbies without all the weapons get picked off for easy points scoring. People will just sit outside the space station and pick people off But this is a problem that can be solved by changing legal status of ship which carry ou...
- Mon Sep 22, 2008 7:50 pm
- Forum: Discussion
- Topic: oolite-multiplayer
- Replies: 40
- Views: 11849
One Planet One Server
I think the best way is that the different planet are controlled by one server program. (Maybe on the same server) When you Witch drive to a different planet the you log onto to a new server entity. (without realising) This way the information you need is x,y,z coordiantes and angles, energy level, ...
- Mon Sep 22, 2008 6:33 pm
- Forum: Discussion
- Topic: oolite-multiplayer
- Replies: 40
- Views: 11849
Server Code
I have found this objective-c code for a game server. I would be happy to help with the server code Pete #include <Foundation/Foundation.h> #include "GameServer.h" #include "GameClient.h" #import <stdint.h> #import <winsock2.h> /* * GameServer class declaration: * Adopt the GameS...