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Search found 815 matches
- Mon Oct 06, 2008 3:54 pm
- Forum: Discussion
- Topic: version 1.71.2 VS 1.65
- Replies: 26
- Views: 6923
- Mon Oct 06, 2008 3:05 pm
- Forum: Oolite-PC
- Topic: Running OOLite from USB Flash Drive - Question
- Replies: 4
- Views: 3936
If you edit the RunOolite.bat file and replace the contents with the following, it'll work: @echo off set BASE=%~dp0 set GNUSTEP_PATH_HANDLING=windows set GNUSTEP_LOCAL_ROOT=%BASE% set GNUSTEP_NETWORK_ROOT=%BASE% set GNUSTEP_SYSTEM_ROOT=%BASE% set HOMEPATH=%BASE% %BASE%\oolite.app\oolite.exe %1 %2 %...
- Mon Oct 06, 2008 6:12 am
- Forum: Expansion Pack
- Topic: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
- Replies: 96
- Views: 45588
- Sun Oct 05, 2008 1:44 pm
- Forum: Expansion Pack
- Topic: UPDATED OXPS: Lave 1.70 & transports 2.45(new)
- Replies: 96
- Views: 45588
- Sun Oct 05, 2008 11:34 am
- Forum: Outworld
- Topic: So when was your First Encounter (fnarr, fnarr) of Elite
- Replies: 161
- Views: 77675
- Sat Oct 04, 2008 2:09 pm
- Forum: Expansion Pack
- Topic: RELEASED: Famous Planets v1.1. with music packs
- Replies: 63
- Views: 13538
- Sat Oct 04, 2008 1:07 pm
- Forum: Expansion Pack
- Topic: RELEASED: Famous Planets v1.1. with music packs
- Replies: 63
- Views: 13538
- Sat Oct 04, 2008 12:53 pm
- Forum: Outworld
- Topic: So when was your First Encounter (fnarr, fnarr) of Elite
- Replies: 161
- Views: 77675
Because she play some games on Facebook that is on line ... how much she feed or washed some tamagotchi like Cat, of hers and her friends... on line puppets so to speak... I wish I could find the article but about 2 weeks ago, I was looking at a website that reported that the guys who make those vi...
- Sat Oct 04, 2008 9:28 am
- Forum: Suggestion Box
- Topic: Station Approaches and manual docking
- Replies: 102
- Views: 37338
There's a bug in the current implementation. There's a guard in StationEntity.m:acceptDockingClearanceFrom which doesn't set docking clearance if the station is not the main station. However, in PlayerEntity.m:docked it calls the penaltyForUnauthorizedDocking for every station type. I've also extend...
- Sat Oct 04, 2008 7:25 am
- Forum: Suggestion Box
- Topic: Hyperspace blocking after countdown
- Replies: 9
- Views: 3839
You'd only process this if the player actually hits the hyperspace key - and if you're at the stage where you have to hyperspace out of a fight it's probably too late for that anyway (assuming you've even got enough fuel to do so!) And in that event I'd want to know ASAP whether or not I can actuall...
- Sat Oct 04, 2008 7:18 am
- Forum: Outworld
- Topic: Apparently, this isn't a joke...
- Replies: 7
- Views: 4083
- Sat Oct 04, 2008 7:17 am
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79263
Just a thought here.. but, to be honest, the Buoy Repair Station doesn't look very Oolitey to me. What I mean is that all the standard stations are very plain geometric shapes. This station looks more at home in X-Beyond the Frontier. It's gorgeous, just not very fitting, imho. Would it be possible ...
- Fri Oct 03, 2008 9:28 am
- Forum: Discussion
- Topic: Damn and blast!!!
- Replies: 10
- Views: 2284
Sorry to hear that mate, feel for you! I did the same thing a week ago with a couple of hacks I'd made to the sources and had to redo everything from scratch. I'm still unconvinced that the new implementation is better than the original one. I've now put my hacked branch into my own SCCS instead of ...
- Fri Oct 03, 2008 9:24 am
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79263
Seeing you get the bug again tells me. 1) You are using the 1.72 trunck version. Correct. Well, a slightly hacked trunk anyway. 2) The double launches at a main station still happen. Ok, well that gives me a starting point to track this down then. Unless someone is already on the case? Still doesn'...
- Fri Oct 03, 2008 12:42 am
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79263
I think I just found a bug with the GRS Armadillo's logic when replacing buoys. I arrived at a system with no Nav Buoy (not my fault!!) and just as I neared the station 2 Armadillos launched with a replacement buoy each. The first one flew out and replaced the missing buoy while the second one is st...