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by Micha
Mon Oct 06, 2008 3:54 pm
Forum: Discussion
Topic: version 1.71.2 VS 1.65
Replies: 26
Views: 6923

It'd be nice if there were cargo-contracts for smaller ships too - not everyone wants to fly an Anaconda!
by Micha
Mon Oct 06, 2008 3:05 pm
Forum: Oolite-PC
Topic: Running OOLite from USB Flash Drive - Question
Replies: 4
Views: 3936

If you edit the RunOolite.bat file and replace the contents with the following, it'll work: @echo off set BASE=%~dp0 set GNUSTEP_PATH_HANDLING=windows set GNUSTEP_LOCAL_ROOT=%BASE% set GNUSTEP_NETWORK_ROOT=%BASE% set GNUSTEP_SYSTEM_ROOT=%BASE% set HOMEPATH=%BASE% %BASE%\oolite.app\oolite.exe %1 %2 %...
by Micha
Mon Oct 06, 2008 6:12 am
Forum: Expansion Pack
Topic: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
Replies: 96
Views: 45588

Ok, the fix appears to have the escorts keep up with the Fuel Transport, but they're still behaving oddly. They fly for a bit, spin for a bit, fly a bit more, etc.
by Micha
Sun Oct 05, 2008 1:44 pm
Forum: Expansion Pack
Topic: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
Replies: 96
Views: 45588

I've just been coming across the Woma escorts bug in 2.45 of the Transports OXP.

Just implemented another_commander's suggested fix and will see how it goes.

As Kaks seems to be pretty busy, should this simple fix be documented on the Wiki until an updated OXP is released?
by Micha
Sun Oct 05, 2008 11:34 am
Forum: Outworld
Topic: So when was your First Encounter (fnarr, fnarr) of Elite
Replies: 161
Views: 77675

<snip> Location Location Location & commercial spots... so it needs an investment as these cost real life currency... Why the 'location' problem? Couldn't you just do this from home on your regular computer? After all, it's a 'virtual' business we're talking about here... You need a good locati...
by Micha
Sat Oct 04, 2008 2:09 pm
Forum: Expansion Pack
Topic: RELEASED: Famous Planets v1.1. with music packs
Replies: 63
Views: 13538

I already disabled it.. sorry :)
Tastes vary, just thought I'd give you some feedback on it as I wasn't expecting the Famous Planets to replace the breakpattern-sound.
by Micha
Sat Oct 04, 2008 1:07 pm
Forum: Expansion Pack
Topic: RELEASED: Famous Planets v1.1. with music packs
Replies: 63
Views: 13538

Looking and sounding very nice!

Not keen on your break-pattern sound though, I find it a bit loud and abrupt. Jumped out of my chair the first time, thought something had blown up! :)
by Micha
Sat Oct 04, 2008 12:53 pm
Forum: Outworld
Topic: So when was your First Encounter (fnarr, fnarr) of Elite
Replies: 161
Views: 77675

Because she play some games on Facebook that is on line ... how much she feed or washed some tamagotchi like Cat, of hers and her friends... on line puppets so to speak... I wish I could find the article but about 2 weeks ago, I was looking at a website that reported that the guys who make those vi...
by Micha
Sat Oct 04, 2008 9:28 am
Forum: Suggestion Box
Topic: Station Approaches and manual docking
Replies: 102
Views: 37338

There's a bug in the current implementation. There's a guard in StationEntity.m:acceptDockingClearanceFrom which doesn't set docking clearance if the station is not the main station. However, in PlayerEntity.m:docked it calls the penaltyForUnauthorizedDocking for every station type. I've also extend...
by Micha
Sat Oct 04, 2008 7:25 am
Forum: Suggestion Box
Topic: Hyperspace blocking after countdown
Replies: 9
Views: 3839

You'd only process this if the player actually hits the hyperspace key - and if you're at the stage where you have to hyperspace out of a fight it's probably too late for that anyway (assuming you've even got enough fuel to do so!) And in that event I'd want to know ASAP whether or not I can actuall...
by Micha
Sat Oct 04, 2008 7:18 am
Forum: Outworld
Topic: Apparently, this isn't a joke...
Replies: 7
Views: 4083

"Teasers?"
"Yeah, rich kids that..."

:D
by Micha
Sat Oct 04, 2008 7:17 am
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79263

Just a thought here.. but, to be honest, the Buoy Repair Station doesn't look very Oolitey to me. What I mean is that all the standard stations are very plain geometric shapes. This station looks more at home in X-Beyond the Frontier. It's gorgeous, just not very fitting, imho. Would it be possible ...
by Micha
Fri Oct 03, 2008 9:28 am
Forum: Discussion
Topic: Damn and blast!!!
Replies: 10
Views: 2284

Sorry to hear that mate, feel for you! I did the same thing a week ago with a couple of hacks I'd made to the sources and had to redo everything from scratch. I'm still unconvinced that the new implementation is better than the original one. I've now put my hacked branch into my own SCCS instead of ...
by Micha
Fri Oct 03, 2008 9:24 am
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79263

Seeing you get the bug again tells me. 1) You are using the 1.72 trunck version. Correct. Well, a slightly hacked trunk anyway. 2) The double launches at a main station still happen. Ok, well that gives me a starting point to track this down then. Unless someone is already on the case? Still doesn'...
by Micha
Fri Oct 03, 2008 12:42 am
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79263

I think I just found a bug with the GRS Armadillo's logic when replacing buoys. I arrived at a system with no Nav Buoy (not my fault!!) and just as I neared the station 2 Armadillos launched with a replacement buoy each. The first one flew out and replaced the missing buoy while the second one is st...