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More details in this thread.
More details in this thread.
Search found 815 matches
- Fri Jan 13, 2012 12:20 pm
- Forum: Oolite-Linux
- Topic: Help with installing 1.76 on Ubuntu
- Replies: 41
- Views: 28978
Re: Help with installing 1.76 on Ubuntu
- definitely no Oolite icon in the Games menu (or anywhere else) Ok, finally managed to dust off my Lucid VM and test it, and I cannot repro this bug; game icon appears as it should (under "Games") after installation, and disappears, as it should, upon deinstallation. You -are- running th...
- Fri Jan 13, 2012 12:17 pm
- Forum: Discussion
- Topic: Laser overheating, yawn ;)
- Replies: 18
- Views: 4380
Re: Laser overheating, yawn ;)
It could be improved (pseudo-code-ish as I haven't had time to look at the code, but weapon_temp_per_shot must be retrievable from somewhere):
Code: Select all
if ( (weapon_temp + weapon_temp_per_shot) / PLAYER_MAX_WEAPON_TEMP >= 1.00 )
{
/* Disable weapon */
}
- Fri Jan 13, 2012 10:24 am
- Forum: Outworld
- Topic: Happy Friday the 13th
- Replies: 29
- Views: 5762
Re: Happy Friday the 13th
Wow.. I hadn't even noticed it's that kind of day again. As a query of interest, I'm aware that '13' is considered unlucky for some obscure reason (yes, I could look on the internet), but why is Friday unlucky? I mean.. end of working week, surely that's a good thing? If anything, -Monday- the 13th ...
- Fri Jan 13, 2012 10:21 am
- Forum: Discussion
- Topic: Laser overheating, yawn ;)
- Replies: 18
- Views: 4380
Re: Laser overheating, yawn ;)
Hmm, ninja'd. And where is my post? This is the second time a post of mine has gone missing because others posted in the meantime.
- Thu Jan 12, 2012 2:40 pm
- Forum: Oolite-Linux
- Topic: Help with installing 1.76 on Ubuntu
- Replies: 41
- Views: 28978
Re: Help with installing 1.76 on Ubuntu
I've made install packages for 32- and 64-bit Debian lenny and squeeze, and Ubuntu lucid and maverick, although they are not linked on the pages yet. To test, go to http://debs.oolite.org/AptSources.html, and replace the 'test' with 'release' in the deb sources for your distro. Feedback welcome. PS....
- Thu Jan 12, 2012 11:26 am
- Forum: Discussion
- Topic: Oops. I sold the cargo I was meant to deliver.
- Replies: 22
- Views: 11049
Re: Oops. I sold the cargo I was meant to deliver.
then you might as well request that ship.dock() / ship.launch() have a parameter to suppress the docking rings as well.. (although that might take a bit of fiddling)
- Thu Jan 12, 2012 11:24 am
- Forum: Expansion Pack
- Topic: [WIP]Miner Pod OXP (v0.1 Released)
- Replies: 58
- Views: 28355
Re: [WIP]Miner Pod OXP (v0.1 Released)
10. As Gimi said, please always change the version number when you upload it. The experience mentioned above of you getting different behaviour from someone else combined with not changing version numbers is a classic problem in software change control. Uploading code that has been commented out is...
- Thu Jan 12, 2012 11:17 am
- Forum: Expansion Pack
- Topic: Sugestion for a new Docking AI
- Replies: 27
- Views: 6218
Re: Sugestion for a new Docking AI
The docking computer in the Commodore 64 Elite was bloody incredible. Even if only 90% successful... There was a decent chance of a 'press space' moment. So I always watched it like a hawk - and ready to press disengage and abort the attempt. In my personal vision of future Oolite docking there are...
- Thu Jan 12, 2012 11:01 am
- Forum: Suggestion Box
- Topic: NPCs following the player's wormhole
- Replies: 5
- Views: 2240
Re: NPCs following the player's wormhole
IMHO Police ships should never follow the player - they'd be leaving their jurisdiction. Pirates.. unsure. Perhaps only if they have a hyperspace motor to get back to their base. Otherwise they'd risk being stranded on somebody elses' (dangerous) turf. Bounty-hunters, definitely. Traders, possibly.
- Tue Jan 10, 2012 7:31 pm
- Forum: Suggestion Box
- Topic: station scripts / DOCKING_REQUESTED
- Replies: 9
- Views: 4299
Re: station scripts / DOCKING_REQUESTED
So maybe we need a new mechanism that can block certain ships on request. Or just a station property that refuses all ships unless they are in the same group as the station. (Or have the station as leader.) So how would you like that to work in-game? Blast-doors (or shields) in front of the docking...
- Tue Jan 10, 2012 7:28 pm
- Forum: Discussion
- Topic: Oops. I sold the cargo I was meant to deliver.
- Replies: 22
- Views: 11049
Re: Oops. I sold the cargo I was meant to deliver.
All this means we really need a way to 'tag' cargo...
After all it's specific items ("Laveian Tree Grubs", for instance) that want transporting, not generic 'Food', so no sneaky selling the goods and replacing them with inferior local substitutes!
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
After all it's specific items ("Laveian Tree Grubs", for instance) that want transporting, not generic 'Food', so no sneaky selling the goods and replacing them with inferior local substitutes!
- Tue Jan 10, 2012 12:50 pm
- Forum: Suggestion Box
- Topic: station scripts / DOCKING_REQUESTED
- Replies: 9
- Views: 4299
Re: station scripts / DOCKING_REQUESTED
Also if there's more than one it doesn't tell you anything about their order in the docking queue unless you keep an internal list. In the current implementation there is no such thing as a docking queue. It's more a docking scrum apart from the 2-3 ships which are currently actively approaching th...
- Mon Jan 09, 2012 1:53 pm
- Forum: Oolite-Linux
- Topic: Help with installing 1.76 on Ubuntu
- Replies: 41
- Views: 28978
Re: Help with installing 1.76 on Ubuntu
Then I opened a terminal window and typed sudo oolite-1.76.linux-x86.run and it replied sudo: oolite-1.76.linux-x86.run: command not found So I am perplexed as to what to do next. Any suggestions? Or, alternatively, for a system-wide install: chmod +x ./oolite-1.76.linux-x86.run sudo ./oolite-1.76....
- Sun Jan 08, 2012 12:46 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23183
Re: [RELEASE] Zeke Mining Transporter 0.3.1
Also, I've tweaked and uploaded a new version of Shady Sungs which has standard ship prices, so as of V1.2 it's not a conflicting OXP anymore.
EDIT: And the requires.plist's max_version should be 1.76.99.
EDIT: And the requires.plist's max_version should be 1.76.99.
- Sun Jan 08, 2012 12:40 pm
- Forum: Oolite-Linux
- Topic: 1.76 on Ubuntu - package updates needed
- Replies: 3
- Views: 4320
Re: 1.76 on Ubuntu - package updates needed
Uh, that'd me being lazy and thinking nobody was using the old repository anymore. Can't do much about the official repositories as I'm not a Debian/Ubuntu maintainer, but I'll see about updating the Oolite repository as it seems there's still interest. A problem there is that for the older distro's...