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by Micha
Wed Dec 01, 2010 10:17 am
Forum: Expansion Pack
Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
Replies: 2032
Views: 593056

A long time ago I hacked a version of YAH to work with OXPConfig such that it was possible to enable or disable the replacement buoys. Seems I'm not the only one that likes the OXP per-se, but dislikes the buoy replacement. If there's interest, I can see about porting my old changes to the current v...
by Micha
Wed Dec 01, 2010 9:58 am
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 67150

Question: Will the repair bots/repair system also perform standard maintenance on your ship and keep it in good condition?
If not, why not? (Seems easier to maintain something functioning than to fix something which got smashed to bits by an errant laser blast..)
by Micha
Mon Nov 29, 2010 5:17 pm
Forum: Suggestion Box
Topic: Sun visor
Replies: 13
Views: 3515

In which case it becomes less easy to explain the proliferation of gorgeously shaded and highly detailed ship models! Wouldn't it make sense for the screens to continue to just display the approximations? PS. Sunvisor - at least for the HUD, should be esily possible. Just script it so that if the pl...
by Micha
Mon Nov 29, 2010 5:08 pm
Forum: Suggestion Box
Topic: Chronoology
Replies: 6
Views: 4065

I'm also not too keen on this. While it's a very interesting idea and would certainly lead to a more realistic and evolving Ooniverse, the main problem I see with it is that it's forcing a particular storyline into the game - which will be the same every time you play. This, imho, will reduce the re...
by Micha
Sun Nov 28, 2010 9:48 pm
Forum: Testing and Bug reports
Topic: Frozen ships after ~1400 kills
Replies: 8
Views: 2037

He has both installed, ran 1.74.2 which filled the cache, then 1.73.4 which is trying to use the cache?
by Micha
Sat Nov 27, 2010 9:41 pm
Forum: Oolite-Linux
Topic: [Solved] $HOME/.Oolite/AddOns : Huh? What? Where?
Replies: 7
Views: 5318

Hi and Welcome to the Friendliest Forum this side of Riedquat :) Firstly, if you installed using the official Ubuntu repository, you'll have installed v1.65 of Oolite, which is horribly outdated. You really should look at installing the current version, which is 1.74.2. It's really moved on incredib...
by Micha
Sat Nov 27, 2010 9:46 am
Forum: Oolite-Linux
Topic: [Solved] help with GNUStep
Replies: 16
Views: 10661

Don't know much about how the autopackage version is set up these days, but the X-errors lead me to speculate that perhaps something went wrong with your video card drivers during the update? Can you check that you have the latest drivers installed, and, if it's an NVidia or ATI card, that you have ...
by Micha
Sat Nov 27, 2010 9:40 am
Forum: Oolite-Linux
Topic: Crash when entering hyperspace
Replies: 26
Views: 13888

Ok, unfortunately that log file doesn't point to any problems.

Another thing you can try is to start Oolite from a Terminal, rather than through the icon.
That way, hopefully, when/if it crashes it may print out some additional information on the TTY.
by Micha
Fri Nov 26, 2010 8:12 pm
Forum: Outworld
Topic: Oolite Meet - Photos
Replies: 24
Views: 15512

A very fine evening indeed, many thanks gents.
by Micha
Fri Nov 26, 2010 1:50 pm
Forum: Testing and Bug reports
Topic: Docking Queue - version 1.74.2
Replies: 19
Views: 3224

LOL. Not much they haven't. I can't recall them smashing me into a Coriolis, but they almost invariably cause me to crash on approach to a Rock Hermit.
Instant-docking is safe though.
by Micha
Fri Nov 26, 2010 10:18 am
Forum: Testing and Bug reports
Topic: Docking Queue - version 1.74.2
Replies: 19
Views: 3224

I have seen this happen once or twice as well, but haven't managed to track it down yet. The core code -should- remove any ships which are too far away from the station (or no longer exist) from the docking queues. If you can provide entity dumps as described above that will be useful. Also, as long...
by Micha
Thu Nov 25, 2010 12:10 pm
Forum: Outworld
Topic: Brooklyn Space Program
Replies: 10
Views: 2290

While absolutely awesome as an amateur project, I unfortunately agree with the commentators complaining about the misleading and sensationalist headlines.

Boo to media.

Huge cheer for the Geissbuhler's though.
by Micha
Tue Nov 23, 2010 1:21 pm
Forum: Expansion Pack
Topic: Station spawning oxps...
Replies: 29
Views: 9107

May I add another suggestion? If the station is indeed immobile, it should also appear at the same place every time. Currently, if you visit the same system more than once, it gets relocated every time. The player will at least notice that its distance from the main station varies, but its directio...
by Micha
Mon Nov 22, 2010 6:33 pm
Forum: Testing and Bug reports
Topic: Assertion fail error
Replies: 13
Views: 1870

If it happens again (or, for that matter, any crash) can you please immediately save your Latest.log file somewhere safe before restarting Oolite? You should then post that saved log file along with your bug report as it could contain some data to help us track down the bug. For now, there's unfortu...
by Micha
Mon Nov 22, 2010 5:36 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 398409

the player usually does not stay that long in the station aegis He doesn't?? I guess you've never had to wait in line while 15 ships dock before you finally get cleared... :-D For the 'instant-dockers' this might be true, but for the manual-dockers the constantly looping chatter does get a bit old....