Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 815 matches
- Sat Jan 07, 2012 11:10 am
- Forum: Oolite-PC
- Topic: Advise me on buying a laptop for Oolite?!
- Replies: 69
- Views: 41660
Re: Advise me on buying a laptop for Oolite?!
Please JazHaz - don't buy Dell... (They should not be encouraged!) I'm disappointed to hear that Dell has dropped so much. My first ever laptop was a Dell Inspiron 8100, bought end 2002 in Australia. It's still mostly working (the ethernet port can take up to 20 minutes to start up these days; I'm ...
- Sat Jan 07, 2012 9:50 am
- Forum: Testing and Bug reports
- Topic: player ship docking and immediate re-launching
- Replies: 16
- Views: 5602
Re: player ship docking and immediate re-launching
Looking at the code, if you launch the ship in the 'shipWillDock' event handler, it -should- work.
In fact, if you do it by the time the 'shipDocked' event handler fires, a lot of the docking logic has already been performed, such as repacking the manifest.
In fact, if you do it by the time the 'shipDocked' event handler fires, a lot of the docking logic has already been performed, such as repacking the manifest.
- Thu Jan 05, 2012 11:29 am
- Forum: Oolite-Linux
- Topic: [Solved!] Old hardware.
- Replies: 21
- Views: 13601
Re: Old hardware.
I -may- still have some old gfx cards lying around (I was trying to ebay some off recently, can't remember what sold and what stayed). If you post the interface (PCI, AGP, ...) I'll have a look.
- Wed Jan 04, 2012 3:24 pm
- Forum: Porting to other platforms
- Topic: A slight non-runinng issue with 1.75.4
- Replies: 11
- Views: 24650
Re: A slight non-runinng issue with 1.75.4
That same error message is harmlessly (AFAICT) displayed on various Linux boxes as well. That's not to say it's harmless in your case though!
- Wed Jan 04, 2012 6:37 am
- Forum: Outworld
- Topic: Shiver me timbers!
- Replies: 49
- Views: 15878
Re: Shiver me timbers!
All the best, fair winds and all that!Cmdr. Maegil wrote:I'm sailing off solo to Brazil in a little while and should be out of touch for about a fortnight.
Cheers,
- Micha.
- Tue Jan 03, 2012 7:04 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839634
Re: Progress
Yes, the SVN version in trunk should be updated. My oversight.
- Tue Jan 03, 2012 3:27 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839634
Re: Progress
All targets, beacons or otherwise.Wildeblood wrote:What about when it's not in beacons mode? Do you mean moves backwards through the list of possible compass targets, or just the list of beacons?
- Tue Jan 03, 2012 2:06 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839634
Re: Progress
Moving on from the now-no-longer-MNSR (aka, 1.76), and moving onto the Next Unstable Release (aka 1.77 (WiP)):
* Reverse Advanced Compass Controls:
The '|' key (ie, Shift-\ on US/UK keyboards) now moves backwards through the list of beacons. This key can be remapped, as per usual.
* Reverse Advanced Compass Controls:
The '|' key (ie, Shift-\ on US/UK keyboards) now moves backwards through the list of beacons. This key can be remapped, as per usual.
- Tue Jan 03, 2012 1:21 am
- Forum: Expansion Pack
- Topic: ERROR: cannot make vector [identified]
- Replies: 8
- Views: 3098
- Tue Jan 03, 2012 1:07 am
- Forum: Expansion Pack
- Topic: [Release] Shaderfied Sungs Textures
- Replies: 30
- Views: 23056
Re: [Release] Shaderfied Sungs Textures
I've created a fixed version of this OXP to remove all the Logfile errors and suchlike as ADCK has indicated he will no longer work on OXPs here as per this thread. Also, it fixes the prices of all ships to be the same as the core ships, and removes player-versions of ships which are non-playable in...
- Mon Jan 02, 2012 5:36 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23120
Re: [RELEASE] Zeke Mining Transporter 0.1.1
Hm, I think that is due to some other oxp in your game like RS or Shady Sung's or such ? That was exactly it - Shady Sung's (possibly others, but that is a major culprit). Why the bleep OXP authors just copy & paste the shipdata when all they want to do is re-skin (or slightly tweak) the origin...
- Mon Jan 02, 2012 12:05 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23120
Re: [RELEASE] Zeke Mining Transporter 0.1.1
Hey Capt Patrick,
One more comment on this OXP: the miner transporter is IMHO too expensive. I can immediately sell it and trade up to a reasonably-kitted out CobraMk1 or similar, which kindof defeats the purpose of starting off from almost nothing.
Cheers,
- Micha.
One more comment on this OXP: the miner transporter is IMHO too expensive. I can immediately sell it and trade up to a reasonably-kitted out CobraMk1 or similar, which kindof defeats the purpose of starting off from almost nothing.
Cheers,
- Micha.
- Mon Jan 02, 2012 9:59 am
- Forum: Testing and Bug reports
- Topic: runScreen not always firing when expected to
- Replies: 25
- Views: 3813
Re: runScreen not always firing when expected to
Also, why are you still using 1.75.3 for OXP development instead of 1.76?
- Sun Jan 01, 2012 11:57 am
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23120
Re: [RELEASE] Zeke Mining Transporter 0.1.1
Argh, my bad. I rejigged the code and added comments before uploading to pastebin, forgetting that in Javascript you have to declare before you use. And thanks for picking up the capitalisation error, Wildeblood. As it turns out, it never got executed anyway due to a misunderstanding I had about mis...
- Sat Dec 31, 2011 8:05 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23120
Re: [RELEASE] Zeke Mining Transporter 0.1.1
On the C64 version everything was randomly generated around the player. While it's possible the algorithm was skewed to generate more asteroids closer to the sun I can't remember that being the case. The script I posted has the Hermit most likely between Witchpoint-Planet, then Planet-Sun, and least...