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by Micha
Wed Sep 24, 2008 1:10 am
Forum: Expansion Pack
Topic: Probe 1.10 OXP
Replies: 26
Views: 6984

Last point first, personally I would agree with that sentiment. At the moment the multi-target does allow different targets per missile (and you can cycle through a history of the last few ships you've targetted iirc, although I don't often use it), but your solution about selectable missile but si...
by Micha
Tue Sep 23, 2008 4:45 pm
Forum: Discussion
Topic: oolite-multiplayer
Replies: 40
Views: 11670

In the best cases this would just verify the predicted calculated positions. In the worst you will see a jump in position. That is the laziest implementation :) In the case that the actual position differs from the predicted position you would use a smoothing algorithm to converge between the two p...
by Micha
Tue Sep 23, 2008 2:27 pm
Forum: Expansion Pack
Topic: Probe 1.10 OXP
Replies: 26
Views: 6984

I'd be interested on feedback as to whether it works on a 1.71.2 installation under Linux to eliminate an OS port issue, and then we can see if the code needs some work to be 1.72 compatible. As yet I've not gotten around to looking at 1.72 compatability for any of my OXPs, as time hasn't allowed.....
by Micha
Tue Sep 23, 2008 1:53 pm
Forum: Discussion
Topic: oolite-multiplayer
Replies: 40
Views: 11670

You'll always have to approximate (using various technologies) unless you have a zero-lag sufficient-bandwidth network (of which the former is impossible). A game will never have the level of resources of a military simulation (cool job, DaddyHoggy!!!!) so the approximation will always be a lot wors...
by Micha
Tue Sep 23, 2008 12:48 pm
Forum: Suggestion Box
Topic: Station Approaches and manual docking
Replies: 102
Views: 37336

Considering I raised this to start off with, apologies for not participating in this thread lately - just haven't had the time :( I did have a very brief poke around with the feature in a fairly busy system last night and I think it'd be nice if the announcements could tell you what position in the ...
by Micha
Tue Sep 23, 2008 12:41 pm
Forum: Expansion Pack
Topic: Probe 1.10 OXP
Replies: 26
Views: 6984

Last point first, personally I would agree with that sentiment. At the moment the multi-target does allow different targets per missile (and you can cycle through a history of the last few ships you've targetted iirc, although I don't often use it), but your solution about selectable missile but si...
by Micha
Tue Sep 23, 2008 12:28 pm
Forum: Discussion
Topic: Multiplayer. Social or anti-social ?
Replies: 19
Views: 4409

I'd like to see an online Oolite as per the current game, just with a mix of human pilots thrown in. Of course, as soon as you add people who camp at various points (witchspace beacon, stations) it stops being fun imo - and there'll always be that kind of person around. In an ideal world you'd have ...
by Micha
Tue Sep 23, 2008 8:54 am
Forum: Expansion Pack
Topic: Probe 1.10 OXP
Replies: 26
Views: 6984

The current version spawns 50m below the launcher, designed to get over that. Is that the version you're using?Try launching it when stationary. Yes I installed the latest version last night (and reloaded Oolite holding down Shift). And I tried launching while stationary, at half speed, and at full...
by Micha
Mon Sep 22, 2008 10:38 pm
Forum: Expansion Pack
Topic: Probe 1.10 OXP
Replies: 26
Views: 6984

The probe mine/missile seems to always run into the back of my ship unless I fly at full speed and pull up immediately after firing it. This is in a regular Cobra Mk3.

Also, is it possible to use without the multi-targetting expansion?
by Micha
Mon Sep 22, 2008 11:21 am
Forum: Discussion
Topic: Mutabilis Chapter One
Replies: 23
Views: 4797

Hi Drew, Finally got around to reading this - awesome!! Found a few more minor (somewhat pedantic) improvements though: On pages 6-8 you variously use 'The Captain' and 'the captain', would be nice to be consistent. And if you're going to capitalise titles, maybe use 'the First Officer' as well. Bot...
by Micha
Sun Sep 21, 2008 6:43 pm
Forum: Suggestion Box
Topic: Station Approaches and manual docking
Replies: 102
Views: 37336

Blast doors would be the most obvious change to prevent fugitives from docking - but that'd only be considerable once we can save at pirate stations et al as otherwise the game would be pretty much over if you ever reach fugitive status.
by Micha
Sun Sep 21, 2008 11:50 am
Forum: Oolite-Linux
Topic: Debug OXP on Linux/Ubuntu
Replies: 14
Views: 27118

The following change to OODebugTCPConsoleClient.m:readData gets it working with the oolite trunk (under Linux). There's probably a more elegant way to write the fix but it works for now. If the same fix works under MacOS perhaps this can go into the trunk. Of course, the "if (length < 1)" ...
by Micha
Sat Sep 20, 2008 11:13 pm
Forum: Suggestion Box
Topic: Hyperspace blocking after countdown
Replies: 9
Views: 3839

It does so at the present position - it's impossible to predict where the ship will be since the player can adjust the velocity during the countdown. One could always optimistically assume that the velocity will remain constant and base the prediction off that since another check is made after the c...
by Micha
Sat Sep 20, 2008 11:02 pm
Forum: Testing and Bug reports
Topic: Oolite 1.72 svn - mass lock broken?
Replies: 7
Views: 3624

Ok, using a debugger I got the bug and found that the zero_distance to the planet was (a) within the mass-lock limits (it shouldn't have been) and (b) wasn'tt being updated. [edit]In fact, the zero_distance always seems to get stuck at 430400 - couldn't find this value as a hard-coded magic number a...
by Micha
Sat Sep 20, 2008 9:59 pm
Forum: Suggestion Box
Topic: Hyperspace blocking after countdown
Replies: 9
Views: 3839

Hyperspace blocking after countdown

Anybody else find this a little bit vexing that the block message only appears after the countdown is finished? I've made the following trivial hack by copying the following code-block from PlayerEntity.m:peformWitchspaceCountDownUpdates into PlayerEntityControls.m:pollFlightControls at line 954 in ...