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More details in this thread.
More details in this thread.
Search found 815 matches
- Fri Oct 10, 2008 5:19 pm
- Forum: Suggestion Box
- Topic: Long range docking computers?
- Replies: 26
- Views: 9581
I think this should be in as well. I often find myself in a busy system surrounded by traders and police so I put Oolite into a small window and do other stuff (keeping a reasonable eye on the scanner though!) Would be nice to just autopilot until you get there or something requires your attention. ...
- Fri Oct 10, 2008 1:59 am
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79318
using the console I added 200 ships in my vicinity and the machine kept chugging along nicely at ~35fps. But several large asteroids and I'm down to 4fps. Could that be caused by the smooth definition of the asteroids. I can imagine it will require a lot more calculations to rotate such a structure...
- Thu Oct 09, 2008 11:20 pm
- Forum: Expansion Pack
- Topic: RELEASED: Famous Planets v1.1. with music packs
- Replies: 63
- Views: 13538
- Thu Oct 09, 2008 11:46 am
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79318
- Thu Oct 09, 2008 6:41 am
- Forum: Outworld
- Topic: Missing avatars?
- Replies: 4
- Views: 3380
Ah, yes, that reminds me - I tried to upload an avatar image (png) and the forum software comes up with a PHP error. Lemme try again.. Here we go: Warning: copy(./images/avatars/203375577848eda76a49cb8.png) [function.copy]: failed to open stream: Permission denied in /home/aegidian/public_html/bb/in...
- Wed Oct 08, 2008 7:02 pm
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79318
Fair enough - looking forward to seeing the new features then :) Although I'll probably need a new graphics card - the existing station already makes it choke :( In general it seems that if there's a half-dozen or so largish textures around, it dies. Objects are no object - using the console I added...
- Wed Oct 08, 2008 2:17 pm
- Forum: Suggestion Box
- Topic: Hyperspace blocking after countdown
- Replies: 9
- Views: 3843
AFAIK the witchspace-lock is an Oolite feature; certainly never saw it in any ports/remakes of Elite. However, it sortof makes sense from a consistent universe point of view - you Witchspace in at a fair distance from the planet/station - so why not be forced to Witchspace back out once you're a saf...
- Wed Oct 08, 2008 9:32 am
- Forum: Suggestion Box
- Topic: Station Approaches and manual docking
- Replies: 102
- Views: 37342
Cool, I'll give this a try tonight. The main change to support Docking Clearance in 1.72 would be to tell the player to request DC when they reach the Buoy (and wait for it to be granted if there is existing traffic) prior to starting their docking run. Also, should this script run in every system, ...
- Wed Oct 08, 2008 7:23 am
- Forum: Expansion Pack
- Topic: RELEASED: Famous Planets v1.1. with music packs
- Replies: 63
- Views: 13538
Question to all users of this OXP. Does the music on launch work? By me it's fine and I haven't got other complaints but Lestradae says he has a problem with the music not playing on launch at all. I'm on 171.1. but also tested it on 171.2 After initially putting the music packs into the wrong fold...
- Wed Oct 08, 2008 7:15 am
- Forum: Suggestion Box
- Topic: Station Approaches and manual docking
- Replies: 102
- Views: 37342
- Tue Oct 07, 2008 4:48 pm
- Forum: Oolite-PC
- Topic: Running OOLite from USB Flash Drive - Question
- Replies: 4
- Views: 3936
When I tried to remove just the drive-letter part it didn't work for me (it was still trying to access stuff from the C: drive). The %~dp0 expands to <drive>:<path> of where your batch file is - a little digging through the Windows Help Center found this little trick :) And yes, that's what ends up ...
- Tue Oct 07, 2008 8:44 am
- Forum: Discussion
- Topic: version 1.71.2 VS 1.65
- Replies: 26
- Views: 6932
It'd be nice if there were cargo-contracts for smaller ships too - not everyone wants to fly an Anaconda! Who told you there aren't? You just have to find them. I built up my cargo hauling reputation in an ordinary Cobby III with 35t cargo capacity. Hmm, ok, will have to keep a sharper eye out then...
- Tue Oct 07, 2008 1:03 am
- Forum: Discussion
- Topic: Mutabilis, Chapter Four
- Replies: 11
- Views: 2354
- Mon Oct 06, 2008 9:52 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 743958
Hmm, possibly a way to fix this would be to introduce the concept of waypoints. Currently that's implemented by a list of destinations, but ships seems to slow/stop at each destination and calculate their way before heading off to the next one. Whereas with waypoints it could be coded that ships nev...
- Mon Oct 06, 2008 4:00 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 743958
Ships never aim for the destination itself, only for a point within a radius of desired range around the destination. All this is of cause to prevent that all ships go for the exact same endpoint. Is that why there are so many stages to the docking AI and why (some) ships do a lot of pirouetting ab...