Thanks Thargoid,
I haven't changed the weapon_facings in the shipyard.plist. That should solve that particular problem.
Search found 5 matches
- Sun Sep 14, 2008 11:21 am
- Forum: Expansion Pack
- Topic: Positioning Laser
- Replies: 10
- Views: 3006
- Sun Sep 14, 2008 8:50 am
- Forum: Expansion Pack
- Topic: Positioning Laser
- Replies: 10
- Views: 3006
Hello Thargoid, What I am trying to do is move the point of origin for the laser, but as you and Eric have pointed out this function is broken. As for he starboard and port weapon positions, I have removed the line from the code in an attempt to make port and starboard viewing positions only (as in ...
- Sun Sep 14, 2008 7:07 am
- Forum: Expansion Pack
- Topic: Positioning Laser
- Replies: 10
- Views: 3006
The only way that I've found to move the laser around is using sub-entities. I'm working on a group of ships that use this but they aren't ready for publishing yet. An excellent example of using sub-entities, indeed it's where I borrowed the 'how it's done' is the Imperial Courier OXP On the wiki h...
- Sat Sep 13, 2008 11:54 pm
- Forum: Expansion Pack
- Topic: Positioning Laser
- Replies: 10
- Views: 3006
Re: Positioning Laser
Thanks for the quick responses, you've saved me from some code bashing! I'll try uploading some screenshots to FlickR and see if I can get them on here. Thanks for the 'Shift Key' tip, though I had already gleaned that and many more pearls of wisdom from the BB. I'm very grateful to all those who ha...
- Sat Sep 13, 2008 9:02 pm
- Forum: Expansion Pack
- Topic: Positioning Laser
- Replies: 10
- Views: 3006
Positioning Laser
Hello all, Long time listener, first time caller! I'm just discovering what Oolite has to offer. I started out with FE2 on an Atari 520ST and it's been a long time since I hopped into my Cobra MkIII. I'm amazed at what you have achieved with Oolite (even more amazed it's free!) In all my years of ga...