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Search found 815 matches
- Wed Dec 01, 2010 10:17 am
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 593056
A long time ago I hacked a version of YAH to work with OXPConfig such that it was possible to enable or disable the replacement buoys. Seems I'm not the only one that likes the OXP per-se, but dislikes the buoy replacement. If there's interest, I can see about porting my old changes to the current v...
- Wed Dec 01, 2010 9:58 am
- Forum: Expansion Pack
- Topic: RepairBots OXP
- Replies: 126
- Views: 67150
- Mon Nov 29, 2010 5:17 pm
- Forum: Suggestion Box
- Topic: Sun visor
- Replies: 13
- Views: 3515
In which case it becomes less easy to explain the proliferation of gorgeously shaded and highly detailed ship models! Wouldn't it make sense for the screens to continue to just display the approximations? PS. Sunvisor - at least for the HUD, should be esily possible. Just script it so that if the pl...
- Mon Nov 29, 2010 5:08 pm
- Forum: Suggestion Box
- Topic: Chronoology
- Replies: 6
- Views: 4065
I'm also not too keen on this. While it's a very interesting idea and would certainly lead to a more realistic and evolving Ooniverse, the main problem I see with it is that it's forcing a particular storyline into the game - which will be the same every time you play. This, imho, will reduce the re...
- Sun Nov 28, 2010 9:48 pm
- Forum: Testing and Bug reports
- Topic: Frozen ships after ~1400 kills
- Replies: 8
- Views: 2037
- Sat Nov 27, 2010 9:41 pm
- Forum: Oolite-Linux
- Topic: [Solved] $HOME/.Oolite/AddOns : Huh? What? Where?
- Replies: 7
- Views: 5318
Hi and Welcome to the Friendliest Forum this side of Riedquat :) Firstly, if you installed using the official Ubuntu repository, you'll have installed v1.65 of Oolite, which is horribly outdated. You really should look at installing the current version, which is 1.74.2. It's really moved on incredib...
- Sat Nov 27, 2010 9:46 am
- Forum: Oolite-Linux
- Topic: [Solved] help with GNUStep
- Replies: 16
- Views: 10661
Don't know much about how the autopackage version is set up these days, but the X-errors lead me to speculate that perhaps something went wrong with your video card drivers during the update? Can you check that you have the latest drivers installed, and, if it's an NVidia or ATI card, that you have ...
- Sat Nov 27, 2010 9:40 am
- Forum: Oolite-Linux
- Topic: Crash when entering hyperspace
- Replies: 26
- Views: 13888
- Fri Nov 26, 2010 8:12 pm
- Forum: Outworld
- Topic: Oolite Meet - Photos
- Replies: 24
- Views: 15512
- Fri Nov 26, 2010 1:50 pm
- Forum: Testing and Bug reports
- Topic: Docking Queue - version 1.74.2
- Replies: 19
- Views: 3224
- Fri Nov 26, 2010 10:18 am
- Forum: Testing and Bug reports
- Topic: Docking Queue - version 1.74.2
- Replies: 19
- Views: 3224
I have seen this happen once or twice as well, but haven't managed to track it down yet. The core code -should- remove any ships which are too far away from the station (or no longer exist) from the docking queues. If you can provide entity dumps as described above that will be useful. Also, as long...
- Thu Nov 25, 2010 12:10 pm
- Forum: Outworld
- Topic: Brooklyn Space Program
- Replies: 10
- Views: 2290
- Tue Nov 23, 2010 1:21 pm
- Forum: Expansion Pack
- Topic: Station spawning oxps...
- Replies: 29
- Views: 9107
May I add another suggestion? If the station is indeed immobile, it should also appear at the same place every time. Currently, if you visit the same system more than once, it gets relocated every time. The player will at least notice that its distance from the main station varies, but its directio...
- Mon Nov 22, 2010 6:33 pm
- Forum: Testing and Bug reports
- Topic: Assertion fail error
- Replies: 13
- Views: 1870
If it happens again (or, for that matter, any crash) can you please immediately save your Latest.log file somewhere safe before restarting Oolite? You should then post that saved log file along with your bug report as it could contain some data to help us track down the bug. For now, there's unfortu...
- Mon Nov 22, 2010 5:36 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 398409
the player usually does not stay that long in the station aegis He doesn't?? I guess you've never had to wait in line while 15 ships dock before you finally get cleared... :-D For the 'instant-dockers' this might be true, but for the manual-dockers the constantly looping chatter does get a bit old....