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Search found 815 matches
- Sat Dec 31, 2011 3:22 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23175
Re: [RELEASE] Zeke Mining Transporter 0.1.1
I wonder if you may want to have some script in the oxp, so that there is always at least one rock hermit ? Here's a suggested ship-script for the zeke-transporter-miner-player ship (Thanks to Wyvern_Mommy on IRC for pointing out a ship-script would be much better than a global script). http://past...
- Sat Dec 31, 2011 8:18 am
- Forum: Expansion Pack
- Topic: BlackJacks bullion mission addon
- Replies: 39
- Views: 18478
Re: BlackJacks bullion mission addon
Hey Rustybolts,
Your Mediafire site seems to have disappeared. Are you hosting your OXPs anywhere else?
Cheers,
- Micha.
Your Mediafire site seems to have disappeared. Are you hosting your OXPs anywhere else?
Cheers,
- Micha.
- Thu Dec 29, 2011 5:10 pm
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79157
Re: GRS buoyRepair.oxp
Just tested out the unfolding buoy - very pretty.
Might -almost- make sense for the Armadillo to tow the folded-up buoy all the way to the deployment spot, and for the buoy to only start unfolding after it's been deployed. Ditto for the Witchspace buoy.
Might -almost- make sense for the Armadillo to tow the folded-up buoy all the way to the deployment spot, and for the buoy to only start unfolding after it's been deployed. Ditto for the Witchspace buoy.
- Sun Dec 18, 2011 9:54 am
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79157
Re: GRS buoyRepair.oxp
How did you fix it?
Is the buoy repair ship jumping into the system now to deliver the new buoy (or launching from the GRS Station if there is one in-system), or did you work out a workaround for the port size?
Is the buoy repair ship jumping into the system now to deliver the new buoy (or launching from the GRS Station if there is one in-system), or did you work out a workaround for the port size?
- Sun Dec 18, 2011 9:43 am
- Forum: Discussion
- Topic: Oolite Combateers Rendezvous....
- Replies: 27
- Views: 4224
Re: Oolite Combateers Rendezvous....
Damn! The Galcop police has agents everywhere these days!!Griff wrote:Who risked Offender status to smuggle in the packet of Mince Pies?
- Fri Dec 16, 2011 8:08 pm
- Forum: Fiction
- Topic: Finis is available for download!
- Replies: 63
- Views: 26962
Re: Finis is available for download!
Right On Commander!
- Mon Dec 12, 2011 2:15 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 400954
Re: Random Hits OXP
Cooperation might be in order to tackle some epic hits - If the mark was, let us say, a Black Monk VIP hidden inside a Monastery, surrounded by a minefield and a couple dozens BM Gunships expecting for trouble, and with a bounty in the 5 digits order... But I get your point - you'd rather keep thin...
- Mon Dec 12, 2011 9:33 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 400954
Re: Random Hits OXP
I too would prefer Random Hits to stay the way it is. The core game is you as a lone-wolf trader (/bounty-hunter/pirate) pitted against the Ooniverse. While I don't begrudge people wanting to play more epic scenarios they are catered for with certain OXPs to do just that. So I'd personally prefer th...
- Sat Dec 10, 2011 12:49 pm
- Forum: Discussion
- Topic: London meet up in Dec? Any more details?
- Replies: 63
- Views: 9031
Re: London meet up in Dec? Any more details?
So we need to pre-order the buffet stuff, but we can order the main-menu stuff on the day? I'm inclined to just go for main-menu; specifically, the Turkey Sunday Roast it being christmas and all :) OTOH if there's an overwhelming majority for the buffet, I'll tag along with that. Thanks for all the ...
Re: crack
One of my co-workers solved it without cheating (he says).
- Wed Dec 07, 2011 3:44 pm
- Forum: Expansion Pack
- Topic: [Test RELEASE:] Interstellar Tweak OXP
- Replies: 76
- Views: 12381
Re: [Test RELEASE:] Interstellar Tweak OXP
It occurs to me that simply requesting a way to set a ship to be a hulk via JS would be the way forward, instead of doing all sorts of weird things in JS?
Obviously only after MNSR...![Smile :)](./images/smilies/icon_smile.gif)
Obviously only after MNSR...
![Smile :)](./images/smilies/icon_smile.gif)
- Thu Dec 01, 2011 5:48 pm
- Forum: Expansion Pack
- Topic: OXP Suggestion: Stretch Adders
- Replies: 29
- Views: 6712
Re: OXP Suggestion: Stretch Adders
Do you have the OXP? I tried to find it several times to no avail, would very much like it if it's sitting on someone's dusty virtual shelf..pagroove wrote:I do not have the Refugee adder installed atm but I did know it from browsing the Wiki.
- Thu Dec 01, 2011 3:12 pm
- Forum: Testing and Bug reports
- Topic: Time Acceleration Not Functioning
- Replies: 42
- Views: 9667
Re: Time Acceleration Not Functioning
How about restricting TAF from 0.25x to 4x when in "mass-lock" conditions? The NPC AI seems to work ok even from TAF 0.06x to 4x on my computer . Good idea. Well, that is precisely the problem. The faster your computer, the higher the TAF at which AI will (sortof?) work, and vice-versa. H...
- Wed Nov 30, 2011 4:42 pm
- Forum: Testing and Bug reports
- Topic: Time Acceleration Not Functioning
- Replies: 42
- Views: 9667
Re: Time Acceleration Not Functioning
Somehow I didn't even think of the potential 'learning mode' option that sdrubble is using, but it's something I'll bear in mind if we get another 'docking is too difficult' topic... :D I've actually made a 'precise controls' patch for keyboard (since I'm a keyboard Commander) for my own use - I ca...
- Wed Nov 30, 2011 10:00 am
- Forum: Testing and Bug reports
- Topic: Time Acceleration Not Functioning
- Replies: 42
- Views: 9667
Re: Time Acceleration Not Functioning
May I just point out that everyone plays the game differently. Not everyone wants a fast-paced non-stop action-fest getting to "Elite" with a gadzillion credits in an evening of gameplay. Might as well just play an arcade shooter for all the immersion that provides (IMHO). Personally I qui...