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by Micha
Sat Dec 31, 2011 3:22 pm
Forum: Expansion Pack
Topic: [RELEASE] Zeke Mining Transporter 1.0
Replies: 41
Views: 23175

Re: [RELEASE] Zeke Mining Transporter 0.1.1

I wonder if you may want to have some script in the oxp, so that there is always at least one rock hermit ? Here's a suggested ship-script for the zeke-transporter-miner-player ship (Thanks to Wyvern_Mommy on IRC for pointing out a ship-script would be much better than a global script). http://past...
by Micha
Sat Dec 31, 2011 8:18 am
Forum: Expansion Pack
Topic: BlackJacks bullion mission addon
Replies: 39
Views: 18478

Re: BlackJacks bullion mission addon

Hey Rustybolts,

Your Mediafire site seems to have disappeared. Are you hosting your OXPs anywhere else?

Cheers,
- Micha.
by Micha
Thu Dec 29, 2011 5:10 pm
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79157

Re: GRS buoyRepair.oxp

Just tested out the unfolding buoy - very pretty.

Might -almost- make sense for the Armadillo to tow the folded-up buoy all the way to the deployment spot, and for the buoy to only start unfolding after it's been deployed. Ditto for the Witchspace buoy.
by Micha
Sun Dec 18, 2011 9:54 am
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79157

Re: GRS buoyRepair.oxp

How did you fix it?

Is the buoy repair ship jumping into the system now to deliver the new buoy (or launching from the GRS Station if there is one in-system), or did you work out a workaround for the port size?
by Micha
Sun Dec 18, 2011 9:43 am
Forum: Discussion
Topic: Oolite Combateers Rendezvous....
Replies: 27
Views: 4224

Re: Oolite Combateers Rendezvous....

Griff wrote:
Who risked Offender status to smuggle in the packet of Mince Pies? :lol:
Damn! The Galcop police has agents everywhere these days!!
by Micha
Fri Dec 16, 2011 8:08 pm
Forum: Fiction
Topic: Finis is available for download!
Replies: 63
Views: 26962

Re: Finis is available for download!

Right On Commander!
by Micha
Mon Dec 12, 2011 2:15 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 400954

Re: Random Hits OXP

Cooperation might be in order to tackle some epic hits - If the mark was, let us say, a Black Monk VIP hidden inside a Monastery, surrounded by a minefield and a couple dozens BM Gunships expecting for trouble, and with a bounty in the 5 digits order... But I get your point - you'd rather keep thin...
by Micha
Mon Dec 12, 2011 9:33 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 400954

Re: Random Hits OXP

I too would prefer Random Hits to stay the way it is. The core game is you as a lone-wolf trader (/bounty-hunter/pirate) pitted against the Ooniverse. While I don't begrudge people wanting to play more epic scenarios they are catered for with certain OXPs to do just that. So I'd personally prefer th...
by Micha
Sat Dec 10, 2011 12:49 pm
Forum: Discussion
Topic: London meet up in Dec? Any more details?
Replies: 63
Views: 9031

Re: London meet up in Dec? Any more details?

So we need to pre-order the buffet stuff, but we can order the main-menu stuff on the day? I'm inclined to just go for main-menu; specifically, the Turkey Sunday Roast it being christmas and all :) OTOH if there's an overwhelming majority for the buffet, I'll tag along with that. Thanks for all the ...
by Micha
Thu Dec 08, 2011 11:49 am
Forum: Outworld
Topic: crack
Replies: 13
Views: 2678

Re: crack

One of my co-workers solved it without cheating (he says).
by Micha
Wed Dec 07, 2011 3:44 pm
Forum: Expansion Pack
Topic: [Test RELEASE:] Interstellar Tweak OXP
Replies: 76
Views: 12381

Re: [Test RELEASE:] Interstellar Tweak OXP

It occurs to me that simply requesting a way to set a ship to be a hulk via JS would be the way forward, instead of doing all sorts of weird things in JS?

Obviously only after MNSR... :)
by Micha
Thu Dec 01, 2011 5:48 pm
Forum: Expansion Pack
Topic: OXP Suggestion: Stretch Adders
Replies: 29
Views: 6712

Re: OXP Suggestion: Stretch Adders

pagroove wrote:
I do not have the Refugee adder installed atm but I did know it from browsing the Wiki. :D
Do you have the OXP? I tried to find it several times to no avail, would very much like it if it's sitting on someone's dusty virtual shelf..
by Micha
Thu Dec 01, 2011 3:12 pm
Forum: Testing and Bug reports
Topic: Time Acceleration Not Functioning
Replies: 42
Views: 9667

Re: Time Acceleration Not Functioning

How about restricting TAF from 0.25x to 4x when in "mass-lock" conditions? The NPC AI seems to work ok even from TAF 0.06x to 4x on my computer . Good idea. Well, that is precisely the problem. The faster your computer, the higher the TAF at which AI will (sortof?) work, and vice-versa. H...
by Micha
Wed Nov 30, 2011 4:42 pm
Forum: Testing and Bug reports
Topic: Time Acceleration Not Functioning
Replies: 42
Views: 9667

Re: Time Acceleration Not Functioning

Somehow I didn't even think of the potential 'learning mode' option that sdrubble is using, but it's something I'll bear in mind if we get another 'docking is too difficult' topic... :D I've actually made a 'precise controls' patch for keyboard (since I'm a keyboard Commander) for my own use - I ca...
by Micha
Wed Nov 30, 2011 10:00 am
Forum: Testing and Bug reports
Topic: Time Acceleration Not Functioning
Replies: 42
Views: 9667

Re: Time Acceleration Not Functioning

May I just point out that everyone plays the game differently. Not everyone wants a fast-paced non-stop action-fest getting to "Elite" with a gadzillion credits in an evening of gameplay. Might as well just play an arcade shooter for all the immersion that provides (IMHO). Personally I qui...