Search found 5 matches

by Cpt Haddock
Sun Sep 14, 2008 11:21 am
Forum: Expansion Pack
Topic: Positioning Laser
Replies: 10
Views: 3006

Thanks Thargoid,

I haven't changed the weapon_facings in the shipyard.plist. That should solve that particular problem. :D
by Cpt Haddock
Sun Sep 14, 2008 8:50 am
Forum: Expansion Pack
Topic: Positioning Laser
Replies: 10
Views: 3006

Hello Thargoid, What I am trying to do is move the point of origin for the laser, but as you and Eric have pointed out this function is broken. As for he starboard and port weapon positions, I have removed the line from the code in an attempt to make port and starboard viewing positions only (as in ...
by Cpt Haddock
Sun Sep 14, 2008 7:07 am
Forum: Expansion Pack
Topic: Positioning Laser
Replies: 10
Views: 3006

The only way that I've found to move the laser around is using sub-entities. I'm working on a group of ships that use this but they aren't ready for publishing yet. An excellent example of using sub-entities, indeed it's where I borrowed the 'how it's done' is the Imperial Courier OXP On the wiki h...
by Cpt Haddock
Sat Sep 13, 2008 11:54 pm
Forum: Expansion Pack
Topic: Positioning Laser
Replies: 10
Views: 3006

Re: Positioning Laser

Thanks for the quick responses, you've saved me from some code bashing! I'll try uploading some screenshots to FlickR and see if I can get them on here. Thanks for the 'Shift Key' tip, though I had already gleaned that and many more pearls of wisdom from the BB. I'm very grateful to all those who ha...
by Cpt Haddock
Sat Sep 13, 2008 9:02 pm
Forum: Expansion Pack
Topic: Positioning Laser
Replies: 10
Views: 3006

Positioning Laser

Hello all, Long time listener, first time caller! I'm just discovering what Oolite has to offer. I started out with FE2 on an Atari 520ST and it's been a long time since I hopped into my Cobra MkIII. I'm amazed at what you have achieved with Oolite (even more amazed it's free!) In all my years of ga...